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  Click here to go to the first staff post in this thread.   Thread: Standardized Hero Stats

  1. #1

    Standardized Hero Stats

    Hello everyone and thanks for clicking on my first post,

    As we all know we now have 4 heroes in this game with a lot of levels each (i am ignoring battle machine for this post, he will myabe be added later.), at every level the damage and HP increases a little bit, this happens at different rates for HP and DPS for every hero, i really dislike that. Therefore i have created a spreadsheet where i take the level 1 stats of each hero and have them increase at a set percentage, so as an example a fight between two level 1 archer queens and two level 70 archer queens will both take the same amount of time. Right now the DPS of the archer queen grows faster than the HP, so at some levels she can 5 shot herself, while at level 1 it takes 7 shots. for another example, look at the grand warden, a max level grand warden deals almost 6 times more damage than a level 1 warden, while only having 2,44 times more HP, that really annoys me.

    now hero abilities, As you know the abilities from king, queen and champion all heal, and king and queens damage also increases. I would like to see the healing amount and damage increase for king and queen to be a fixed percentage of that levels max HP/DPS

    I have all the ''updated'' stats in google spreadsheet if you want to see, https://docs.google.com/spreadsheets...it?usp=sharing

    Thanks for reading and let me know what you think about it

  2. #2
    Millennial Club SumoSloth's Avatar
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    Sorry you're annoyed, I personally find no annoyance in this whatsoever. I fail to see beyond your annoyance as to why this should be changed. As THs get bigger there becomes more things to work through, I wouldn't want my queen's power being nerfed, nor would I want her HP buffed so much that it makes her way OP.

    Remember that the heroes are just part of a larger puzzle, changing the stats to one of them would require huge adjustment in other places to compensate.
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  3.   This is the last staff post in this thread.   #3
    Quote Originally Posted by tommygun03 View Post
    Hello everyone and thanks for clicking on my first post,

    As we all know we now have 4 heroes in this game with a lot of levels each (i am ignoring battle machine for this post, he will myabe be added later.), at every level the damage and HP increases a little bit, this happens at different rates for HP and DPS for every hero, i really dislike that. Therefore i have created a spreadsheet where i take the level 1 stats of each hero and have them increase at a set percentage, so as an example a fight between two level 1 archer queens and two level 70 archer queens will both take the same amount of time. Right now the DPS of the archer queen grows faster than the HP, so at some levels she can 5 shot herself, while at level 1 it takes 7 shots. for another example, look at the grand warden, a max level grand warden deals almost 6 times more damage than a level 1 warden, while only having 2,44 times more HP, that really annoys me.

    now hero abilities, As you know the abilities from king, queen and champion all heal, and king and queens damage also increases. I would like to see the healing amount and damage increase for king and queen to be a fixed percentage of that levels max HP/DPS

    I have all the ''updated'' stats in google spreadsheet if you want to see, https://docs.google.com/spreadsheets...it?usp=sharing

    Thanks for reading and let me know what you think about it
    You are annoyed by it, but you don't give any reason for changing it other than that annoyance.

    What benefit to the game would these changes bring, and what else would be changed to balance those changes?
    Quote Originally Posted by Grill View Post
    But when something like an update is to be expected all stupid breaks loose and it just becomes an idiot storm of catastrophic proportion.
    Quote Originally Posted by Lady Maverick View Post
    Any more balance to th10 will make th10 broken...
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  4. #4
    Forum Elder JohnnyPC's Avatar
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    HP/DPS for all buildings including Heroes are constantly evolving. None of them can or should be a strictly linear/proportional increase at each level. I believe in the beginning many buildings did follow patterns with each new level, but over time they've been tweaked to balance the game.

    I find it a little ironic that you're posting this on the same day that a balancing update was released. Granted there was really only one balance - 10 HP were added to the L18 cannon so the new Royal Champ doesn't 1-shot it. That reminds me of a similar situation: the L30 Queen cannot 1-shot a builder's hut & hero altar but the the L31 Queen can. Do you think it's purely a coincidence that the L30-31 border is also the TH9-TH10 border? There are good reasons behind all the current HP & DPS values, and finding their mathematical irregularity annoying is no reason to throw out years upon years of planning & tweaks that have actually improved gameplay.

  5. #5
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    I'm pretty sure that the People works for SC are all professionals on what they are doing and they do their best to keep the balance.
    I agree with SumoSloth I see no annoyance there...

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