
Originally Posted by
TheBelgium
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If buildings are counted you have an actual better system. For example: In the current system, builderbase with level 7 against builderbase level 8, both parties destroy 25 buildings and the player with base 8 wins because of a higher percentage. That is easy to explain, less buildings to destroy. 25 out of 44 gives a higher percetage then 25 out of 48. Besides builderbase 7 has one armycamp less and less troops to get the same result.
In the same system when both parties have 100%, the player with builderbase 7 destroyed more buildings. Change the rules in destroyed buildings and you get a winner. If there is tie, the tie will be set by destroyed buildings. No one can complain about it. There is an equal score. (There are clangames with challenges for destroyed buildings)
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