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  Click here to go to the first staff post in this thread.   Thread: What was the point of adding the guard post to the game?

  1. #1
    Centennial Club lrl's Avatar
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    Exclamation What was the point of adding the guard post to the game?

    I understand it’s to add more variability to defenses as well as attacks.

    However, I feel like that was a fatally bad decision on their part, due to the extremely poor AI in the game.

    This game was already sort of a flip of the coin type game like poker, we as players are extremely frustrated with the bad AI, and I don’t think this issue with the AI will ever be fixed, so why introduce elements to it that make attacks even more random and frustrating?

    Randomness is not fun in a strategy game, it’s fun in a game like Pubg Mobile. Imagine if we were playing chess and all a sudden one of the pieces fell off the board because of bad AI, but on top of that the board is made of ice, why make an unsolvable problem even worse?

    For reference, I finished top 37 global in July as #1 player in the US, 6204 personal best, guard posts + bad AI completely ruin our attacks, and make the game lose it’s sense of progress, and feel like playing slots at the casino.

    What are your guy’s opinion on this?
    Last edited by lrl; 4 Weeks Ago at 05:59 AM.

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    Where are the details; what's the particular problem?

    All I see is you complaining about the AI, there's nothing specific re Guard Post.

  3. #3
    Centennial Club lrl's Avatar
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    I would re-read my post if I was you.

    tl;dr guard post makes the ai 10 times worse.

    The Ai is already terribly bad at following directions, but now that they get lured in random directions by the guard post it’s even worse.

    because it’s no longer sort of random, now it can become completely random what direction your units start following.
    Last edited by lrl; 4 Weeks Ago at 11:03 AM.

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    Centennial Club marrvin's Avatar
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    Quote Originally Posted by lrl View Post
    I understand it’s to add more variability to defences as well as attacks.


    The point in adding guard post to the game was to have a defence that
    a) can deal damage all over your base (as it will be lured)
    b) can acts greatly as a troops distraction that can mess an attack plan if not dealt with correctly
    c) deal "save" damage to troops that are unable to reach archers behind walls

    It is MEANT to have a great impact on troop targeting and pathing - like the CC troops in main village.

    Quote Originally Posted by lrl View Post
    The Ai is already terribly bad at following directions,
    Well, because actually troops have no „AI“ despite this term is used very often.
    Troop targeting follows a very limited set of rules.
    (mainly the „Rule of 3“ - see https://forum.supercell.com/showthre...p-AI-explained )

    Keep this in mind when deploying your troops and you will learn and predict what building they will attack.

    Learn to lure the Guard Post troops to have a more predictable outcome of your attack if this is important for your troop combo (looking at Hog Gliders / MinionDrop attacks).

    A strong base, some practice and will eventually make you surpass 4200 trophies and will ease your „AI frustation“ when doing attacks.

    — marrvin
    Last edited by marrvin; 4 Weeks Ago at 04:50 PM.
    Disclaimer: I do not work for SuperCell. I am not related to SuperCell in any way. I do not state any facts. All statement published by me are my opinions based on observations or just my guesses.

  5. #5
    Forum Elder JohnnyPC's Avatar
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    Personally I like it when my well-placed guard post thwarts an attack on me, while I'm able to take out my opponent's guard post with my mad skillz and 100% them for VICTOOOOORRRRRRRRRRRYYYYYYYY!!!!!!!!

    Hey, that rhymes. Nice.

  6. #6
    Centennial Club lrl's Avatar
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    Quote Originally Posted by marrvin View Post

    The point in adding guard post to the game was to have a defence that
    a) can deal damage all over your base (as it will be lured)
    b) can acts greatly as a troops distraction that can mess an attack plan if not dealt with correctly
    c) deal "save" damage to troops that are unable to reach archers behind walls

    It is MEANT to have a great impact on troop targeting and pathing - like the CC troops in main village.



    Well, because actually troops have no „AI“ despite this term is used very often.
    Troop targeting follows a very limited set of rules.
    (mainly the „Rule of 3“ - see https://forum.supercell.com/showthre...p-AI-explained )

    Keep this in mind when deploying your troops and you will learn and predict what building they will attack.

    Learn to lure the Guard Post troops to have a more predictable outcome of your attack if this is important for your troop combo (looking at Hog Gliders / MinionDrop attacks).

    A strong base, some practice and will eventually make you surpass 4200 trophies and will ease your „AI frustation“ when doing attacks.

    — marrvin
    I’d say you could spam air troops and get to 5000 trophies, of course at 4200 there is no frustration, because there is no strategy needed beyond spamming.

    ‘’I’m talking about at the top 200 global level, 6000+ guard post ruins well thought out strategies. There is no way to get around it.

  7. #7
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    Quote Originally Posted by lrl View Post
    I would re-read my post if I was you.

    tl;dr guard post makes the ai 10 times worse.

    The Ai is already terribly bad at following directions, but now that they get lured in random directions by the guard post it’s even worse.

    because it’s no longer sort of random, now it can become completely random what direction your units start following.
    That's the reason why the Guard Post is even in the game. The Guard Post troops are there to distract your attack. It's not random direction though, Guard Post troops move in circle and so it lures troops into weird positions, it may seems random but it is still not random. As compare to Main Village CC where troops only move in one direction, Guard Post troops are hard to deal with for sure.


    Quote Originally Posted by lrl View Post
    I’d say you could spam air troops and get to 5000 trophies, of course at 4200 there is no frustration, because there is no strategy needed beyond spamming.

    ‘’I’m talking about at the top 200 global level, 6000+ guard post ruins well thought out strategies. There is no way to get around it.
    Then it is not a well thought out strategy if it could be ruined by Guard Post troops. You didn't consider those troops in your planning. Base design matter in this game (and that includes position of Guard Post). Move on.

  8. #8
    Centennial Club lrl's Avatar
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    It’s pretty ironic you’re telling me I don’t know how to think of my strategies when I doubt you’ve even broken past 5500 trophies.

    I think you’re not understanding that guard post is absolutely impossible to deal with, you can’t lure guard post troops out if the guard post is placed right. This issue will only get worse as bases get larger.

    It removes a lot of inherent advantages of certain compositions and ruins them, this sounds like a good idea but it’s an awful idea it’s akin to every time you move a chess piece, you flip a coin and if you hit heads or tails you either lose the piece or keep it, it’s just nonsense and shouldn’t be added in a strategy game. Because it makes your strategy POINTLESS, not always, but too often to be ignored.

    This is not a casino game, it’s a strategy game but it feels like a casino game where you have to deal with pointless randomness. It feels like playing slots/dice.

    You answered it yourself it makes things more random, but that’s not a good thing at all because the AI is already random and awful in and of itself. The AI is a major issue that everybody in the community is aware of and I’m sure the developers are also aware of.

    The point of this thread was, if they can’t solve the inherent pathing of the AI why make it even harder on the AI? A little randomness is fun, this game due to the AI + pointless guard post is now just a coin flip madness, especially with larger bases, it becomes more and more of an issue.

    Nobody likes randomness in strategy games, people like it to a certain extent but not where it’s completely uncontrolled 100% of the time. Here’s the reality, you absolutely cannot control where your BM/units chooses to be lured into by guard post troops. This game vitally depends on troop position and movement, if your troop position and movement is random then what’s the point of even playing the game at a high level?
    Last edited by lrl; 3 Weeks Ago at 07:52 AM.

  9. #9
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    Quote Originally Posted by lrl View Post
    The point of this thread was, if they can’t solve the inherent pathing of the AI why make it even harder on the AI? A little randomness is fun, this game due to the AI + pointless guard post is now just a coin flip madness, especially with larger bases, it becomes more and more of an issue.

    Nobody likes randomness in strategy games, people like it to a certain extent but not where it’s completely uncontrolled 100% of the time. Here’s the reality, you absolutely cannot control where your BM/units chooses to be lured into by guard post troops. This game vitally depends on troop position and movement, if your troop position and movement is random then what’s the point of even playing the game at a high level?
    It's funny how your view on Builder Base changed completely in just few months.

    https://forum.supercell.com/showthre...7#post12221597
    https://forum.supercell.com/showthre...9#post12243999

    First, you mentioned that you lost in a versus battle was because your attack fell short and didn't do a good job yourself, the result of the battle in which was depending on individual skill and little to do with everything else.

    Secondly, you mentioned skill again as the deciding factor in versus battle and the reason why you like builder base more than the Main Village.

    The Guard Post had been in the game since the beginning of Builder Base, few months ago it doesn't seems to be a problem for you, but it is a big problem for you now. Looking at your post in the past, I think I understand why you experience complete turnaround feelings against GP now, see your explanation below:

    Quote Originally Posted by lrl View Post
    Actually I know exactly why you don’t like builder all and it’s probably because you’re either too busy to play both so you feel like you have an obligation now and you feel stressed or you took a shot at playing builder hall and you didn’t find the success that you wanted so now you hate it - which is understandable, I never like doing things I wasn’t successful at and your next reaction is to come on the forums and complain about it to justify your hate for builder hall and maybe make the real reason go away.
    Last edited by Mercfovia87; 3 Weeks Ago at 08:47 AM.

  10. #10
    Senior Member DrinCoC's Avatar
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    You seem to constantly mention of being top 100 player. I'm curious to see your profile, what's your player tag?
    Drin | Reddit Zulu

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