Over the past weeks, I have been planning an idea for clan wars, and I finally got my thoughts and ideas on it. So I thought it would be nice to share it to you guys
Okay, I'll start. I have seen many clan wars ideas out there, some are good and some are not so good. I wanted to make my own version of how clan wars would work and this is how it turned it.
The introduction and beginning of starting a war-
-The beginning of idea my idea would be on how to start a clan war, and here are my results
Note! - The text I highlighted in red is IMPORTANT, please read those parts. If you complain about a component you don't see because you didn't read, than that's your fault.
Of course you can still make suggestions for the things highlighted in red.
-Things highlighted in green were suggested in the replies below
Starting a war!
With this new clan wars update, this is how the button might look like. I'm not a pro at editing, so Supercell and decide on how they design it. But this would be a way it won't distract anything in your screen and you'll be able to get a clear view of your village without distraction of that new button. Tell me if it's too big or if it overwhelmes your screen in your opinion.
So, lets click on the button!
Read this part highlighted in red, it's important!
Note - ONLY clan leaders and elders and declare a possible war. Members will not be able to do this, and this is from the perspective of my clan leader
Okay, so there's many things that are happening here. Before you start a war. You can have the option to chose a random clan OR you can search any clan you may want to attack
But, If the clan is currently on a war, than you WILL NOT be able to declare war on that clan until the season is over.
-The "Declare war" buttons that are highlighted in gray will show that that clan is already under war
-The buttons in red will signify that that clan is open to request a war
-You cannot request a war with a clan that has more than 250 trophy difference
The reason the the picture above me has a huge clan trophy difference, this is because it is ONLY an example
The reason you'll see my clan here being much lower is because it is just an example
-You clan MUST have 40 or more people to be able to start a clan war
- With that you must have at least 10 elders in your clan
Note- Seasons are only 2 weeks, but can be shorter depending on how fast the war ends, which I'll explain further on when the battles starts
Clan war requests-
Note - If someone requests to start a war, the war WILL NOT start right away. The other clan has to accept your request. If they decline, then you're not fighting with them.
ONLY leaders or elders can accept this war. Like I said. Members will not have the resposibility to start a war. If members had the privilage, then it would be easily abused, so I'm not gonna allow that
Please leave feedback if I should change this or not
This is what the messages would say if they requests are either accepted or rejected
If they accept
As you can see here, the clan I requested for example "Quamtam's rage" has accepted your war request, now you MUST confirm the message before the war starts. This alert WILL NOT be timed, so the leader or elders can have enough time to confirm it or not. You'll also get a notification on the clan wars section so elders and leaders can be notified easily
As I said again, this notification wont be timed, so any elder or leader has enough time to accept it or decline it.
This is if they reject
If they reject, than you have to find another clan to battle with, because they rejected and made their decision. There is no turning back at this.
Also if a clan rejects a war, there would be a 5 day cool down before you cant request again, so that clans wont spam other clans with requests
(Tell me if I should change this)
Now lets go back to the perspective if they were to accept your request
PLEASE READ THIS PART, IT IS IMPORTANT
If they do accept, you'll see a notification in the clan wars section. When you click the button. It'll bring you to this page. Now the war has officially started and here's how it would work
Attacking system
-There would be a system earlier where I explained that clans cannot go to war together with more than a 250 trophy point difference, this would avoid the abuse of lower lvl clans being destroyed!
Important! - When you are attacking a player from another clan, you cannot randomly tchoose a player you wanna attack. This would lead to the abuse of higher lvl bases destroying lower lvl bases with ease.
Important! - When a new members joins a clan that is ALREADY in a war, the WILL NOT be able to participate in that current clan war. This would avoid the abuse of making clans loose because members will just screw their war up (Hoppers). If a members joins a clan while at war, he has to wait UNTIL the next war season. The same thing will happen if someone leaves a clan and rejoins. All members are required to stay in their clan to participate in the war.
So this is how the attacking system works, you can only attack a player that is 5 lvls within your village lvl, so the system can be fair!
(Tell me if I should change this)
Edit! - Someone just suggested this, and I think it's a very good suggestion. The current issue was "What if there's no one in the 5 lvl range in you, does that mean that on one can attack you?"
This is what will happen, if there is no one within the 5 lvl range of you, you will be able to pick the person CLOSET to you, whether it's 6 lvls apart or 30 lvls apart
(Let me know if I should change this)
Read this next part below you, it's important!
-When the clans are now at war, one person will attack another player from a clan
Next, when the player gets attacked, he or she WILL have to revenge the person that attacked him.
But, this is how they get out of a war. The results will be looked at upon from the attack and revenge and the player with the WORST results will be OUT
This is what I mean
-Let you get attacked and you get three starred, now you will revenge the player, BUT, lets say that you lost the revenge.
This means that you got the worst results from the match, and you will be out!
-But, if you were the one that got the better results from the attack and revenge, then you will stay in. The person that got the worse results will be out.
Here's an example -
Lets say that I attack "Darwin" From Quantom's web (Example)
#1 - I attack Darwin and I lost the battle, I only got 35% damage in total (I did not get one star, I lost)
#2 - Darwin will log back on to see that I attacked him, now HE WILL have to revenge me, so let's say he did.
#3 - Darwin revenges me and he almost Three stars me, he gets 97% and almost completely destroyed me.
#4 - After the revenge and attack are over, the system will look over who got the better results
And the player with the worst results, which is me, will be out (Eliminated from the war)
This is how it would work everytime someone attacks you, and people will start getting eliminated (out) of the war.
Important! - There could be a possible issue of inactives, in where they get attacked and they cant revenge since they aren't simply active anymore.
The idea would be to add a 24 hour limit, in which once the defendant does not revenge the attacker in 24 hours, the win will be automatically be given to the attacker while the inactive is out! This way there would be no left out with missing revenges
(Let me know if I should change this)
Note - If you are out, then you cant participate in the war for the rest of the season. You will only be able to attack normally (From normal match - making)
Who will win??
-The first clan with all the people out loses and the one with remaining players will win.
Offline and online - Someone requested this below and I thought it be good to add it. What he basically suggested was to be able to attack players that were online as well. But here's the catch, if you attack someone that is online, you can take NO resources. If you attack an offline player, than you'll get the resources of a normal attack
(Let me know if I should change this ^^^)
Again, a clan war season lasts two weeks, but it can be much shorter depending on the time it take to defeat one clan
(Tell me if I should change this)
Let me show you a defense as an example
This is ONLY an example, no one attacked me from "Quantam's web" lol
Here is an example of me winning a defense.
-This would mean that I would have the option to revenge him now
-Lets say I get three stars on revenge, so who is out?
"THE PLAYER WHO ATTACKED ME"
Note - Clan wars can last up to a few hours or up to the entire two weeks, depending on how active they are
-Again, clans must have 40+ people to participate in a clan war.
Final results
Like I mentioned, the first clan to get all it's people out loses. The clan with remaining players wins
There would be a small reward on the winning clan - Each member will only get 25 gems
What will the losing clan get? NOTHING
Thanks for reading this and please leave feedback if I should change anything, thank you!
Note- Once a war ends, you have to wait 2 days before you can join another war, this can prevent the farming of gems.
Tell me if I should change this though
The end.....
-Some suggestions that were already said, these suggestions I have thought over and might be adding them onto the idea in the future. It has to depend if more people agree with these suggestions or not.
Suggestion - 50 gems might be too much, consider that because supercell won't be happy to give out that much gems
My thought - I thought over this, and I confirmed to change it to 20 gems, you were right about this part, supercell probably won't be happy to give out that much gems, so thanks for telling me
Suggestion - One thing that could be abused is clans destroying low lvl clans when the request
My answer - I also thought over this, and I changed it that you cannot go into a clan war with more than a 500 clan trophy difference (Total clan points). 500 is enough IMO
Suggestion - Clans can drop trophies and farm easy gems after they win a clan war, something might have to be done about this
My answer - This is why I introduced the cooldown before having to start another war. When a war ends, there would be a two day cooldown before you can request for another war. This might avoid the possible farming of gems for winning a defense
Suggestion - The accepting and declining after a clan accepts a war is not necessary, since you already requested to go into war with them and they accept, this won't really do anything in the game
My answer - Hmmmm, this may be a good point. The reason I added though is to really confirm that you want to go into battle with them, but "confuzed" does have a good point here though
Suggestion - Attacking should work like match - making instead of choosing a specific person you wanna attack
My answer - This might be a good point, but the reason I like the current idea is because since this is a clan war, people should have the right to choose who the wanna attack, of course, they are ONLY allowed to attack people within a 5 lvl range. This would avoid lower lvl bases being creamed by higher lvl ones
Overall again, "Confuzed" has a good thought, and I am thinking over on if I should add it. I might need more people's opionions though

















