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Thread: Ringus: An Early-Mid TH9 Farming Hog-Cleansing Design

  1. #431
    Forum Elder acealive's Avatar
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    four more attacks on my friend's TH9 Ringus Trophy Base in Crystal II league.
    All were defense wins.
    TH 10 - Level 127

    BurnOut_Syndrom




  2. #432
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    Tip

    I saw that you had your builder behind the spring trap wouldnt help if you switched them? then the hogs would run over them.

  3. #433
    Senior Member peabak's Avatar
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    Quote Originally Posted by Kraty View Post
    I saw that you had your builder behind the spring trap wouldn't help if you switched them? then the hogs would run over them.
    Most of the time the hogs do run over them. Giants entering the funnels always hit them and Barbs tend to go for the hut first.


  4. #434
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    Quote Originally Posted by peabak View Post
    In addition to what BobF said the cannon also...

    a) acts as a lure to get Giants etc into the nearby funnel.

    b) is a block to luring the Clan Castle from that side.

    These two features are so valuable that with more defences at TH10 I'll probably do this on all sides, e.g...





    Opinion is deeply divided. I say give both a try and see how it goes... test, tweak, repeat.
    Thanks for the reply. I understand the cannon thing now, thanks for explaining.
    I switched to your farming base, and quickly realised it was an idiotic thing to do as the revenges quickly came rolling in, getting 38 trophies for a simple 2 star also, I have a few more questions. Firstly, in your opinion, with the trophy ringus do you believe air and ground xbows are needed when you have 2 hard to get to air defence in the core, and secondly, what are the benefits of packing all air bombs into the core instead of spacing them out and putting into the 1x1 spaces left in the 'fluff' layers?

    Finally, just a little discovery I have made. Anti-hog bases are more about damage limitation more than anything. I was hogged this morning, 32 hogs (all dropped on one spot) 3 heals and a rage. Most hogs went around the ring as expected, however many for some reason would venture into the core after destroying a defence, and this happened 3 times at different parts of the base. Is this because of the fact there were just so many of them? Also, the traps were almost worthless. The giant bombs were negated by the fact a heal spell was dropped over those areas, and I found the spring traps (next to builders) were triggered, but the hogs were just too fast to be caught on them (this happened 3 times also.)

    P.S I used the exact same layout as pictured on the op, and he deployed on the north east side and hogs went anti clockwise.

    Edit: Sorry, re-reading it I sound as though I hate the base. In fact I really like it, up here in masters it has limited my losses to 1 or 2 stars only several times, however I was puzzled by this last replay I'm speaking of.
    Last edited by noobforumer; March 5th, 2014 at 05:33 PM.

  5. #435
    Senior Member peabak's Avatar
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    Quote Originally Posted by noobforumer View Post
    Firstly, in your opinion, with the trophy ringus do you believe air and ground xbows are needed when you have 2 hard to get to air defence in the core
    There are two cores I rate in the Trophy Ringus. X-Bows & Air Defence and X-Bows & Mortars. In theory I love the idea of X-Bows (ground) & Air Defence but the trouble is those waves of Minions that come with Balloonion. So I end up putting one X-Bow up but then find my ground cover lacking. My experience hates to admit it but I think X-Bows (air) & Mortars is probably a better core.

    Quote Originally Posted by noobforumer View Post
    what are the benefits of packing all air bombs into the core instead of spacing them out and putting into the 1x1 spaces left in the 'fluff' layers?
    Again, its those Minions. On the original Farming Ringus those red balloons can be triggered by a single minion and I found very good attackers would do that as a part of their starting prep (along with killing heroes and clan castle troops). The closer those red balloons are to the middle the more chance they will nuke a whole pack of those little blue buggers.

    Quote Originally Posted by noobforumer View Post
    Finally, just a little discovery I have made. Anti-hog bases are more about damage limitation more than anything.
    Any TH9 in masters can relate to that. That's why I start the thread with the quote from Rocky. He knew he was going to lose the fight, he just wanted to go the distance. I wanted to create a design that didn't result in three star after three star for TH9s against hogs. As any TH9 in masters will tell you, a one star loss can feel like a success.

    The problem you saw of hogs breaking off to the core is common when they are spawned in a long string of more than about 20-25. Things that help...

    a) The core has to have maxed defences in it to stand a chance. Especially the Hidden Teslas, they shine in dealing with such leaks.

    b) The Giant Bombs have to be Level 3. Anything less doesn't seem to dent a pack of hogs. Level 3 doesn't kill them if they are full health, but they nearly do.

    c) Move the Giant Bombs around, anyone who knows the base will drop the heals in the left/right holes. Try moving them to different places. You have four corners to choose.

    Hope any of that helps.


  6. #436
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    Quote Originally Posted by peabak View Post
    There are two cores I rate in the Trophy Ringus. X-Bows & Air Defence and X-Bows & Mortars. In theory I love the idea of X-Bows (ground) & Air Defence but the trouble is those waves of Minions that come with Balloonion. So I end up putting one X-Bow up but then find my ground cover lacking. My experience hates to admit it but I think X-Bows (air) & Mortars is probably a better core.



    Again, its those Minions. On the original Farming Ringus those red balloons can be triggered by a single minion and I found very good attackers would do that as a part of their starting prep (along with killing heroes and clan castle troops). The closer those red balloons are to the middle the more chance they will nuke a whole pack of those little blue buggers.



    Any TH9 in masters can relate to that. That's why I start the thread with the quote from Rocky. He knew he was going to lose the fight, he just wanted to go the distance. I wanted to create a design that didn't result in three star after three star for TH9s against hogs. As any TH9 in masters will tell you, a one star loss can feel like a success.

    The problem you saw of hogs breaking off to the core is common when they are spawned in a long string of more than about 20-25. Things that help...

    a) The core has to have maxed defences in it to stand a chance. Especially the Hidden Teslas, they shine in dealing with such leaks.

    b) The Giant Bombs have to be Level 3. Anything less doesn't seem to dent a pack of hogs. Level 3 doesn't kill them if they are full health, but they nearly do.

    c) Move the Giant Bombs around, anyone who knows the base will drop the heals in the left/right holes. Try moving them to different places. You have four corners to choose.

    Hope any of that helps.
    That's great, brilliant response. Thanks.
    I'll try the ground xbow air defence combo, I'd say that sounds like the most balanced imo, although I'll watch some replays and see how it fairs, thanks for telling me yours though, I can imagine situations where the mortar would come in handy. I agree with the 1 star success thing, I am also yet to have been 3 starred! (although a 98% who ran out of time came close, haha). Although the core defences are not maxed (I will definitely work on those when my push comes to an end) my giant bombs are lv3, I'll just have to hope I get one of those entertaining failures soon haha. Thanks again for your responses and of course your base, it's perfect (and the symmetry too, just wonderful haha)

  7. #437
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    i am happy to find a base like this. (farming).but the first day a 1400-th9-lv111 take me to 89% down wih 20giant -1 healer - 86 archer - 1pekka - 1hog - 4wallbreaker und 5minions King lvl8 and queen 6 2heal spells und one rage.
    Last edited by pDeathNoteq; March 6th, 2014 at 06:31 AM. Reason: troops are missing

  8. #438
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    photo 1.PNGphoto 2.jpg

    Was really pleased with Ringus performance till the recent last Att i had.
    1st time a TH8 raided me this much.

    His 22giants wasn't the concern, they just go rounding. It was the Wizs along with the 2dragons that breaks into the core.
    almost similar with the 3rd Def with 22maxed balloons. The balloons wasn't a concern they just took the outer ring, It was then he dropped the Dragons & The AQ that breaks into the core.

    What i'm trying to say is, attackers can break ringus core by dropping 2set of troops.
    1st troops "target def" this troops will reap the outer ring untill at least 1side of the outer ring is completely destroyed.

    then send the 2nd troops "target anything" usually troops with high dmg, this troops will then break the "buffer ring" & then go into the Core.

    The 3x times my Core was broken this was how the troops are deployed.
    Only once my Core was completely destroyed.

  9. #439
    Senior Member peabak's Avatar
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    Quote Originally Posted by Artease5 View Post
    photo 1.PNGphoto 2.jpg

    Was really pleased with Ringus performance till the recent last Att i had.
    1st time a TH8 raided me this much.

    His 22giants wasn't the concern, they just go rounding. It was the Wizs along with the 2dragons that breaks into the core.
    almost similar with the 3rd Def with 22maxed balloons. The balloons wasn't a concern they just took the outer ring, It was then he dropped the Dragons & The AQ that breaks into the core.

    What i'm trying to say is, attackers can break ringus core by dropping 2set of troops.
    1st troops "target def" this troops will reap the outer ring untill at least 1side of the outer ring is completely destroyed.

    then send the 2nd troops "target anything" usually troops with high dmg, this troops will then break the "buffer ring" & then go into the Core.

    The 3x times my Core was broken this was how the troops are deployed.
    Only once my Core was completely destroyed.
    I don't recognise the design you're using. It is not Ringus.


  10. #440
    Super Member ClashOfClansGamer's Avatar
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    Very nice base, but Mortar is maybe too exposed.


    COC -> TH
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