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  Click here to go to the first staff post in this thread.   Thread: Th12 to Difficult????

  1. #11
    Pro Member Adrian"TheRanger"Malhiers's Avatar
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    According to me I just think that's just how to the game is and we all will be getting 2 stars more than 3 stars because it's just hard for Town Hall 12. It's going to be like that in Town Hall 13 and in future Town Halls and there's nothing we can do about it.

  2. #12
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    13% for attacking bases without being able to scout before choosing army comp sounds pretty darn good to me.
    My attacks are always awesome...just not necessarily in a good way.

    If you disagree with me, you are being toxic. If I disagree with you, I'm just speaking the truth.

  3. #13
    rowman's Avatar
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    Quote Originally Posted by Herries View Post
    ....

    Attacks Made:

    • 1 stars - 22%
    • 2 stars - 65%
    • 3 star - 13%

    Defences:
    • 1 stars - 29%
    • 2 stars - 58%
    • 3 stars - 13%


    Taking the above mentioned into account - "Is Th12 too difficult for the average players", I don't believe that the 3 star ratio should be the highest, but surely not that low.

    .....
    If we compare to competative endovers, with an established perfection threshold, then 10% (1 in 10) is extremely too high, not too low. Imagine if 1-in-10 bowling games ended up with a 300 score, or 1-in-10 baseball games were "perfect games". 1 in 10 holes in golf being holes in one! We would never be able to have champions, all players reaching the perfection threshold, hence tying.

    So pitching a perfect game is extremely rare for professionals. Does that mean the strike zone should be quadrupled in size to allow the "Average Joes" to be able to have perfection often in sandlot games? Of course not! Make it easy for the Average Joes to score ☆☆☆, then the pros are ☆☆☆ 80%, 90%, or 100% of the time!

    Should Clash be ....

    1) Easy, and expected perfection. All players are winners, all get a trophy! (So much for Esports then!) Or ...
    2) Competative, perfection is rare, even at the top. At the "pro" level, perfection is not typical, hence you have a means to distinguish a winner, rather than perpetual ties. (Welcome to Esports!)
    Last edited by rowman; 4 Weeks Ago at 11:00 AM.

  4. #14
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    Royal bat makes me feel like a pro
    It's fun
    The most important thing when considering about gaming experience... FUN
    Take it easy

  5. #15
    Quote Originally Posted by 0x0000000167 View Post
    What did you go into TH12 as, were you a fully maxed (including heroes, troops, spells) TH11?
    Yeah, I was fully maxed before moving up. According to the stats that I've compiled shows that's it not only me/us, but all the attacks against us also have a very low 3-star %.

  6. #16
    I agree with all the replies, thanks guys. We are setting in-clan goals to keep everybody positive and motivated. We made piece that we will not be as good as other players. I will do another post after next months CWL and requesting others to do the same and share their statistics for a better measuring tool.

  7. #17
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    Simple view (cuz I’m a simple guy ) Maxed TH12 Legend league players are MEANT to be the best players in the game. They have the best bases (ie fully developed defences), the strongest troops, and (for the most part) a lot of experience.

    since this is meant to be ‘top level play’ should it be easy? Or more of a challenge? I know what I feel.

    P.S ‘perfect’ golf doesn’t exist. “Golf is not a game of perfect” it’s virtually impossible to get 10 holes in 1 unless you are playing a par 3 (short) course. Great golf is playing to level par, I.e. getting 3 on a par 3, 4 on a par 4, 5 on a par 5. Pro players do this and better every day.

  8. #18
    rowman's Avatar
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    Quote Originally Posted by Herries View Post
    I agree with all the replies, thanks guys. We are setting in-clan goals to keep everybody positive and motivated. We made piece that we will not be as good as other players. I will do another post after next months CWL and requesting others to do the same and share their statistics for a better measuring tool.
    Kuddos to you! A clan that sets goals and has "friendly competions" is a sign of a healthy and vibrant clan! I love statistics and data, so yes, please do post in the future. Admitedly, also playing in Legends, my own perfection rate is not near 13%, probably 5% at best. I myself play solely for fun, will never be a competative player (which is fine by me). But I do like data indicating the state of the game. Looking forward to your future data points!

  9. #19
    Millennial Club TerMinus Prime's Avatar
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    If I plan & execute my attack I get 3 star
    If I do small error (like late deployment/wrong placement of spell/Not using warden ability at the right time etc) I get high percentage 2 star
    If my attack was really bad , say cc destroyed my kill squad/was not able to kill enemy cc troop, really bad deployment of troops and spell,troops getting annihilated by trap placement etc , I end up with low percentage 2 star or even 1 star
    I am an average player , not an expert but sometimes pull a 3 star (on good days got 3 three stars , bad days no three stars just high percentage 2 stars)
    No ; Th12 is not too difficult for the average player, It all depends on how long you practice and execute the attack.
    occasionally my heroes act up and don't do as I plan ... but same things 3 star specialist face it too

    Quote Originally Posted by Herries View Post
    Hi Clashes,

    Below is information gathered from 3 max th12 players in Legend league for the past 21 days, with 504 attacks made and 480 defences.

    ~snip~

    What is the experience from others?
    Last edited by TerMinus Prime; 4 Weeks Ago at 12:15 PM.

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  10. #20
    Millennial Club KatanaMaster12's Avatar
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    Th12 is difficult
    It's the highest th

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