IGN -- GimmeChonChon!!
GG/EE 2Billion -- WALLS MAXED! -- TH11
Personal Best Trophy 6,027
My clan is about to start our first ever trophy push in Feb, and this base will be my pick to start off with to try and get up-to masters! thanks for the design!
::bailz7::m | Town Hall 9, Level 106
-Chewbacca- | Town Hall 8, Level 76
In light of recent conversations I thought I'd give the Trophy Ringus another look. That kink in the corners next to the Wizard Towers puts them closer to the core than the original farming version. Something I don't like. So I'm going to start testing this new Ringus...
I put the Hidden Teslas in the core for extra punch (although with a little rearranging it could easily be put back to a standard Ringus 3x3 format). I really like the look of this core because I have space for my balloons (red better near the middle to catch packs of Minions and not the 'feeler' ones good attackers put out), the two Mortar spots still offer a little flexibility (I wonder if X-Bows could be put down with two AD there) and I'm seeing two lovely 2x2 spots for Inferno Towers in the future.
The extra ring safety and added corner defences has come at the expense of fluff layer strength. However, looking back over replays, I've yet to find breakers/troops that have hit there and not blown both open, so it may have been redundant. Worth a test at least.
One complication to my testing is I'm one DE Barracks down, which means I can't Balloonion my way up to masters in a few hours like I usually do. So initial testing will have to be in upper end of my BAMing range GoldI-CrystalIII. Should still get tested well there.
I'm quietly optimistic about this, which now of course means I'm going to wake up tomorrow to a barch three star.
Great thread Pea!
I've been wishin for a new layout and I hate doin my own...I might just have to put this one to the test..
I'll let you know how it goes..
-r
BOOOOOOM, biggest army that's ever hit me...
13 Giants, 12 Wizards, 2 Healers, L10 BK, L10 AQ, 76 Archers, 23 Barbs, 20 Goblins, 3 Heals, 1 Rage, 1 Lightning.
Those L6 Wizards are horrible. Their firepower is insane. The moment they blew into the core the Giants turned, again at that controversial 'Wizard Tower' point. Add both heros and five spells and that's quite a force.
I'll break the shield, find other fish and get to work in the builder trying to think of a way of preventing this. Great attack.
Ouch. That last replay was a tough one. Any thoughts why the giants didn't follow the ring?