Results 1 to 6 of 6

Thread: New spell idea “Flare Spell”

  1. #1
    Junior Member
    Join Date
    Nov 2018
    Posts
    96

    New spell idea “Flare Spell”

    Have you ever started an attack with a queen or grand warden walk and then for whatever reason they decide to go the wrong way that you originally intended for them to go or you made a funnel for your troops to follow and they still split off and go round the outside of the base instead of going into the base like you intended causing an epic fail of an attack. Well with this new spell idea it can change just that. My idea is that with the Flare Spell it costs 1 Spell capacity either costing elixir or dark elixir and can be dropped anywhere on the map or on any building that you want your hero’s and troops to go to, or target until it is destroyed. I think this spell has the potential to provent failed attacks and maybe even turning 1 star attacks into 2 or 3 star attacks. Plz let me know what you guys think of this idea 🤔 and hopefully we may see it implemented into the game in the near future.

  2. #2
    Forum Elder IceBird1's Avatar
    Join Date
    Jan 2016
    Posts
    2,368
    Basically, a way to correct your funneling. No thanks.

  3. #3
    Junior Member
    Join Date
    Nov 2018
    Posts
    96
    More useful comments would be more appreciated rather than someone belittling just for the fun of it thx.

  4. #4
    Millennial Club Luicetarro's Avatar
    Join Date
    Aug 2017
    Posts
    1,495
    A spell like that would completely negate smart basedesign.
    Defence already is a step behind attacks all the time, but completely ignoring deadzones, a smart trashring or means to redirect troops? Please no and IF some spell like that would make it into the game, then for more than 1 housing. 2-3 housing at least to completely ignore one valid defence-mechanism.

  5. #5
    rowman's Avatar
    Join Date
    Dec 2014
    Location
    On a lenghty sabbatical
    Posts
    10,632
    Quote Originally Posted by Entiks View Post
    ... I think this spell has the potential to provent failed attacks and maybe even turning 1 star attacks into 2 or 3 star attacks. ...
    Do you yourself see the point quoted above to be a positive, or negative aspect? I see it as highly negative for the game, if it went in that direction. Make attacking so simple that anyone can do it, anyone will get ☆☆☆ 75% of the time, ☆☆ 25% of the time. All are winners, all get a participation trophy! Heck with the Esports recently added, let majority of wars end in perfect ties?

    So convince me that players making many more ☆☆☆ & ☆☆ is good for the game on whole.

    I play Boom Beach, so am very aware of the "flare" concept. So in order to negate walls from path impedence, drop in Loons and GW. Flare TH. Use Haste and Eternal Tome to get them all to the TH quickly and shielded. Ah, so simple!

  6. #6
    Forum Elder IceBird1's Avatar
    Join Date
    Jan 2016
    Posts
    2,368
    Quote Originally Posted by Entiks View Post
    More useful comments would be more appreciated rather than someone belittling just for the fun of it thx.
    Do a search and you will see that there are several variety requests of a spell that redirects your army. Most of the response are that it will make the game too easy and that once players learn to properly funnel, the spell won't be needed.

    https://forum.supercell.com/showthre...ops-and-heroes

    https://forum.supercell.com/showthre...oops-in-battle

    https://forum.supercell.com/showthre...ll-Sound-spell

    https://forum.supercell.com/showthre...during-attacks

    https://forum.supercell.com/showthre...3-Target-Spell

    https://forum.supercell.com/showthre...a-Focus-Target

    https://forum.supercell.com/showthre...dea-Lure-Spell

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •