Pekka Smash 3 Star Guide: https://youtu.be/aF-ds2GBbl0

Replays Timestamp:

⚠️TH13: 16:24
⚠️TH12: 21:57
⚠️TH11: 22:54
⚠️TH10: 24:45

Pekka Smash SB
3 Star Tutorial for th13, th12, th11, & th10
#PS...iHateYou
#SiegeSmash
#HulkSmash


Town Hall 13 Army
1 Archer
2 Wizard
4 Healers
5 Pekkas
1 Electro Dragon
10 Bowlers

Siege Machine: Siege Barracks
CC: Max Hogs (To Be Continued...)
Grand Warden Mode: Ground

Town Hall 13 Spells (4 EQ)
1 Heal
2 Rage
1 Poison
4 Earthquake Spells
CC: 1 Jump

All jump spells TH13, TH12, TH11
3 Jump
2 Rage
1 Poison
CC: 1 Heal

Town Hall 12 Army
1 Archer
2 Wizard
4 Healers
5 Pekkas
1 Electro Dragon
10 Bowlers

Siege Machine: Siege Barracks
CC: Max Hogs (To Be Continued...)
Grand Warden Mode: Ground

TH12 Spells (4 EQ)
1 Heal
2 Rage
1 Poison
4 Earthquake Spells
CC: 1 Jump

Town Hall 11 Army
1 Wizard
4 Healers
4 Pekkas
1 Electro Dragon
1 Baby Dragon
10 Bowlers
Siege Machine: Siege Barracks
CC: Max Hogs (To Be Continued...)
Grand Warden Mode: Ground

Town Hall 11 Spells (4 EQ)
1 Heal
2 Rage
1 Poison
4 Earthquake
CC: 1 Jump

Town Hall 10 Army
1 Wizard
4 Healers
4 Pekkas
2 Baby Dragons
10 Bowlers
Siege Machine: Siege Barracks
CC: Max Hogs (To Be Continued...)

Town Hall 10 Spells
1 Heal
2 Rage
2 Jump
1 Poison
CC: 1 Freeze

☡ TIPS FOR SUCCESS ☡
✔ Always scout the base and plan your attack.
Determine the best place to drop your EQ
spells & the best side to attack
✔ CC troops need to be taken out by your army
asap
✔ Against max bases, use max troops + max
heroes only
✔ There are 2 main versions of this raid based
on using Earthquake Spells or all Jump
Spells.
For 95% of all th11, th12, & th13 bases, you will use 4 EQ spells to open up the core of the base. This includes anti 2 star ring bases
For th10s and the other 5% of th11, th12, & th13 bases that have an extremely open layout, you will get more value from using all jump spells instead of 4 EQs.
✔ There are 2 main things that will make or
break this raid's success:
✅ The opening funnel
✅ Spell Placement/Management.
✔ The main difference across each town hall
is primarily your opening funneling troops.
Master your opening funnel to guarantee
highest 3 star hitrate
✔ Bringing cc hogs seems to be the most
effective. To really maximize the
hogs, delay dropping your RC until the SB
goes down so you can tank for your hogs.
✔ PRACTICE, PRACTICE, MEMORIZE RAID
OBJECTIVES + PRACTICE some more!!!


Pekka Smash SB

⚀ Always start by scouting the base so you
can determine the best place to drop your
EQ spells + the best side of the base to
attack. Your EQ + Jump spells need to be
deployed so that your army can move
unimpeded from the first attack point with
the jump spell through the EA + the core,
accessing as many infernos as possible
asap on the way to the town hall.
⚁ Plan your opening for the funnel +
the entry point for your army. The killsquad
has to be able to take out the CC troops
asap on it's way into the first layer of the
base. Make note of any AD on the side
you're going to attack, that can snipe your
funneling dragons and your healers too early
⚂ Make note of the location of the town hall,
the EA, inferno towers, & the xbows (High
DPS defenses). If possible, attack at an
angle that will let your army take out the EA
& infernos asap.
PLEASE NOTE: Th13 + th12 both follow this
opening funnel:
⚃ After determining the best angle and the
side you will be attacking, start by deploying
your 4 EQ spells to open up the core then
deploy the E-Drag to begin funneling on 1
corner. Try not to deploy your E-Drag where
it can be immediately be targeted by an AD
or single target infernos before it can
complete the funnel.
⚄ On the opposite corner you will be using 2
pekkas backed up by 2 wizards to close the
funnel. Deploy your Pekkas so they will join
the rest of the army as it completes the
funnel. If your Electro dragon goes down
unexpectedly you can use 1 pekka +1 wiz on
each corner to complete the funnel.

PLEASE NOTE:
Th11 will use the baby dragon and 1 pekka + 1 wiz to close the funnel on the opposite side.
Th10s will use a baby dragon on opposite corners to establish the funnel & will use the 2 jump spells to move through the base. Maximize jump spell locations to access inferno towers and use the freeze spell to protect your army from xbows + inferno combos, and to protect the BK from STI's

⚅ After the funnel is complete deploy your
remaining 3 pekkas in a line, backed up by
your 4 healers. Spread them out so they are
equally spaced with 1 healer on each pekka.
They are going to take out the remaining
outside structures and pull your army into
the base
7️⃣ Deploy your jump spell in the middle, then
deploy the Siege Barracks in the center,
followed by your King, Warden, Queen, RC, &
then your bowlers as quickly as possibe.
PLEASE NOTE: If the base has shallow
single target infernos on the side you're
attacking you can drop bowlers before
dropping your heroes instead of afterwards.
8️⃣ Deploy the 1st rage spell as your army
moves into the first layer of the base to
supercharge your main army and the
healers. Then drop the heal spell on your
main army the as it moves further into the
base + encounters high dps defenses.
Deploy your poison spell as needed to help
destroy the defensive CC troops.
9️⃣ Your 2nd rage spell will be used to power
through inferno tower high dps clusters/EA
as you approach the core. If possible, place
the spell so that you can lead into or even
take out the the town hall/giga inferno
🔟 Make the most your hero abilities. Keep an
eye on any single target infernos that lock
onto your heroes, especially the RC + BK
and use their special ability as needed
before their health gets too low.
11⚜ Use the GW Eternal Tome ability as your
army encounters the highest concentration
of dps on the way to the core and through
the base. Typically inferno towers, giga
inferno, xbow + scattershot clusters,
combined with too many EA shots & the
tornado spell will do the most damage to
your army.
12⚛ If everything goes the way it should you
will typically use your BK, AQ, (& the RC once
she is maxed) abilities during the last part of
the raid. The healers will usually settle on
your Pekkas, or a hero, and will keep the rest
of the army alive until the end. Deploy
cleanup to take out any buildings skipped
over.
13 ⭐⭐⭐ COLLECT YOUR 3 STAR ⭐⭐⭐

DON'T FORGET:
❗The opening funnel is the be all, end all. It is
the most important aspect of this raid. Make
sure this is your priority.
❗Make the most of your BK + RC. Never let his
health dip below halfway or allow any single
target infernos to lock on before using the
iron fist ability.
❗Keep an eye on your AQ and try to save her
ability until the 2nd half of the raid. This will
help take down island infernos if necessary.