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  Click here to go to the first staff post in this thread.   Thread: How big are troops

  1.   Click here to go to the next staff post in this thread.   #21
    Darian[Supercell]'s Avatar
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    Quote Originally Posted by Affront View Post
    That being said, I'm pretty sure that your art department have troop sketches that show each troops hight in relation to every other troop. That's a standard way for the artist go get a feel for the models they are creating.

    Also, identifying members of a particular ethnicity can be really hard, as illustrated with a smile here: All Look Same

    /Affront
    We try to avoid establishing "absolutes" in terms of lore for Clash. We feel having absolutes would limit some creative paths we may want to take in the future. Another way we look at it is from the perspective of, "does it really matter?"
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    Millennial Club Maestro666's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    We try to avoid establishing "absolutes" in terms of lore for Clash. We feel having absolutes would limit some creative paths we may want to take in the future. Another way we look at it is from the perspective of, "does it really matter?"
    So you mean there is no absolute ratio for the heights of each troop? If that is the case how will the artists know what size to draw them?
    Also isn't there supposed to be a value for the dimensions of one tile at least (just the side for a square)?

  3.   This is the last staff post in this thread.   #23
    Darian[Supercell]'s Avatar
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    Quote Originally Posted by Maestro666 View Post
    So you mean there is no absolute ratio for the heights of each troop? If that is the case how will the artists know what size to draw them?
    Also isn't there supposed to be a value for the dimensions of one tile at least (just the side for a square)?
    It's not like the artists need to keep redrawing Giants over and over again and require a height reference each time. It's more of a "this looks like a good size" where we visually gauge it rather than set an absolute guide for it.
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    Millennial Club Maestro666's Avatar
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    It seems that the Giant is this small only in that particular video ("Clash on ice") every other art that I came across had giants far larger than barbs and archers and on par with heroes. Same in Clash-a-rama also. Even the loading screen shows giants as tall as an Archer tower:


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    Honestly I am just really impressed that the OP had Pokemon spelled correctly with the little ~ above the e

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    Quote Originally Posted by Jwp721 View Post
    Exactly! We don't even know what standard of measurements the village of Clash World uses.

    May not even be something we are familiar with.... might be the length of the King's foot for all we know...
    If anyone really cared, there is a way to calculate it.
    Time how long a mortar shot takes from launch to impact.
    If CoC has earth standard gravity (not a bad assumption) you can calculate the height of it's parabolic arc using pretty basic physics. Then you can compare easily to arc to troop/building/wall height etc and determine precisely how tall those things are (providing your assumptions are correct anyway)

    If supercell won't tell you the height of a troop, they sure as hell won't give us a value for the gravitational force for the CoC universe!

  7. #27
    Super Member Be A Legend's Avatar
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    Quote Originally Posted by PaulPlays View Post
    If anyone really cared, there is a way to calculate it.
    Time how long a mortar shot takes from launch to impact.
    If CoC has earth standard gravity (not a bad assumption) you can calculate the height of it's parabolic arc using pretty basic physics. Then you can compare easily to arc to troop/building/wall height etc and determine precisely how tall those things are (providing your assumptions are correct anyway)

    If supercell won't tell you the height of a troop, they sure as hell won't give us a value for the gravitational force for the CoC universe!
    Don't forget about the EA's grenades that fly up high in the sky and fall down very quickly. Clash's gravity seems to be relative to the affected object. Physics don't work there like here.

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    Quote Originally Posted by Be A Legend View Post
    Don't forget about the EA's grenades that fly up high in the sky and fall down very quickly. Clash's gravity seems to be relative to the affected object. Physics don't work there like here.
    I think EA strikes are like a rocket, and propelled and guided while in flight. (They follow a target whereever it goes, unlike a mortar which lands on the spot it was launched at)
    a (real) mortar round is launched and then follows pretty simple laws of physics

    No problem I see here

  9. #29
    They are 👉🏼II👈🏼 this big. Unless you zoom in. Then they are 👉🏼IIIIII👈🏼this big. But if you are only partially zoomed they are 👉🏼IIII👈🏼 this big. I hope this clarifies the situation.
    Last edited by SomePeopleCallMeMaurice; January 17th, 2020 at 12:32 PM.

  10. #30
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    Quote Originally Posted by SomePeopleCallMeMaurice View Post
    They are 👉🏼II👈🏼 this big. Unless you zoom in. Then they are 👉🏼IIIIII👈🏼this big. But if you are only partially zoomed they are 👉🏼IIII👈🏼 this big. I hope this clarifies the situation.
    Well there you go!

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