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  Click here to go to the first staff post in this thread.   Thread: Town Hall 13 Dev Video and Patch Notes!

  1. #391
    Super Member Daisycloud's Avatar
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    okay I'm hyped that we got the sneak peeks out and we can see stats and such. .. however,

    I'm nervous about the increased loot they can take from th12s. ..okay so, umm, it's.. it's listed under the quality of life improvements... ?? who's quality of life is that exactly??? not me I don't think? am I wrong? I wanna trust SC on this one, but they burned me in the past with some of their updates so I got lots of doubts.
    [/SIG[SIGPIC]

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  2. #392
    Junior Member LittleBG2's Avatar
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    I like it...hundred of attacks I done and at some point during a raid or a match I had got caught in the mix of the action that once I realize it a bit to late to activate the ability so I lost a few 2-3 stars from that...it is a welcome addition...well done SuperCell

  3. #393
    Millennial Club Bbeehhaappyy's Avatar
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    I think my wife like this idea, what about me? I don't know. Need test.
    Soon something happen

  4. #394
    Super Member Daisycloud's Avatar
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    I think I like this ability. my mini account is on an old dinosaur of a phone. there have been numerous of times where I miss using a hero's ability and it messed up the attack.

    I hope my old device will be able to handle the update so that I can have this feature on my mini account.

    as for my main account, I will most likely have it turned on too. it will be like an insurance, just in case. with all this new stuff coming I will have to adapt and have new attacking strategies. it will help alot knowing even if I get distracted my heroes will use their ability before they get knocked out.
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  5. #395
    TullSadum's Avatar
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    Quote Originally Posted by Hazelgraze View Post
    Those eyelashes from darian is just wrong
    They tried to get Gal Gadot to do it, but it was too short notice for her. Darian made a spectacular effort

    Have Fun
    TS


    mid TH13 ... lvl 226 ... 65 ... 70 ... 50 ... 10
    2014 Review-Video , Free download, printable stats booklet .
    Poem, Journey to full Lavas Video.

  6. #396
    Junior Member Deadman2956's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    Quality of Life Improvements

    Gameplay

    • Heroes will now automatically try and save themselves and use their Ability if they take damage that would kill them and the ability is available to be used. Advanced players can disable this feature in More Settings.

    Village

    • Resize Army Camps and Siege Workshop to 4x4 and Laboratory to 3x3 to free some space in the Village

    UI

    • Village preview in profile is back! Tap the Town Hall Icon in the profile.
    • When choosing war members you can now see Clan mate's town hall levels in all war types (as long as they have logged in since the update)
    • When signing up for War League if you close and re-open the choose members screen it will remember your previously selected war size.
    • Multiple walls can be upgraded if the combined price is not greater than max(you current resources, resource cap)

    Skins & Decorations

    • Decorations can now be placed on the outer edges of the map.
    • It is no longer necessary to place decorations in every layout. For example it's possible to have a decoration only in the Home Village layout but not in the War Base layout.
    • Warden shoot effect starts closer to the staff than stomach

    Clan Perks

    • Reaching clan level 8 now enables clan members to donate 2 spells instead of 1
    • All existing troop donation limits have been increased by 1

    Troops

    • Level 8 PEKKA has new graphics


    Balancing

    Buildings and Traps

    • Increased storage capacity of level 13 Gold Storages and Elixir Storages by 500000
    • Increased Multi Mortar damage by 10% across the board in Home Village
    • Reduced Spring Trap ejected housing space

      • Level 1: 15 → 10
      • Level 2: 16 → 12
      • Level 3: 17 → 14
      • Level 4: 18 → 16
      • Level 5: 19 → 18

    Troops and Heroes

    • Increase Giant level 8/9 HP from 1480/1660 to 1500/1850
    • Increase Miner level 6 HP from 870 to 900
    • Decrease Lava Hound explode radius from 5 tiles to 3.5 tiles
    • Add death damage of 1000/1200/1400 for level 1/2/3 Battle Blimp
    • Increase Valkyrie level 7 HP from 1400 to 1450
    • Make Grand Warden a bit less likely to follow Lava Hounds
    • Decrease troop healing of Level 5 Healer from 80 to 72
    • Increase hero healing of Level 5 Healer from 44 to 48

    Loot

    • Increased the maximum amount of Elixir/Gold that can be looted from TH12 player storages by 50 000
    • Increased the maximum amount of Dark Elixir that can be looted from TH12 player storages by 500

    Spells

    • Change Skeleton spawning frequency to 1 skeleton per second after the initial spawns for all Skeleton spell levels
    • Increase cost of Haste spell level 2-5 from 85/90/95/100 to 100/120/140/160


    Fixes

    • Fix bug which adds wrong tag (HV instead of WB) to the layout link when sharing layout from purchased war layout slot.
    • Affects at least the text of clan chat entry
    • Fix for a crash caused by broken deep links for layout sharing
    • Fix bug in the case where if any wall is destroyed all units who are attacking wall will retarget immediately. Now they will retarget only after finishing their hit
    • Fixes issues with Battle Machine and PEKKA attacking walls and doing no damage in Builder Base
    • Force retarget for Grand Warden if he's attacking a wall and his group has died
    • Improve attack position evaluation by checking if the target is reachable before reaching the path end.
    • Should improve AI of many ground troops, but especially Battle Machine.


    Clan recruitment improvements

    • Added ability for Clans to set a minimum Town Hall level requirement to join (similar to Trophy requirements)
    • Prompt players if they still want to receive invites after they've rejected a number of invites
    • Added possibility to toggle receiving invitations on in the Clan search screen
    • Added Clan badges to the "Find new members" list
    • Added "View Clan" button to Clan invitations
    • Added notification bubble when player has received maximum amount of clan invitations
    • Ongoing improvements to both suggested Clan and member models.

    I guess I found the 1% content for the builder base😁 ( i know I'm not the only one )

  7. #397
    TullSadum's Avatar
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    Quote Originally Posted by RazorBlade72nd View Post
    Am I missing something or are there no new levels of the other siege machines?
    with only 100 wall pieces allowed for upgrade to the new lvl,
    I am expecting the remaining siege machines next level to be introduced when that limit of 100 is raised.

    But then again, info might not be over just yet. We have none on the special obstacle, do we?

    Have Fun
    TS


    mid TH13 ... lvl 226 ... 65 ... 70 ... 50 ... 10
    2014 Review-Video , Free download, printable stats booklet .
    Poem, Journey to full Lavas Video.

  8. #398
    Senior Member Erik5839's Avatar
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    Quote Originally Posted by TullSadum View Post
    with only 100 wall pieces allowed for upgrade to the new lvl,
    I am expecting the remaining siege machines next level to be introduced when that limit of 100 is raised.

    But then again, info might not be over just yet. We have none on the special obstacle, do we?

    Have Fun
    TS
    My guess is that thery will monitor the SM usage after the update and give additional lvls where needed.

  9. #399
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    It will be important to manage queens health on a charge, so as not to pop her ability early on accident. I dont think this takes the skill out of the game at all.

    Considering this is a strategy game first and foremost, there are pros and cons to using automatic abilities. This will all become a part of planning and application. The smallest details can and will make the difference, as the cunning will learn to bait their bases and the ramifications that auto ability may have on their attacks.

  10. #400
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    Quote Originally Posted by TullSadum View Post
    with only 100 wall pieces allowed for upgrade to the new lvl,
    I am expecting the remaining siege machines next level to be introduced when that limit of 100 is raised.

    But then again, info might not be over just yet. We have none on the special obstacle, do we?

    Have Fun
    TS
    There is no need for new level since WW would still need 3 hits break through the walls
    New level of wall has 11.5k hp and ww does 3500 every hit

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