I don't know how to do those fancy signatures lol
Th 9 Farmer, Only 2/3 to all Purple walls![]()
Clan: Jesus is Life ClanWars
Good thought, I'll add it when I get on my laptop, Im in my phone right now and it doesnt let me edit it there, I dont know why
Thank you lol
I just thought of something, it you are so high lvl that theres no one 5 lvls near you, then you will be able to attack the closest lvl person there is at least. I'll add this when I get on my laptop
Same response I made to Bombbrain, Im gonna change it![]()
Last edited by Saltin; January 11th, 2014 at 03:59 AM.
Putting my village to rest!
My Stats: IGN- saltinpanti44 / LVL- 90 / TH - 8 / Clan-*Clanless*
No clan as of now...
See ya all when I can! It has been an awesome ride, I will only be replying to questions in my clan guide.
Okay, first of all, I can tell you put a lot of effort into this, and it seems to be well thought out.
Second, thanks for not including a "clan village." We already have a village to maintain, and I believe that adding another would just add to the monotony. The objective here is to add new gameplay, not make more of the same. It's a fine balance though, because we don't want to change the game so much that it is no longer the same game. That is also why I agree with the tournament style eliminations--Raiding will work just like what we have been doing all along.
A clan should not be able to search for and attack a specific clan, however, just like we can not currently search for and attack specific players. Reason being, it would be too easy to manipulate. I think clan match-making should work similarly to the match-making that currently exists within the game, and/or possibly allow a clan war style revenge against the clan of a player who has attacked a clan mate.
Finally, there is no need for the redundant acceptance from the originating clan. You have it so that if I declare war, and the other clan accepts, then I have to accept again. That is unnecessary.
Your idea is very similar to mine, which I've described, along with some other clan improvements, in this thread.
Good job. Let's hope we get clan wars very soon!
Last edited by TheConfuzed1; January 11th, 2014 at 03:53 PM.
That is exactly why we should not be able to attack a specific clan at will. Having clan alliances would also help with that issue, as you would not be able to attack a clan that is part of your alliance (clan family).
I LOVE YOUR IDEA! I really appreciate you doing this because I can tell it took you ages. Just one concern I don't like the fact that clans can decline the war offer because all the top clans unless they know they can beat them they are just gonna decline and keep doing that until they know they can win. One question, I didn't understand the part about choosing a base can you choose on your own or does the computer do it for you? Last but not least what if they don't finnish the whole war in less than two weeks? Would it be the team that has eliminated the most players?Thanks so much for doing this
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Thank you for your suggestions and problems. I will be looking over them.
1. Good point on searching for clans and players, I am thinking about scraping that part and editing it. The same thing goes to the player search, I will think over that.
2. Thank you for mentioning the clan acceptance, I did not really understand you
Did you mean that it isn't necessary to accept or decline a war again after the clan you requested to go to war with already said yes?
If it is that, then I might be looking over that too, but thanks for telling me
3. Thank you for the suggestions! I have already read your thread from a little back. It looks good overall, my favorite part was the clan alliances..
The reason I didn't add clan alliances is because many people have already came up with clan war ideas that state alliances. I still think clan alliances are a good way to go, and I may make the clan alliances on this thread if you guys want to
Anyways, thanks for the suggestion
I have already looked over this and I have been planning on replacing my current system into that
Thank you for you feedbackHere's your concerns
#1 - Thats the reason I added the clan trophy difference so that clans cant go into war with another clan that is way lower than them. Clans can only find an match with another clan which is in their trophy range as well (Total clan points)
But thanks for stating that.
#2. Currently, when you choose a base, you can ONLY find a match with another player from your clan which is in the same lvl range as you
For example, If I'm lvl 56, I WILL NOT be able to attack someone that is lvl 40, I can only attack players within a 5 lvl range
BUT, if there is no player within the 5 lvl range to attack, then you will be able to attack the player that is closet to you at least.
Hope that answers you question, feel free to ask more
#3 - If a clan war doesn't end in two weeks, which means that one clan hasn't lost completely yet, then the system will automatically pick the clan with the least people out as the winner.
-If you get three stared, then you are out from the clan war
But if you get one stared or two stared, you won't be out as well as the player that attacked you
The only ways you can get out are
-If you get three stared on a defense, or
-If you lose an attack (Less than one star)
Putting my village to rest!
My Stats: IGN- saltinpanti44 / LVL- 90 / TH - 8 / Clan-*Clanless*
No clan as of now...
See ya all when I can! It has been an awesome ride, I will only be replying to questions in my clan guide.
One star is plenty. People were never meant to drop trophies and farm noobs. There will always be people who do that, but the game should not be catered to them.
There is controversy in higher leagues, because shielding can be manipulated, based on the fact that there are not enough people in those leagues.
A solution to that problem is to encourage people to raise their trophies, in order for more match-making possibilities to exist within those higher leagues.
This would be an elegant way to help push them up.
They aren't being penalized for farming, but they aren't being rewarded for it either.