Having reviewed some videos that give stats of the townhall (I know, I know, subject to change), it appears that the new townhall will be even more deadly relative to troop hps than th12 (preliminary numbers are 4 targets at 300 dps each).
This elicited a thought in my mind around balancing. If any one defense becomes much more powerful than the rest (the current giga tesla would qualify, I think), this constrains both base design and attacking (as an aside, I know attack variety is pretty good right now, and I love it!). Right now there is a good variety of ways to deal with the townhall (sui heroes for exposed townhalls, queen walks, late slammer for isolated townhall, even lalo that is timed perfectly around the 50% activation point, and finally freezes). I also know that Supercell wants us to have to plan around the townhall, as it is the key th12 defense.
As the potency of the townhall increases relative to troop hp/damage, the number of options for dealing with the townhall shrinks. This would, I believe, limit base design, as there would be an optimum placement found that would require full commitment early (i.e. pekka smash through the townhall), else it would be inaccessible or too risky to approach otherwise (i.e. attacking from the opposite side).
My question is this - at what increase in defensive damage or potency would the townhall become so strong it would limit attacking styles and base design?
I'm not crying wolf, as I think SS will balance it appropriately. However, how fine of a line do you think the balance team is walking as they increase the power of the giga tesla?