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  Click here to go to the first staff post in this thread.   Thread: Tie Breaker for Builder Base Battle

  1. #101
    Pro Member LapDawg's Avatar
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    Quote Originally Posted by Starfishlol View Post
    So I recently started playing Boom Beach and I am currently HQ 11 there which means I can access warships which is a PvP mode just like BB. The tiebreaker system is implemented there. Whenever there is a tie the time left is a determining factor as to who will win.

    Let me tell u guys that as someone who used to support tiebreakers , I have realized that it would be the last thing I would want in BB.

    Warships in BB is almost non enjoyable and I am unable to play calmly or strategically because I am always in a rush to finish my attack fast or else loose to the timer. Most of the time I am just spamming attacks mindlessly to quickly destroy the engine rooms using barrage , critters and artillery. This is really not fun. People will then start complaining that BB is all about spamming and no skills.


    BB already has a bad rep among clashers and adding tie breakers will make things worse imo.
    Agreed (never mind restarting with a clean slate each Season), if a tie breaker was implemented in BB; then I foresee some of the hardcore BB Clashers stop playing this part of the game.

    Rushing in an attack is never a good idea as one that is meticulously done correctly can net greater results.

  2.   Click here to go to the next staff post in this thread.   #102
    Quote Originally Posted by SilverDream View Post
    How about getting half trophies for both sides when tied and normal recourses for both sides

    Like if you would get 30 trophies when you win you gonna get 15 and your opponent also takes 15 but resources will be normal not half and both sides takes

    Because both sides tried his best and they must be rewarded like this
    You can't give half trophies for each side because the trophies won by one are lost by the other. So you each gain 15 trophies, but also lose 15.

    And if resources were given, it would very quickly be seriously abused.
    Quote Originally Posted by Grill View Post
    But when something like an update is to be expected all stupid breaks loose and it just becomes an idiot storm of catastrophic proportion.
    Quote Originally Posted by Lady Maverick View Post
    Any more balance to th10 will make th10 broken...
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  3. #103

    Builder Base

    I think y'all should add a tie breaker to bb I'm pretty sure tons of ppl are tired of 100% draws...I think you should make it to were the person with the best time take the win.🤞

  4. #104
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    Please see this ongoing discussion: [Link to this thread removed after original post was merged into this thread, the one originally linked-to to prevent loopback.]
    Last edited by rowman; December 15th, 2019 at 06:48 PM.

  5. #105
    Quote Originally Posted by Berlinder View Post
    Both tie victims win! Problem solved.
    The best proposal in this thread! What's wrong with that idea?

  6. #106
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    Quote Originally Posted by DesasterMaster View Post
    The best proposal in this thread! What's wrong with that idea?
    Win trading could very well happen easily.
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  7. #107
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    Quote Originally Posted by DesasterMaster View Post
    The best proposal in this thread! What's wrong with that idea?
    None of the two sides won .. THAT's what's wrong.

    Why is it so hard to accept a tie?

    Seriously .. read through the thread; no matter how you "solve" the supposed problem, you end up with a situation where the current way is the best way.


    You really can't "solve" the "tie problem" in any way, that doesn't gut certain troop combinations, that is the strongest indication, that the best way to "solve" the "tie problem" is to leave it as it is.

    Both sides are put in a forced timeout, thus reducing the probability that they will face each other again.

    /Affront
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  8.   This is the last staff post in this thread.   #108
    Quote Originally Posted by DesasterMaster View Post
    The best proposal in this thread! What's wrong with that idea?
    Two things.

    First, nobody won, so how is it "good" to pretend they both did?

    Second, it would lead to people just going for 100% ties - i.e. a form of win trading.
    Quote Originally Posted by Grill View Post
    But when something like an update is to be expected all stupid breaks loose and it just becomes an idiot storm of catastrophic proportion.
    Quote Originally Posted by Lady Maverick View Post
    Any more balance to th10 will make th10 broken...
    My stats (main account)

  9. #109
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    Quote Originally Posted by PaulLegaspi7 View Post
    Instead of having an annoying draw. There should always be a winner.
    Tie Breaker can be due to:
    1. Shorter duration wins
    2. Lower TH level wins
    3. More Walls destroyed wins

    Also, I hope that percent of the progress of the enemy attacking your base is reflected in the screen while you are attacking. The enemy base. This is so you can end the attack when you are already sure of winning resulting to lesser time spent.
    Read all the threads of last 15 days.Everyone ques is same and answer is same as before.It cann't happen

  10. #110
    I think this topic will never have an agreement. I noticed a few things myself.
    First, before the battle takes there is a pop up that says: "the best attack wins." When there is a tie between the same level BB, I agree on the current situation. Though if I get a tie against a higher level base, I am the best attacker, because I destroy more buildings. So the best attacker doesn't win, caused by the tegistration of the game. And from the last 25 games I played, (my level is 8) I encountered 18 players with BB9, 4 of them with 100% ties/draws. It is quite frustrating that the best attacker doesn't get a reward for that.

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