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  Click here to go to the first staff post in this thread.   Thread: give us our 30 sec back please

  1. #1
    Super Member Night Crawler's Avatar
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    give us our 30 sec back please

    ok, I honestly think itís time, if we arenít going to balance towards the offence, at least give us the 30 secs back that was taken away so that we can have a chance. There are too many things to deal with now and trying to plan attacks in the time given is not fair. Either that or peel back some of the defence, I have had too many war attacks ruined because of skelly spells, let the aq use her 3 shot arrow to take down 3 at a time then rather than sit there plunking one stupid skelly at a time.

    thanks for listening, rant over.

  2. #2
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    Time is fine right now. Also, offense is super strong, if anything, offense is what needs a nerf not defense.

  3. #3
    Forum Guru wotanwaton's Avatar
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    Quote Originally Posted by Night Crawler View Post
    ok at least give us the 30 secs back that was taken away so that we can have a chance.
    Uhm.... Have i missed something?!
    There was a time sc added 30 seconds to attack and removed them a while later → in short 3 minutes is the standard.

  4.   This is the last staff post in this thread.   #4
    SharkyFinn's Avatar
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    Quote Originally Posted by wotanwaton View Post
    Uhm.... Have i missed something?!
    There was a time sc added 30 seconds to attack and removed them a while later → in short 3 minutes is the standard.
    Nope, you didn't miss anything. It was tried temporarily and reverted way back in March 2016.
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    Jwp721's Avatar
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    Remember the Ideas and Features Request subforum is a better place for these type of posts......

    But yeah I would like a little extra time as well.
    Last edited by Jwp721; January 16th, 2020 at 03:20 PM.




  6. #6
    Super Member Night Crawler's Avatar
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    Quote Originally Posted by wotanwaton View Post
    Uhm.... Have i missed something?!
    There was a time sc added 30 seconds to attack and removed them a while later → in short 3 minutes is the standard.

    it was tried and then deleted like Sharky said, a long time ago. And since then a lot has changed, things have been added so it takes longer to attack, sure it’s possible if you’re lightening fast and don’t run into anything unexpected that will take away time, such as skelly spells or witches in the cc that a qw will take over 1 1/2 minutes to do. If not 30 secs, maybe try 10 or 20? something? or like I suggested and has been suggested before, let the aq bow do it’s thing.

  7. #7
    Millennial Club MommySnooks's Avatar
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    Quote Originally Posted by Night Crawler View Post
    it was tried and then deleted like Sharky said, a long time ago. And since then a lot has changed, things have been added so it takes longer to attack, sure it’s possible if you’re lightening fast and don’t run into anything unexpected that will take away time, such as skelly spells or witches in the cc that a qw will take over 1 1/2 minutes to do. If not 30 secs, maybe try 10 or 20? something? or like I suggested and has been suggested before, let the aq bow do it’s thing.
    ^^^

    Agreed a lot has changed and there is a lot more to think about. Some super-skilled players are getting time fails here and there, and I would guess other skilled players or even average players are getting them more often. They take their time to plan a great attack and everything works but...out of time.

    Then there are the attacks that are either poorly planned, rushed, incorrectly executed, or where something just goes wrong otherwise. Those will still go wrong. It isn’t going to turn one and two-star attackers into consistent three-star specialists, Imo.

    30 seconds is probably too much, though.

    I hope SC is monitoring it as usual, and will take a look and consider again trying to add an additional 10-15 seconds give or take, to see how it goes. If things go wonky they can always revert it like last time.


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  8. #8
    Pro Member Rizzob's Avatar
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    Quote Originally Posted by Night Crawler View Post
    it was tried and then deleted like Sharky said, a long time ago. And since then a lot has changed, things have been added so it takes longer to attack, sure it’s possible if you’re lightening fast and don’t run into anything unexpected that will take away time, such as skelly spells or witches in the cc that a qw will take over 1 1/2 minutes to do. If not 30 secs, maybe try 10 or 20? something? or like I suggested and has been suggested before, let the aq bow do it’s thing.
    This is true, IIRC, at the time you could use the invincible queen attack - 8 healers on the queen made her immortal. The only weakness of this attack was time, as 8 healers took up 120 camp space. That left you only half an army so the queen had to take out a lot of the base. With the extra 30 seconds, this attack was practically unstoppable.

    Of course now, healers offer diminishing returns, and offer practically no extra healing after 4 healers on one troop. So this attack isn't really a thing anymore.

    That said, I'm not seeing a need for extra time yet. Yes, sometimes I run out of time, but I think clock management is important. I'm not seeing evidence (yet) that the 3-star rate has dipped a lot at TH13, which in the end is what would drive such a change.

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  9. #9
    Centennial Club RaBBjt's Avatar
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    There's something to improve in attack if current time isn't enough for getting three stars.

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  10. #10
    Super Member Night Crawler's Avatar
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    yes, I’m not asking for much just for them to consider looking at certain things as they have changed. I’m no elite attacker by any stretch of the imagination, I consider myself a little bit above average perhaps as a I’ve been playing for a long time so I recognize things like pathing etc etc, but I’m certainly no Itzu or such.
    But when I can see something like a lalo attack planned out and it looks like it may get the job done, and I go with it, but then run into something unforeseen such as skelly traps, or lava pups and they take away from my execution only due to time, that is very frustrating for an average jimmy like me.
    Don’t get me wrong, a well designed base with well placed skelly traps or such deserves merit as well, just when I see a qw struggling to get through them for such a long period of time, it just seems a little excessive. I mean 2 or 3 witches in the cc can take out a qw by itself let alone add a skelly trap to them. That to me doesn’t seem very fair.
    I’m not asking for something to be easy because that’s not what I’m after that would make me sway the other way, all I want is a little consideration, if time adjustments make it too easy for all other strats then by all means something else should be considered. It’s the skellies I have an issue with.
    I don’t have an answer, I know it’s not easy for SC.......... just wanted to throw this out there for consideration........ good luck.......

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