Town Hall 13 is almost here! This is the biggest update to Clash of Clans this year and it’s been worth the wait! Not only is Town Hall 13 the newest feature with a new signature defense to protect your Village, this update also introduces the first brand new Hero since Town Hall 11: The Royal Champion. She’s battle-ready, she’s mean, and her Seeking Shield ability will rain destruction on her foes. Town Hall 13 also brings a brand new defense, the Scattershot; a projectile that breaks apart on impact dealing additional damage to units behind its target. A new kind of Siege Machine, the Siege Barracks, brings a new mechanic to this unique kind of offensive unit. Finally, for Town Hall 12 and above we’re introducing a brand new Troop: the Yeti. But that’s not all. Below are the full patch notes for this update. Welcome to Town Hall 13...Clash of Clans has never been more exciting!
Town Hall 13
Town Hall 13 is a brand new level for players to upgrade to after Town Hall 12. This new endgame feature adds more content for Clashers to upgrade. New defense levels, new troop levels, new Hero, and a new Siege Machine.
In Clashland, the winters are cold. Frost covers the lands in a fine diamond dust while villagers huddle for warmth deep in their hovels. Fortunately, new Dark Elixir technologies have wrought a new breakthrough: the Giga Inferno. Town Hall 13’s signature defense takes on a different twist than its Town Hall 12 predecessor. The Giga Inferno is ready to roast any attackers who dare approach its searing proximity.
The Giga Inferno has 5 upgradeable levels, each delivering more devastation than the previous level. But it’s at level 3 where the Giga Inferno shines. When Town Hall 13 reaches 0 Hit Points, the Giga Inferno will explode in a devastating blast of damage that delivers a powerful freezing blast (don’t ask how that works) that temporarily slows down any enemies within its range. Not even the Grand Warden’s Eternal Tome grants immunity to the slowdown effect of the Giga Inferno’s blast.
Upgrade Time Upgrade Cost Storage Capacity (Gold) Storage Capacity (Elixir) Storage Capacity (Dark Elixir) Hitpoints 18d 12M Gold 2M Gold 2M Elixir 20K DE 8200
Giga Inferno Stats
- Range: 10 Tiles
- Damage Type: Multiple Targets
- Targets: Ground & Air
- Favorite Target: Any
Level Upgrade Time Upgrade Cost Damage per Second Damage When Destroyed Slow Duration # of Targets 1 NA NA 200 1000 NA 4 2 10d 12M Gold 225 1000 NA 4 3 12d 14M Gold 250 1000 4 sec 4 4 14d 16M Gold 275 1000 6 sec 4 5 16d 18M Gold 300 1000 8 sec 4
Royal Champion
Commander of the royal armies, the Royal Champion is as fierce as a winter storm and equally as fearless. The Royal Champion is the newest Hero that unlocks at Town Hall 13, bringing the total number of Heroes to 4. Upgraded with Dark Elixir, the Royal Champion brings an interesting and exciting new strategy to Clash of Clans.
As a tactical warrior, she is able to hop over walls and drive her powerful spear into her chosen targets: Defenses. However, it’s her Seeking Shield ability that is truly destructive. With a mighty heave, the Royal Champion hurls her shield across the battlefield and will target the 4 nearest defenses, regardless of range, and will deal damage.
Get ready to unleash her fury!
Royal Champion Stats
- Level 1 Cost: 120,000 Dark Elixir
- Favorite Target: Defenses
- Damage Type: Single Target
- Targets: Ground & Air
- Movement Speed: 24
Seeking Shield Stats
Level Upgrade Time Upgrade Cost Damage per Second Hitpoints Regen Time Ability Level 1 NA 120K DE 374 2950 31 mins 0 2 1d 130K DE 383 3000 31 mins 0 3 1d 12h 140K DE 392 3050 31 mins 0 4 2d 150K DE 401 3100 31 mins 0 5 2d 12h 160K DE 410 3150 34 mins 1 6 3d 170K DE 418 3200 34 mins 1 7 3d 12h 180K DE 426 3250 34 mins 1 8 4d 190K DE 434 3300 34 mins 1 9 4d 12h 200K DE 442 3350 34 mins 1 10 5d 210K DE 450 3400 37 mins 2 11 5d 12h 220K DE 458 3450 37 mins 2 12 6d 230K DE 466 3500 37 mins 2 13 6d 12h 235K DE 474 3550 37 mins 2 14 7d 240K DE 482 3600 37 mins 2 15 7d 245K DE 490 3650 40 mins 3 16 7d 12h 250K DE 498 3700 40 mins 3 17 7d 12h 255K DE 506 3750 40 mins 3 18 7d 12h 260K DE 514 3800 40 mins 3 19 7d 12h 265K DE 522 3850 40 mins 3 20 270K DE 530 3900 43 mins 4
Level Damage Health Recovered # of Targets 1 1260 1700 4 2 1460 2000 4 3 1660 2300 4 4 1860 2600 4
Scattershot
Is it a catapult or a trebuchet? Nay, it is neither and superior to both. The Scattershot is a brand new defense at Town Hall 13 and will be an interesting thorn in the side of the Bat Spell. Able to target both ground and air attacks, the Scattershot will fling its projectile of loosely-tied rocks at its target. However, upon impact the bundle will break apart causing additional damage in a cone-shaped blast to the units behind the initial target.
- Range: 3-10 Tiles
- Damage Type: Area Splash
- Targets: Ground & Air
- Favorite Target: Any
Level Upgrade Time Upgrade Cost Damage per Second Hitpoints 1 15d 15M Gold 150 3000 2 17d 17M Gold 180 3500




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