Page 10 of 25 FirstFirst ... 8910111220 ... LastLast
Results 91 to 100 of 247

  Click here to go to the first staff post in this thread.   Thread: Upcoming Changes to the Builder Base

  1. #91
    Centennial Club
    Join Date
    Sep 2017
    Posts
    162
    Dropping trophies in the BB is finally easy. Yes !

  2. #92
    Pro Member CupcakeCowboy's Avatar
    Join Date
    Oct 2016
    Location
    United States
    Posts
    519
    Fantastic changes to BB

  3. #93
    Pro Member dayone's Avatar
    Join Date
    Apr 2015
    Location
    St-Hubert QC.
    Posts
    603
    These changes are all fine and good, but until you guys get rid of the loot cap, the builder base will always be the red headed step child of the clash family.

    These changes aren’t going to change how I, or I’d imagine millions of other players, are playing the builder base. What’s the point of having instantly ready armies when you can only attack for loot 3 times, and the clock tower boost was usually more than enough?

    Instead of some empty gesture like this that’ll probably only affect a small minority of players, why not raise the loot cap to 5 attacks for all players, or none at all, or reassess the ridiculous upgrade costs. Why not introduce a spell or two, how about fixing the troop A.I...especially the battle machine, I could go on but I’m boring myself...

    This idea sounds good, heck, this idea sounds great...(instantly ready armies, who wouldn’t want that?!)....until you stop to think about it for a second, then it’s like ‘meh, whatever, still the same old boring not fun builder base mechanics’.
    Leader of Alberta United #9YQYU0P2. Lv19, 775 fair play wins and counting...

  4. #94
    why not in village base too, its really take long time for not paid user to give donation to other.

  5. #95
    Millennial Club toofinedog's Avatar
    Join Date
    Apr 2013
    Location
    Standing outside a broken Clan Castle with Gold in my hand
    Posts
    1,267
    Quote Originally Posted by toofinedog View Post
    I'm wondering if the Clock Tower Potion will be reworked.
    Per the in-game announcement, the Clock Tower Potion will remain at a 30-minute duration.

  6. #96
    Millennial Club mydanes's Avatar
    Join Date
    Jul 2013
    Location
    Of course on my Ipad Clashing!
    Posts
    1,053
    This is awesome changes - i am working hard on my OTTO tasks this will be majorly helpful THANKS SC and Thanks Darian

    Justice - Leader of Lethal Demise #9QJJU9J8
    Level 22!!!

    Click Here to join the Lethal Family of Clans

  7. #97
    Senior Member
    Join Date
    Apr 2017
    Location
    Indonesia
    Posts
    359
    Very nice improvement 👏👏. Definitely ease things. And bye bye sneaky archers 😂

  8. #98
    Centennial Club Powerpunch's Avatar
    Join Date
    Mar 2018
    Location
    India
    Posts
    181
    Tiebreakers - will be a total game changer people like me stay at bh 2to finish cg tasks immediately and this will just ruined the fun of cg

  9. #99
    New Bloke/Chick
    Join Date
    Dec 2019
    Posts
    49
    I LOVE the tie breaker change! But why the huge nerf to clock towers? They no longer have any relevance for attacking, and then to compensate they also have 10% less duration when it comes to speeding up buildings?

    Is this 10% nerf actually intended? The original post makes it sound like they were buffed when it comes to speeding up buildings, but the opposite is actually true. Currently it's easy to get 3 clock tower boosts per day (33 min total), and soon it will be 1 boost per day at 30 minutes. Please just leave it at 11 min per 7 hours, or bump it up from 30 minutes to 35 or something!

  10. #100
    Senior Member
    Join Date
    Jul 2018
    Posts
    497
    No training time is best thing. You guys are really trying to save Builder base from dying, aren't you?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •