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Thread: Ringus: An Early-Mid TH9 Farming Hog-Cleansing Design

  1. #921
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    Jun 2014
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    Quote Originally Posted by bbdoc View Post
    I wonder why everyone is asking how they should modify their base to handle this 4th mortar... I personnally solved it in a very easy way, valid on all bases, all lvl : You always have at least one def being upgraded, so simply put this def outside of your walls as you don't care about it, and exchange with the next one when it's finished... This way you can easily include your 4th mortar as a replacement for the uprgrading def. You should be ok until you have finished maxing your TH10 ;-)
    I maxed out all def buildings, and prefer to stay at TH9 to fully upgrade my dark troops, KQ, and walls... so I guess your solution won't work in my case !?!?!

  2. #922
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    Oct 2014
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    photo.jpgI really really love the ringus design! the problem I had with the ringus design was that wallbreakers will break into the wizard tower walls to easily so I have put a extra wall so that wallbreaker will break the corner wall and not make a opening for giants to get too, also the original ringus design the CC was way to easy to draw out now with the extra wall you can push entry defense tower 1 tile out and now the CC is UNLUREABLE! They would have to destroy the first defense to make the CC come out. I also add more funneling so when giants are dropped near wizard tower they will split into 2 directions and giants will have a fun time waliking around this base while being zapped by all the defenses. hope u guys like this version thxs
    Attached Images Attached Images
    Last edited by mryoon; October 30th, 2014 at 02:59 AM.

  3. #923
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    Quote Originally Posted by mryoon View Post
    I really really love the ringus design! the problem I had with the ringus design was that wallbreakers will break into the wizard tower walls to easily so I have put a extra wall so that wallbreaker will break the corner wall and not make a opening for giants to get too, also the original ringus design the CC was way to easy to draw out now with the extra wall you can push entry defense tower 1 tile out and now the CC is UNLUREABLE! They would have to destroy the first defense to make the CC come out. I also add more funneling so when giants are dropped near wizard tower they will split into 2 directions and giants will have a fun time waliking around this base while being zapped by all the defenses. hope u guys like this version thxs
    how is it against loonian? i just worry about the ad being so easy to get at w/ it.

  4. #924
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    Oct 2014
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    Post

    Quote Originally Posted by shmeeg View Post
    how is it against loonian? i just worry about the ad being so easy to get at w/ it.
    the league I was in never used loonian. air defense are right next to storages so it will protect it very well. the loonian will have to destroy telsa, cannon, arch tower before it get to air defense but if that's not enough u can always switch out the mortar with air defense for maximum defense
    Last edited by mryoon; October 30th, 2014 at 04:18 AM.

  5. #925
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    Quote Originally Posted by bbdoc View Post
    I built my TH10 based using the same principles as this one, with a mix of a few elements I found interresting on other bases... It's been working pretty well for me until now ;-)
    Would love to see a layout of that base. I'm about a couple of months from being forced to TH10.

  6. #926
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    Quote Originally Posted by shmeeg View Post
    how is it against loonian? i just worry about the ad being so easy to get at w/ it.
    Pay attention and look at the trophy version. It's a killer against loonian so you'll have your TH displaced but that's okay. The bigger core allows you to put all kinds of defenses in there. Consider upgrading your Teslas and X-bows.
    I decimate loonians.
    I use the same layout for farming and there are some gaps in the core but I don't get overwhelmed. Never.
    I farm exclusively with the trophy version with the CC in the TH site.

  7. #927
    Fresh Spawn
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    Mar 2014
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    Quote Originally Posted by SuperGramps View Post
    Misread your post as you misread mine. The best attack against this base is the giant/healer army. It's not my first choice in war but GoWiWi and everything else has been thrown at it and it is rare to get a 50%.
    What's your war base look like JonT? Seems you have a lot of answers.

    Text in red - very true! Maxed out giants breaking in from any of the WT block backed up by couple of wb's & rage gets em right to the core for a good chance to 2 star at war.

  8. #928
    New Guy
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    Dec 2013
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    I have used this base since early th9 (about 4 months ago) and it's great. I am not in a clan so my cc is outside all the time and never a problem. Have never been 3* mostly just take my th on move on This base has enabled my to hold on to my loot when it was so scarce. Thanks for a great design

  9. #929
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    Quote Originally Posted by mryoon View Post
    I really really love the ringus design! the problem I had with the ringus design was that wallbreakers will break into the wizard tower walls to easily so I have put a extra wall so that wallbreaker will break the corner wall and not make a opening for giants to get too, also the original ringus design the CC was way to easy to draw out now with the extra wall you can push entry defense tower 1 tile out and now the CC is UNLUREABLE! They would have to destroy the first defense to make the CC come out. I also add more funneling so when giants are dropped near wizard tower they will split into 2 directions and giants will have a fun time waliking around this base while being zapped by all the defenses. hope u guys like this version thxs
    nice experiments, i would using it when my 4th mortar done with marathon upgrade

  10. #930
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    That's not true

    Quote Originally Posted by maxxmadmaxx View Post
    Text in red - very true! Maxed out giants breaking in from any of the WT block backed up by couple of wb's & rage gets em right to the core for a good chance to 2 star at war.
    Balloonion is way stronger than giant healer. My base ( ringus with DE protection) rarely gets beaten with giants. Just the other day I had 400k gold and elixir with 4k de and some1 attacked me with max giants and lv 12 bk and 10 AQ and only got like 60k gold and 113k elixir.
    Last edited by johnsterrex; November 5th, 2014 at 11:04 PM.

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