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Thread: New Heroes for Each Troop

  1. #1
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    Cool New Heroes for Each Troop

    My Idea is to change the barb king/ archer queen altars into generic hero altars that can be converted into any combination of the following heroes as you want. So for example you could have a goblin chieftan alongside a barbarian king, or a priestess with a giant general
    Do you guys have ideas for new heroes? Here's what I have:

    Giant Boss/General-A huge tank, takes hits 5-6 times better than barb king but deals less than half the damage. Excellent wall/distraction.

    Archmage- My favorite one, a complete glass cannon with enough firepower to take out any building in the game in one hit, but will be defeated in just a few hits (possibly good in conjunction with the giant boss) Or another Idea I had for him is that he will do more damage than the archer queen, but be less bulky, and you can use him to direct other troops to attack buildings, and tell him where to go as well.

    Goblin Chieftan- Hard one, possibly a bulky goblin that comes in with a full bag and distributes goblins around the battlefield, or maybe comes in on a hound that allows it to jump over the first layer of walls and/or is able to attack any building you specifically target . After jumping the first layer of walls, the hound leaves the battlefield in search of a distant steak.

    Gargoyle - Basically a flying Archer queen, possible "specific building targeting" element added to this unit instead, but anyways is obviously good for defense

    Elephant/Hippo/Boar Raider- A Hog rider riding an elephant, or hippo, or maybe a boar? This is a very beefed up hog rider, and his mount takes seperate damage. When it dies, he can no longer jump walls and takes the damage himself. Possibly too overpowered and need balancing advide

    Matriarch- The matriarch will summon random dark troops, either 5 witches, 1 golem, 10 valkaries, 10 hog riders, or 20 minions (all the level you have them at)

    Valkyrie Slasher- Many ideas needefd for this one, maybe beefed up stats and the ability to destroy adjacent buildings at the same time?

    Priestess - A healer that can heal flying troops, has only slightly increased health and "damage" but makes every other shot miss her through the power of "god"

    Blimp/Zeppelin- This one will not be fed dark elixir but troops instead. Different troops give it different "experience" (higer tier/troop level=more experience) for it to level up.It will have storage space like the clan castle, which increases as you go up in size (maximum of 30) Instead of doing damage, this will fly over walls and drop troops where you signify. If it is shot down however, all the troops inside it die.

    Big Momma-(not sure if an overpowered pekka is necessary, probably a bad idea, still include in discussion please) my idea for this is that it is only available if you are over 2000 trophies, and is weak to both teslas and inferno towers.

    Harbinger- a large dragon that can be fed spells. A black harbinger will shoot regular fire (and will have fire coming out of its mouth animation, teslas do double damage) while a green one will shoot jump spells at walls (green scales with green glowing mouth, double damage from wizard towers) white will freeze buildings (white scales, snow dropping from mouth, double damage from inferno towers) blue ones shoot lightning (lightning is twice as powerful as fire, immune to teslas, quad damage from wizard towers, 1.5x from air defenses) rage dragons are on the ground and shoot rage at your troops to power them up(therefore able to be hit by cannons/mortars, purple scales/energy from mouth),

    Wall Buster-interesting usage, possibly breaks walls in much larger radius, or maybe runs straight through a base until it is killed, destroying every wall in its path (will go to opposite side of the map from where it is placed, obviously lower health than the other heroes).

    The Commander (New Troop Idea)
    The commander is a new hero/troop Idea I have that goes on the principle of "mind over matter" or that strategy beats spamming. He is 40 spots in the army camps (unless he is made a hero, but I think he's better as a troop) substantially reducing the amount of troops you can hold by 40 (thats equal to 10 wizards, a golem plus 10 infantry, or 2 dragons!) but when deployed he stays wherever you deploy him to and time is slowed down, (both your troops and their towers, and the clock) giving you more time to carefully place your troops, and the commander also alows the targeting of certain buildings by clicking on the comander's tile (the little image of the troop at the bottom of the screen that you select to deploy troops) and then zooming in and clicking on a building or wall, and then clicking the troops you want to send at it. Any troop that targets a building behind a wall will go through the regular "destroy the wall first" sequence.

    This is all I have, as well as ideas for only being able to use 2 of these at once, and a better system of collecting dark elixir. The current Archer queen/Barbarian king shrines can be changed to any of these heroes at any time, therefore allowing 2 to be activated at the same time.

  2. #2
    Junior Member Chaoticz's Avatar
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    Love the effort you put into this, but new heroes are ruled out in the sticky...

    Apathy! Level 55+ clan!

    Currently maxing TH 8



  3. #3
    Forum Veteran Saltin's Avatar
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    Quote Originally Posted by cdmars View Post
    My Idea is to change the barb king/ archer queen altars into generic hero altars that can be converted into any combination of the following heroes as you want. So for example you could have a goblin chieftan alongside a barbarian king, or a priestess with a giant general
    Do you guys have ideas for new heroes? Here's what I have:

    Giant Boss/General-A huge tank, takes hits 5-6 times better than barb king but deals less than half the damage. Excellent wall/distraction.

    Archmage- My favorite one, a complete glass cannon with enough firepower to take out any building in the game in one hit, but will be defeated in just a few hits (possibly good in conjunction with the giant boss) Or another Idea I had for him is that he will do more damage than the archer queen, but be less bulky, and you can use him to direct other troops to attack buildings, and tell him where to go as well.

    Goblin Chieftan- Hard one, possibly a bulky goblin that comes in with a full bag and distributes goblins around the battlefield, or maybe comes in on a hound that allows it to jump over the first layer of walls and/or is able to attack any building you specifically target . After jumping the first layer of walls, the hound leaves the battlefield in search of a distant steak.

    Gargoyle - Basically a flying Archer queen, possible "specific building targeting" element added to this unit instead, but anyways is obviously good for defense

    Elephant/Hippo/Boar Raider- A Hog rider riding an elephant, or hippo, or maybe a boar? This is a very beefed up hog rider, and his mount takes seperate damage. When it dies, he can no longer jump walls and takes the damage himself. Possibly too overpowered and need balancing advide

    Matriarch- The matriarch will summon random dark troops, either 5 witches, 1 golem, 10 valkaries, 10 hog riders, or 20 minions (all the level you have them at)

    Valkyrie Slasher- Many ideas needefd for this one, maybe beefed up stats and the ability to destroy adjacent buildings at the same time?

    Priestess - A healer that can heal flying troops, has only slightly increased health and "damage" but makes every other shot miss her through the power of "god"

    Blimp/Zeppelin- This one will not be fed dark elixir but troops instead. Different troops give it different "experience" (higer tier/troop level=more experience) for it to level up.It will have storage space like the clan castle, which increases as you go up in size (maximum of 30) Instead of doing damage, this will fly over walls and drop troops where you signify. If it is shot down however, all the troops inside it die.

    Big Momma-(not sure if an overpowered pekka is necessary, probably a bad idea, still include in discussion please) my idea for this is that it is only available if you are over 2000 trophies, and is weak to both teslas and inferno towers.

    Harbinger- a large dragon that can be fed spells. A black harbinger will shoot regular fire (and will have fire coming out of its mouth animation, teslas do double damage) while a green one will shoot jump spells at walls (green scales with green glowing mouth, double damage from wizard towers) white will freeze buildings (white scales, snow dropping from mouth, double damage from inferno towers) blue ones shoot lightning (lightning is twice as powerful as fire, immune to teslas, quad damage from wizard towers, 1.5x from air defenses) rage dragons are on the ground and shoot rage at your troops to power them up(therefore able to be hit by cannons/mortars, purple scales/energy from mouth),

    Wall Buster-interesting usage, possibly breaks walls in much larger radius, or maybe runs straight through a base until it is killed, destroying every wall in its path (will go to opposite side of the map from where it is placed, obviously lower health than the other heroes).

    The Commander (New Troop Idea)
    The commander is a new hero/troop Idea I have that goes on the principle of "mind over matter" or that strategy beats spamming. He is 40 spots in the army camps (unless he is made a hero, but I think he's better as a troop) substantially reducing the amount of troops you can hold by 40 (thats equal to 10 wizards, a golem plus 10 infantry, or 2 dragons!) but when deployed he stays wherever you deploy him to and time is slowed down, (both your troops and their towers, and the clock) giving you more time to carefully place your troops, and the commander also alows the targeting of certain buildings by clicking on the comander's tile (the little image of the troop at the bottom of the screen that you select to deploy troops) and then zooming in and clicking on a building or wall, and then clicking the troops you want to send at it. Any troop that targets a building behind a wall will go through the regular "destroy the wall first" sequence.

    This is all I have, as well as ideas for only being able to use 2 of these at once, and a better system of collecting dark elixir. The current Archer queen/Barbarian king shrines can be changed to any of these heroes at any time, therefore allowing 2 to be activated at the same time.
    New heros are ruled out by supercell. Go read the sticky

    and dont you think it be to overpowered to deal with 10+ heros?!

    2 is enough, but nevertheless, good effort into the idea!

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  4. #4
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    Quote Originally Posted by Saltin View Post
    New heros are ruled out by supercell. Go read the sticky

    and dont you think it be to overpowered to deal with 10+ heros?!

    2 is enough, but nevertheless, good effort into the idea!

    Sorry didnt get a chance to read that sticky but the last suggustion about the battle commander doesnt count as a hero. And if you actually read the post you would've seen that the heroes are not all in the base at the same time. The altars can be changed to be for any of the heroes so you still only have 2 heroes at the same time.

  5. #5
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    Quote Originally Posted by cdmars View Post
    Sorry didnt get a chance to read that sticky but the last suggustion about the battle commander doesnt count as a hero. And if you actually read the post you would've seen that the heroes are not all in the base at the same time. The altars can be changed to be for any of the heroes so you still only have 2 heroes at the same time.
    that still counts as a hero and Herod have been ruled out

  6. #6
    Millennial Club 001rens001's Avatar
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    a hero for every troop is ruled out, but i kinda like the multiple hero's in 1 altar thing so maybe they could add a goblin hero to complete the tier 1 hero's? i don't know



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  7. #7
    Pro Member Nmills's Avatar
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    New heroes are ruled out

  8. #8
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    Same!

    Quote Originally Posted by cdmars View Post
    My Idea is to change the barb king/ archer queen altars into generic hero altars that can be converted into any combination of the following heroes as you want. So for example you could have a goblin chieftan alongside a barbarian king, or a priestess with a giant general
    Do you guys have ideas for new heroes? Here's what I have:

    Giant Boss/General-A huge tank, takes hits 5-6 times better than barb king but deals less than half the damage. Excellent wall/distraction.

    Archmage- My favorite one, a complete glass cannon with enough firepower to take out any building in the game in one hit, but will be defeated in just a few hits (possibly good in conjunction with the giant boss) Or another Idea I had for him is that he will do more damage than the archer queen, but be less bulky, and you can use him to direct other troops to attack buildings, and tell him where to go as well.

    Goblin Chieftan- Hard one, possibly a bulky goblin that comes in with a full bag and distributes goblins around the battlefield, or maybe comes in on a hound that allows it to jump over the first layer of walls and/or is able to attack any building you specifically target . After jumping the first layer of walls, the hound leaves the battlefield in search of a distant steak.

    Gargoyle - Basically a flying Archer queen, possible "specific building targeting" element added to this unit instead, but anyways is obviously good for defense

    Elephant/Hippo/Boar Raider- A Hog rider riding an elephant, or hippo, or maybe a boar? This is a very beefed up hog rider, and his mount takes seperate damage. When it dies, he can no longer jump walls and takes the damage himself. Possibly too overpowered and need balancing advide

    Matriarch- The matriarch will summon random dark troops, either 5 witches, 1 golem, 10 valkaries, 10 hog riders, or 20 minions (all the level you have them at)

    Valkyrie Slasher- Many ideas needefd for this one, maybe beefed up stats and the ability to destroy adjacent buildings at the same time?

    Priestess - A healer that can heal flying troops, has only slightly increased health and "damage" but makes every other shot miss her through the power of "god"

    Blimp/Zeppelin- This one will not be fed dark elixir but troops instead. Different troops give it different "experience" (higer tier/troop level=more experience) for it to level up.It will have storage space like the clan castle, which increases as you go up in size (maximum of 30) Instead of doing damage, this will fly over walls and drop troops where you signify. If it is shot down however, all the troops inside it die.

    Big Momma-(not sure if an overpowered pekka is necessary, probably a bad idea, still include in discussion please) my idea for this is that it is only available if you are over 2000 trophies, and is weak to both teslas and inferno towers.

    Harbinger- a large dragon that can be fed spells. A black harbinger will shoot regular fire (and will have fire coming out of its mouth animation, teslas do double damage) while a green one will shoot jump spells at walls (green scales with green glowing mouth, double damage from wizard towers) white will freeze buildings (white scales, snow dropping from mouth, double damage from inferno towers) blue ones shoot lightning (lightning is twice as powerful as fire, immune to teslas, quad damage from wizard towers, 1.5x from air defenses) rage dragons are on the ground and shoot rage at your troops to power them up(therefore able to be hit by cannons/mortars, purple scales/energy from mouth),

    Wall Buster-interesting usage, possibly breaks walls in much larger radius, or maybe runs straight through a base until it is killed, destroying every wall in its path (will go to opposite side of the map from where it is placed, obviously lower health than the other heroes).

    The Commander (New Troop Idea)
    The commander is a new hero/troop Idea I have that goes on the principle of "mind over matter" or that strategy beats spamming. He is 40 spots in the army camps (unless he is made a hero, but I think he's better as a troop) substantially reducing the amount of troops you can hold by 40 (thats equal to 10 wizards, a golem plus 10 infantry, or 2 dragons!) but when deployed he stays wherever you deploy him to and time is slowed down, (both your troops and their towers, and the clock) giving you more time to carefully place your troops, and the commander also alows the targeting of certain buildings by clicking on the comander's tile (the little image of the troop at the bottom of the screen that you select to deploy troops) and then zooming in and clicking on a building or wall, and then clicking the troops you want to send at it. Any troop that targets a building behind a wall will go through the regular "destroy the wall first" sequence.

    This is all I have, as well as ideas for only being able to use 2 of these at once, and a better system of collecting dark elixir. The current Archer queen/Barbarian king shrines can be changed to any of these heroes at any time, therefore allowing 2 to be activated at the same time.
    Hey dude, ive done a similar thread b4 u and your ideas are amazing, wanna discuss it together??

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