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Thread: My idea for clan wars! (With pictures for a better guide) (Please read)

  1. #91
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    Quote Originally Posted by bombbrain View Post
    idk if anyone has mentioned this but if you can only attack people that are 5 levels with you. Then what about those people that are crazy donators, like in Farming Kings. There are people with over 200+ levels and they probably wouldn't get to attack many players if there was only a 5 level range. Just a thought.
    Yeah I put my rules as you are automatically sent to attack the person nearest in level, as 99% of the time donating only gets 4-5 levels, so salty i recommend that;or we could think of something else
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  2. #92
    Forum Veteran Saltin's Avatar
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    Quote Originally Posted by Firebon3 View Post
    Only leader should be able to accept, reject, or request a war. Too many crazy elders
    Good thought, I'll add it when I get on my laptop, Im in my phone right now and it doesnt let me edit it there, I dont know why
    Quote Originally Posted by Rookyman View Post
    Lets just hope that supercell can implement your idea
    Thank you lol

    Quote Originally Posted by bombbrain View Post
    idk if anyone has mentioned this but if you can only attack people that are 5 levels with you. Then what about those people that are crazy donators, like in Farming Kings. There are people with over 200+ levels and they probably wouldn't get to attack many players if there was only a 5 level range. Just a thought.
    I just thought of something, it you are so high lvl that theres no one 5 lvls near you, then you will be able to attack the closest lvl person there is at least. I'll add this when I get on my laptop

    Quote Originally Posted by cmanos1 View Post
    Yeah I put my rules as you are automatically sent to attack the person nearest in level, as 99% of the time donating only gets 4-5 levels, so salty i recommend that;or we could think of something else
    Same response I made to Bombbrain, Im gonna change it
    Last edited by Saltin; January 11th, 2014 at 03:59 AM.

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  3. #93
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    Okay, first of all, I can tell you put a lot of effort into this, and it seems to be well thought out.

    Second, thanks for not including a "clan village." We already have a village to maintain, and I believe that adding another would just add to the monotony. The objective here is to add new gameplay, not make more of the same. It's a fine balance though, because we don't want to change the game so much that it is no longer the same game. That is also why I agree with the tournament style eliminations--Raiding will work just like what we have been doing all along.

    A clan should not be able to search for and attack a specific clan, however, just like we can not currently search for and attack specific players. Reason being, it would be too easy to manipulate. I think clan match-making should work similarly to the match-making that currently exists within the game, and/or possibly allow a clan war style revenge against the clan of a player who has attacked a clan mate.

    Finally, there is no need for the redundant acceptance from the originating clan. You have it so that if I declare war, and the other clan accepts, then I have to accept again. That is unnecessary.

    Your idea is very similar to mine, which I've described, along with some other clan improvements, in this thread.

    Good job. Let's hope we get clan wars very soon!
    Last edited by TheConfuzed1; January 11th, 2014 at 03:53 PM.

  4. #94
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    Quote Originally Posted by 966souchou View Post
    Is that Kirito?:eek:


    One problem I'm seeing is that clan families might wage war on each other to get some free gems. Most won't, since they're probably strong enough to win by themselves, but some might.
    That is exactly why we should not be able to attack a specific clan at will. Having clan alliances would also help with that issue, as you would not be able to attack a clan that is part of your alliance (clan family).

  5. #95
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    Quote Originally Posted by jeremy88 View Post
    One thing I might add is instead of finding the clan by trophies, do it the total level of all the players(If Possible). Many clans farm and they would just destroy every low level clan. You would count up each person's level and find wars like that. FOR EXAMPLE:

    Clan:Mega Clan:North 44
    Level 135-Player 1 Level 143-Player 1
    Level 131-Player 2 Level 123-Player 2
    Level 128-Player 3 Level 134-Player 3
    Level 119-Player 4 Level 169-Player 4
    Level 147-Player 5 Level 120-Player 5
    TOTAL: 660 Levels TOTAL: 689 Levels
    *There would be more members(I'm too lazy)
    Maybe a range of 500 trophies. I think this would help lower level clans find clans that they could have a fair war with. Thanks for reading and post any comments!
    That makes sense. It would give meaning to levels, which we currently do not have.

  6. #96
    Senior Member RVP's Avatar
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    I LOVE YOUR IDEA! I really appreciate you doing this because I can tell it took you ages. Just one concern I don't like the fact that clans can decline the war offer because all the top clans unless they know they can beat them they are just gonna decline and keep doing that until they know they can win. One question, I didn't understand the part about choosing a base can you choose on your own or does the computer do it for you? Last but not least what if they don't finnish the whole war in less than two weeks? Would it be the team that has eliminated the most players? Thanks so much for doing this

  7. #97
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    Quote Originally Posted by cmanos1 View Post
    How quickly would an average war last? also, what if someone lost a defense while offline? they wouldnt have a chance, so maybe double elimination?
    What happens when you lose a defense now? You have the option to revenge, and that should apply here as well.

  8. #98
    Forum Veteran Saltin's Avatar
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    Quote Originally Posted by TheConfuzed1 View Post
    Okay, first of all, I can tell you put a lot of effort into this, and it seems to be well thought out.

    Second, thanks for not including a "clan village." We already have a village to maintain, and I believe that adding another would just add to the monotony. The objective here is to add new gameplay, not make more of the same. It's a fine balance though, because we don't want to change the game so much that it is no longer the same game. That is also why I agree with the tournament style eliminations--Raiding will work just like what we have been doing all along.

    A clan should not be able to search for and attack a specific clan, however, just like we can not currently search for and attack specific players. Reason being, it would be too easy to manipulate. I think clan match-making should work similarly to the match-making that currently exists within the game, and/or possibly allow a clan war style revenge against the clan of a player who has attacked a clan mate.

    Finally, there is no need for the redundant acceptance from the originating clan. You have it so that if I declare war, and the other clan accepts, then I have to accept again. That is unnecessary.

    Your idea is very similar to mine, which I've described, along with some other clan improvements, in this thread.

    Good job. Let's hope we get clan wars very soon!
    Thank you for your suggestions and problems. I will be looking over them.
    1. Good point on searching for clans and players, I am thinking about scraping that part and editing it. The same thing goes to the player search, I will think over that.

    2. Thank you for mentioning the clan acceptance, I did not really understand you
    Did you mean that it isn't necessary to accept or decline a war again after the clan you requested to go to war with already said yes?
    If it is that, then I might be looking over that too, but thanks for telling me

    3. Thank you for the suggestions! I have already read your thread from a little back. It looks good overall, my favorite part was the clan alliances..

    Quote Originally Posted by TheConfuzed1 View Post
    That is exactly why we should not be able to attack a specific clan at will. Having clan alliances would also help with that issue, as you would not be able to attack a clan that is part of your alliance (clan family).
    The reason I didn't add clan alliances is because many people have already came up with clan war ideas that state alliances. I still think clan alliances are a good way to go, and I may make the clan alliances on this thread if you guys want to
    Anyways, thanks for the suggestion

    Quote Originally Posted by TheConfuzed1 View Post
    That makes sense. It would give meaning to levels, which we currently do not have.
    I have already looked over this and I have been planning on replacing my current system into that

    Quote Originally Posted by RVP View Post
    I LOVE YOUR IDEA! I really appreciate you doing this because I can tell it took you ages. Just one concern I don't like the fact that clans can decline the war offer because all the top clans unless they know they can beat them they are just gonna decline and keep doing that until they know they can win. One question, I didn't understand the part about choosing a base can you choose on your own or does the computer do it for you? Last but not least what if they don't finnish the whole war in less than two weeks? Would it be the team that has eliminated the most players? Thanks so much for doing this
    Thank you for you feedback Here's your concerns

    #1 - Thats the reason I added the clan trophy difference so that clans cant go into war with another clan that is way lower than them. Clans can only find an match with another clan which is in their trophy range as well (Total clan points)
    But thanks for stating that.

    #2. Currently, when you choose a base, you can ONLY find a match with another player from your clan which is in the same lvl range as you
    For example, If I'm lvl 56, I WILL NOT be able to attack someone that is lvl 40, I can only attack players within a 5 lvl range
    BUT, if there is no player within the 5 lvl range to attack, then you will be able to attack the player that is closet to you at least.
    Hope that answers you question, feel free to ask more

    #3 - If a clan war doesn't end in two weeks, which means that one clan hasn't lost completely yet, then the system will automatically pick the clan with the least people out as the winner.

    Quote Originally Posted by TheConfuzed1 View Post
    What happens when you lose a defense now? You have the option to revenge, and that should apply here as well.
    -If you get three stared, then you are out from the clan war
    But if you get one stared or two stared, you won't be out as well as the player that attacked you

    The only ways you can get out are
    -If you get three stared on a defense, or

    -If you lose an attack (Less than one star)

    Putting my village to rest!
    My Stats: IGN- saltinpanti44 / LVL- 90 / TH - 8 / Clan-*Clanless*
    No clan as of now...
    See ya all when I can! It has been an awesome ride, I will only be replying to questions in my clan guide.




  9. #99
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    Quote Originally Posted by Saltin View Post
    So then what about 3 stars to get out?
    One star is plenty. People were never meant to drop trophies and farm noobs. There will always be people who do that, but the game should not be catered to them.

    There is controversy in higher leagues, because shielding can be manipulated, based on the fact that there are not enough people in those leagues.

    A solution to that problem is to encourage people to raise their trophies, in order for more match-making possibilities to exist within those higher leagues.

    This would be an elegant way to help push them up.

    They aren't being penalized for farming, but they aren't being rewarded for it either.

  10. #100
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    Quote Originally Posted by Saltin View Post
    When I say
    "People won't be able to randomly choose opponents to attack"

    I mean that when people want to attack another player from a clan, they CANNOT choose a noob player like you said.
    Without this, it be abused because lvl 90+ people may destroy the h*ll out lvl 50 / 60 bases, it wouldnt be faur at all. So they have to attack players that are 5 lvls within their lvl range.
    So lets say Im lvl 91, the lowest lvl player I can attack is lvl 86, after that it is more than a 5 lvl difference

    BUT, vice versa, low lvl players CAN attack higher lvl people if they want, this system will only prevent ppl from being destroyed by hardcore players

    Nevertheless, thanks for the feedback
    If levels were to be used for anything, the average player level makes sense for clan match-making. However, I say that is where it should end. Use the standard match-making for choosing your clan war opponent.

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