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  Click here to go to the first staff post in this thread.   Thread: Quality of life changes

  1.   This is the last staff post in this thread.   #41
    Quote Originally Posted by skeleton68 View Post
    yeah and even when there is no reason to do it ...like when the troop dies and he keeps shooting the wall.

    listen, many of the poor things in this game darian and the team simply don't want to fix because they don't like admitting they got it wrong.
    That one is fixed in this upcoming release.
    Quote Originally Posted by Grill View Post
    But when something like an update is to be expected all stupid breaks loose and it just becomes an idiot storm of catastrophic proportion.
    Quote Originally Posted by Lady Maverick View Post
    Any more balance to th10 will make th10 broken...
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  2. #42
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    Quote Originally Posted by IBWOLF2 View Post
    sorry to say..no you do not get the same results. if dropping exact same troops or spell in the exact same place.
    ...troops by passing structures next to them to attack a further distance target..
    ..you do not get the same results when playing in different parts of the world.. depending on the counties servers..not real sure if it's a lag issue...or wi fi or server...or coc gaming issues with host country...
    As of now, the troops follow the rule of three-

    Quote Originally Posted by Tomville View Post
    When looking for the next target the AI considers the nearest 3 buildings (of the relevant type, so defences only for defence targeting troops, any for the rest) to the troop as the range of alternatives. It attacks the closest of the 3. It does that even if it is easier (and more sensible to the player) for it to go to a slightly further away 4th building.
    Some info I found on reddit in response to a question on BM pathing-



    I don't understand the argument the servers could somehow cause different troop pathing in different countries. The troop movements are controlled by the AI which should be the same across all servers.

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