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  Click here to go to the first staff post in this thread.   Thread: Fix the “infinite range” air mine / bomb bug

  1. #1
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    Fix the “infinite range” air mine / bomb bug

    I’ve been working on laloon lately. Every once in a while, a loon will trigger an air mine or air bomb and die before the mine / bomb explodes. The mine / bomb will then cross the map to attack air targets elsewhere. IMO the mine/bomb should never travel further than its maximum range, even if it retargets.

  2. #2
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    Doesn't mean its a bug. Trigger radius doesn't = attack radius.

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    What is the difference between SAM and air bomb? Don’t they both seek and destroy what ever triggers them?
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    Forum Superstar JohnnyPC's Avatar
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    Quote Originally Posted by Berlinder View Post
    What is the difference between SAM and air bomb? Don’t they both seek and destroy what ever triggers them?
    Air bomb could be triggered by one thing, but then target another. There was a forum post just yesterday with a video of healers triggering a bomb, but there were bats closer to the bomb, so it targeted and chased the bats (bats cannot trigger an air bomb). But in most cases, the triggering troop is also closest so it will be the one targeted.

    Also, as I understand it, if a troop targeted by an air bomb dies before the air bomb explodes, then the air bomb will not retarget; it will continue to the location where the targeted troop died and explode there.

    SAM stands for "Seeking Air Mine". That one will retarget and seek something else to destroy if its initial target dies. Lots of youtube vids out there showing this behavior. This is also fairly rare because the SAM's trigger radius is so small, it hits its target quickly. The target literally has to be on the verge of dying then die in the split second before the SAM gets to it.

    Edit: incorrectly used the word "mine" instead of "bomb" in one instance in the 1st paragraph.
    Last edited by JohnnyPC; November 8th, 2019 at 12:38 AM.

  5. #5
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    Quote Originally Posted by JohnnyPC View Post
    Air bomb could be triggered by one thing, but then target another. There was a forum post just yesterday with a video of healers triggering a bomb, but there were bats closer to the bomb, so it targeted and chased the bats (bats cannot trigger an air mine). But in most cases, the triggering troop is also closest so it will be the one targeted.

    Also, as I understand it, if a troop targeted by an air bomb dies before the air bomb explodes, then the air bomb will not retarget; it will continue to the location where the targeted troop died and explode there.

    SAM stands for "Seeking Air Mine". That one will retarget and seek something else to destroy if its initial target dies. Lots of youtube vids out there showing this behavior. This is also fairly rare because the SAM's trigger radius is so small, it hits its target quickly. The target literally has to be on the verge of dying then die in the split second before the SAM gets to it.
    Good explanation. Also air bomb does splash damage. Seeking is single target.
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  6. #6
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    Regardless if this is a bug or not there's no good reason to give air mines infinite range.
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  7.   This is the last staff post in this thread.   #7

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    Quote Originally Posted by GodlyMortal View Post
    Regardless if this is a bug or not there's no good reason to give air mines infinite range.
    What reason is there not to?

    You don't like it, but why do you think it a tually wrong?

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    Quote Originally Posted by Ajax View Post
    What reason is there not to?

    You don't like it, but why do you think it a tually wrong?
    I think it's absolutely absurd that I can place a test loon correctly, make no mistakes, and probability and very small things outside of human control will determine whether or not I lose a healer. Also ridiculous how I can place a test loon and because it dies at just the right moment a troop all the way across the map gets hit. Now you might say that technically I could've avoided that by using two test loons but that's a terrible solution when SC could instead remove this mechanic which adds no net positive to the game. The only positive that comes out from this mechanic is if you are on defense. The problem is that people care way more about offense than defense so this mechanic causes more harm to the playing experience than good. If something has a net negative benefit to the game, why should we keep it? I understand that there are some things that are net negative that should still be in the game, but this is not one of them.

    I'd like to see you provide good arguments for keeping this mechanic because I've been waiting for years. Can you argue that there are positive benefits to this mechanic and that these positives outweigh the negatives? If you can't then there's no point in replying.
    Last edited by GodlyMortal; November 8th, 2019 at 03:19 AM.

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    A modicum of randomness is a factor in CoC that will never go away and is done intentionally.

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  10. #10
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    Quote Originally Posted by JohnnyPC View Post
    Air bomb could be triggered by one thing, but then target another. There was a forum post just yesterday with a video of healers triggering a bomb, but there were bats closer to the bomb, so it targeted and chased the bats (bats cannot trigger an air bomb). But in most cases, the triggering troop is also closest so it will be the one targeted.

    Also, as I understand it, if a troop targeted by an air bomb dies before the air bomb explodes, then the air bomb will not retarget; it will continue to the location where the targeted troop died and explode there.

    SAM stands for "Seeking Air Mine". That one will retarget and seek something else to destroy if its initial target dies. Lots of youtube vids out there showing this behavior. This is also fairly rare because the SAM's trigger radius is so small, it hits its target quickly. The target literally has to be on the verge of dying then die in the split second before the SAM gets to it.

    Edit: incorrectly used the word "mine" instead of "bomb" in one instance in the 1st paragraph.

    What happens if the SAM trigger troop dies, and there is no other flying troop on the map?

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