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  Click here to go to the first staff post in this thread.   Thread: Builder hall 10

  1. #11
    Super Member HoomanSA's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post

    We also do understand the 3 wins per day does feel a bit restrictive and there've been talks about increasing that limit
    Oh yeah
    Last edited by HoomanSA; 1 Week Ago at 10:22 AM.

    Level 243Maxed TH12



  2. #12
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    Quote Originally Posted by Darian[Supercell] View Post
    We would very much like to add some competitive elements to it, but doing a multi-day Clan War type feature doesn't feel right for a couple reasons. First, because it requires your opponent to be on at the same time, this could make scheduling a War a nightmare if your opponent lives in a different timezone or cannot play the same time you do.
    You could sneak into the Clash Royale offices and steal the plans to how they do wars.

  3. #13
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    In other words, if you were maxed at 8 when 9 hit, take your time because you won't have nothing to do for many moons.

  4. #14
    Forum Elder JohnnyPC's Avatar
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    I'm looking forward to there NOT being a BH10 any time soon. Then once I max all of my BH9s, I can rest and get a chunk of my life back.

  5. #15
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    Quote Originally Posted by Darian[Supercell] View Post
    We don't have any current plans for BH10...at least not for a while. Please don't take that as a notion that we've given up on it; far from it. But the team would like to sit down and really discuss how we want the Builder Base to move forward in the future with its own distinct evolutionary path.

    We would very much like to add some competitive elements to it, but doing a multi-day Clan War type feature doesn't feel right for a couple reasons. First, because it requires your opponent to be on at the same time, this could make scheduling a War a nightmare if your opponent lives in a different timezone or cannot play the same time you do. Second, doing an asymmetric type of War (where you attack even if your opponent is offline) isn't much different than the Home Village so it simply doesn't feel unique enough.

    We also do understand the 3 wins per day does feel a bit restrictive and there've been talks about increasing that limit. But speeding up how much loot one gets in the Builder Base would simply be a short-term gratification as without a comprehensive endgame would just exacerbate the problem of having nothing to do when you get to BH9 (or a theoretical BH10 were we ever to implement one).

    One option would be to use the Builder Base as a testing ground for new, experimental troop ideas that we'd eventually implement in the Home Village, but that could also have a negative consequence. Imagine if we created an experimental troop that the players liked but the dev team felt it didn't fit with the Home Village.

    For now, we've been focused on the Home Village and have been for the past year. While we did release BH8 and BH9 since 2018, the efforts to focus on the Home Village have resulted in Clan Games, Season Challenges, Operation Blue Skies, Clan War Leagues, TH12, and the upcoming December update. As a result, Clash is in a better place than it's ever been, the number of returning players has been climbing, and the amount of daily activity going on is higher than it's been in a long time. So based on player activity, we really want to focus on what keeps you engaged in the game.
    Thanks for the info!

  6. #16
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    Quote Originally Posted by Darian[Supercell] View Post
    We don't have any current plans for BH10...at least not for a while. Please don't take that as a notion that we've given up on it; far from it. But the team would like to sit down and really discuss how we want the Builder Base to move forward in the future with its own distinct evolutionary path.

    We would very much like to add some competitive elements to it, but doing a multi-day Clan War type feature doesn't feel right for a couple reasons. First, because it requires your opponent to be on at the same time, this could make scheduling a War a nightmare if your opponent lives in a different timezone or cannot play the same time you do. Second, doing an asymmetric type of War (where you attack even if your opponent is offline) isn't much different than the Home Village so it simply doesn't feel unique enough.

    We also do understand the 3 wins per day does feel a bit restrictive and there've been talks about increasing that limit. But speeding up how much loot one gets in the Builder Base would simply be a short-term gratification as without a comprehensive endgame would just exacerbate the problem of having nothing to do when you get to BH9 (or a theoretical BH10 were we ever to implement one).

    One option would be to use the Builder Base as a testing ground for new, experimental troop ideas that we'd eventually implement in the Home Village, but that could also have a negative consequence. Imagine if we created an experimental troop that the players liked but the dev team felt it didn't fit with the Home Village.

    For now, we've been focused on the Home Village and have been for the past year. While we did release BH8 and BH9 since 2018, the efforts to focus on the Home Village have resulted in Clan Games, Season Challenges, Operation Blue Skies, Clan War Leagues, TH12, and the upcoming December update. As a result, Clash is in a better place than it's ever been, the number of returning players has been climbing, and the amount of daily activity going on is higher than it's been in a long time. So based on player activity, we really want to focus on what keeps you engaged in the game.

    Here is a idea..
    Builder clan war
    The war button in home village same can be applied in builder village.
    In it
    Same structure of cwl system can be applied that means u can attck the opponent but cannot view the base.
    Preparation day 12 hrs.battle day 12 hrs.
    Opponents will be searched by trophy count like cwl system.

    In preparation day will just adjust tough bases..
    In battle day we will blindly select one click on attack we get 1 min. Base revealed, we change the army accordingly for attck and then attck. In battle day only After the attck base will be revealed with the replay.

    Eg.
    Lets start war 10 vs 10.
    We match titan 2 (generate leagues system in BH) league( consider trophy 4400-4800) clan in which it will compete another titan 2 league clan.
    Somewhat like this..

    Any question ask below .thanks me later

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