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  Click here to go to the first staff post in this thread.   Thread: Something will need a change if TH 13 is released with at least 101 buildings

  1. #1

    Something will need a change if TH 13 is released with at least 101 buildings

    You know what I mean.

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    It is really annoying when u create such an ambiguous "solve the riddle" type of thread. Plus its also annoying when u create a thread regarding an issue which has its own official thread in the stickies.

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    It means nothing if we have 101 buildings, a percentage is not a number, itís a percentage, it just means at some point it will take 2 buildings to get 1 more percent. No diferent to how it is now, some buildings take 2 percent at the moment

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    Haha, nope. The way percentages are calculated works exactly the same whether we have 90 buildings, 101 buildings or 300 buildings.

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    referring to base space?
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  6. #6
    Quote Originally Posted by Domz69 View Post
    It means nothing if we have 101 buildings, a percentage is not a number, it’s a percentage, it just means at some point it will take 2 buildings to get 1 more percent. No diferent to how it is now, some buildings take 2 percent at the moment
    Since the current percentage system is "round up", this will mean having one building undestroyed will score 100%. This is what needs to be changed (for example, round to the nearest percentage).

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    Quote Originally Posted by stevo View Post
    referring to base space?
    He is referring to the fact that previously all buildings have accounted for atleast 1%. If they introduce more buildings buildings would account for less than 1% so theoretically the % wouldn't increase from every building you destroy. However, there are easy ways to avoid this problem.

    A) either for example the first building destroyed in the battle wouldn't count for %. This wouldn't be long-term solution tho since if they want to add more buildings in the future there would be more and more buildings that wouldn't increase %.

    B) The more optimal solution would be decreasing the amount of 'trash' buildings by combining them. For example merging all builder huts to 1 3x3 builder house that you would then upgrade with gems to add builders. Also the amount of collectors, mines and drills could be reduced significantly by increasing the production and storage capacity of them to account for the same production and storage rate as the old amount would have had. For example there could be 3 mines, 3 collectors and 3 drills. With these changes they could reduce the amount of buildings by 14 and there would be no problem with adding more buildings in the future

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    Quote Originally Posted by thekingofgoblins View Post
    Since the current percentage system is "round up", this will mean having one building undestroyed will score 100%. This is what needs to be changed (for example, round to the nearest percentage).
    Do you really think Supercell couldn't manage thing like this? 100 buildings out of 101 is 99,0099 % so are you saying in the current version the game would round that up to 100 %? Even if it does, I assume it's very simple to fix. You can be sure when the game goes live with 101 buildings, you will not score 100 % destruction with 100 buildings destroyed.

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    Quote Originally Posted by thekingofgoblins View Post
    Since the current percentage system is "round up", this will mean having one building undestroyed will score 100%. This is what needs to be changed (for example, round to the nearest percentage).
    Iím Pretty sure with todayís technology that supercell can figure out a way to make it work fine, 0.99% would be 1 building, so they can just round to nearest whole number, so thats 1. After 51 buildings destroyed its 50.49. So in that transition, rounding down then becomes closer to its whole number, so in that case it will take 2 buildings to clear another percent then it will be back on 1 for 1
    Last edited by Domz69; 3 Weeks Ago at 08:50 AM.

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    Quote Originally Posted by SifaVision View Post
    Haha, nope. The way percentages are calculated works exactly the same whether we have 90 buildings, 101 buildings or 300 buildings.
    Wrong.
    The current calculation is "round up" instead of rounding to the nearest percentage point.
    What could go wrong for 101 buildings is when you destroyed 100 buildings out of 101, you get 99.01%, when you round that up it becomes 100% while there is another building left to be destroyed.

    I am in favor of TH13 and beyond having less than 100 building with few reasons:
    1. Calculation confusion (as explained above). Strategy wise having destroyed more buildings but still have the % means it comes down mathematics rather than skill.
    2. Base need to UP size, again... which means I have to get tablet instead of bigger smart phone
    3. Time needed to destroy a base. Say we have 110 buildings and with 3 minutes, you need to destroy 1 building every 1.63 seconds, should there be increase of time to attack a base? My wife will say no to this.

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