How are they totally different?
They're both housed in the same building, both are activated in the same fashion, both target 4 troops, both do almost exactly the same damage, both have five levels, both have a 'giga' bomb that goes off when the town hall is destroyed, both are rip offs of existing defences, etc...
Granted the giga inferno has a little slow down effect starting at level three, but even thats not 'totally different' because we already have the tornado trap that slows us down.
This is pretty much why I'm disappointed so far. After two years or so, they couldnt come up with something truely original for th13.
The giga tesla at th12 was great. Sure they just stuck a giant tesla in the town hall, but it was truely something original like we hadn't seen in the game before. Figuring out how to deal with its beams and timing the warden to avoid the giga bomb was exciting. This just feels like...big deal, I already know exactly how to counter it.
I know, I know, its only day two of the sneak peaks, but so far....big thumbs down.
