Hi Guys I got a new siege machine idea I wanna share with you and hopefully you would like it please share your ideas with me no matter it is positive or negative opinions.
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Name: Rolling Stone or Rock and Roll
Description:
I dont have any image to show you but, Think about a giant ball with thorns and it jumps! So while jumping it can only go straight through the TownHall within its limits...
Ability and specifications:
-The Rolling stone Targets the Town Hall but it has a jump limit of 5 times.
-Each jump takes 4 tiles
-The Rolling Stone starts with its max size and each jump reduces its size
When it makes its last jump (that is when it reaches its minimum size) it gets self-destruction and explodes with poisoning spell that effects the nearby buildings with damage over time for a certain time depends on the lvl of Rolling Stone and it also slows down the defensive buildings.
-It has a splash damage of 4 tiles where it lands of each jump but it does not target any other building whether it hits or not, it only aims to go through the TH straightly.
-It will also still be carrying your CC troops.
-Its hitting damage is reducing with each jump it makes.
-It breaks the walls with only one hit but that is if it hits a wall.
- jump times count down only when it start hitting something could be any building or a wall piece or even a hero
- air defenses will target it and does trigger air traps
- it has much hit points because it is limited with 5 jumps only with its max lvl
-it can be destroyed before it makes its 5 jumps and still be exploding with poisoning around and releasing cc troops at the destroyed location
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Stats
LVL 1
Jump counts - 3
Distance between jumps - 5 tiles
Hitpoints - 4000
Damage per jumps ---
1. Jump hit - 1400 damage
2. Jump hit - 750 damage
3. Jump hit - 400 damage
Damage type - Splash damage
Damage when destroyed - 200
Poison range - 5 tiles
Poison duration - 3 seconds
Poison dps - 100 dps
Poison additional effect - slow down nearby defensive buildings withing its duration.
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LVL 2
Jump counts - 4
Distance between jumps - 5 tiles
Hitpoints - 5000
Damage per jumps ---
1. Jump hit - 1600 damage
2. Jump hit - 900 damage
3. Jump hit - 500 damage
4. Jump hit - 300 damage
Damage type - Splash damage
Damage when destroyed - 250
Poison range - 6 tiles
Poison duration - 4 seconds
Poison dps - 150 dps
Poison additional effect - slow down nearby defensive buildings withing its duration.
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LVL 3
Jump counts - 3
Distance between jumps - 5 tiles
Hitpoints - 6000
Damage per jumps ---
1. Jump hit - 1800 damage
2. Jump hit - 1000 damage
3. Jump hit - 600 damage
4. Jump hit - 400 damage
5. Jump hit - 200 damage
Damage type - Splash damage
Damage when destroyed - 200
Poison range - 5 tiles
Poison duration - 5 seconds
Poison dps - 200 dps
Poison additional effect - slow down nearby defensive buildings withing its duration.
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Thank you for reading all and I want your opinion if it is op or not stats can be changed but how about the concept?
Last edited by SilverDream; December 7th, 2019 at 02:13 AM.