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Thread: Sometimes Spring traps never works in builder base!!

  1. #1

    Sometimes Spring traps never works in builder base!!

    Fix this spring trap bug
    https://imgur.com/gallery/PPqB8ta

  2. #2
    Senior Member
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    I've noticed a raged barbarian while still raged does not get sprung away by a spring trap, but I think that's due to the entaged effect giving them greater speed so they're off the trap before it springs.
    Not seen it with other troops though.

  3. #3
    Senior Member mooclashes's Avatar
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    Just like I tell my wife. "I almost always do the dishes"
    Supercell - add a button in Clash to stop the screen from shaking during attacks please!



  4. #4
    Senior Member OutOfIdeas's Avatar
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    This happens in the main village sometimes, too.
    Thank you very much to TerMinus Prime for this beautiful signature!

    I play Hay Day and Clash of Clans.
    (English is not my first language. I'm sorry for any mistakes.)

  5. #5
    Super Member zeldagod14's Avatar
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    I use cannon carts so they work PERFECTLY fine

    Thanks so much to TerMinus Prime for the sig pic!
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  6. #6
    rowman's Avatar
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    This subject comes up occasionally (such as https://forum.supercell.com/showthre...t-no-unit-dies). Hogs move fast, and they hop. All spring traps (on both bases) have a slight activation delay (by design). Depends upon where the Hog was when the trap was activated, not when when trap was tripped.

    If the Hogs stop on a trap (to hit an adjoining structure), yes they are ejected. In the case shown, they were quickly passing through.
    Last edited by rowman; 3 Weeks Ago at 09:22 PM.

  7. #7
    Quote Originally Posted by rowman View Post
    This subject comes up occasionally (such as https://forum.supercell.com/showthre...t-no-unit-dies).

    If the Hogs stop on a trap (to hit an adjoining structure), yes they are ejected. In the case shown, they were quickly passing through.
    Now this completely prove you wrong.
    In this same case,
    Here there is no adjoining building to spring trap then why it activated and kill hog this time?????

    https://imgur.com/gallery/YXwv7a8

  8. #8
    Believe me or not but it is a bug and it need to be Fixed.I can post more GIF to prove my point if you are still confused.

  9. #9
    Forum Champion
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    Quote Originally Posted by Rishek32215 View Post
    Believe me or not but it is a bug and it need to be Fixed.I can post more GIF to prove my point if you are still confused.
    Not a bug sorry and it's doubtful anyone responding is confused. For some reason you have ignored the relevant point made by Rowman, perhaps because it doesn't suit your POV.

    And your image doesn't prove Rowman is incorrect. Your logic is flawed.

    Everything that works against you also works for you. We all play the same game.
    Last edited by OzAudi; 3 Weeks Ago at 12:19 PM.

  10. #10
    Quote Originally Posted by OzAudi View Post
    Not a bug sorry and it's doubtful anyone responding is confused. For some reason you have ignored the relevant point made by Rowman, perhaps because it doesn't suit your POV.

    And your image doesn't prove Rowman is incorrect. Your logic is flawed.

    Everything that works against you also works for you. We all play the same game.
    Can you mention that point which i ignored??
    And look at 2 same cases-
    1.
    http://imgur.com/gallery/PPqB8ta

    Here Hog is ignored by spring trap even though he passed from 2 spring traps.

    2.
    http://imgur.com/gallery/YXwv7a8

    Same situation but here hog is killed by spring trap.

    And Here i highlighted Rowman comment-

    (Hogs move fast, and they hop. All spring traps (on both bases) have a slight activation delay (by design). Depends upon where the Hog was when the trap was activated, not when when trap was tripped.

    If the Hogs stop on a trap (to hit an adjoining structure), yes they are ejected. In the case shown, they were quickly passing through.)

    If there was difference in speed of Hog why they mentioned (MOVEMENT SPEED : 32) in troop details.

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