I don't think it should be taken away but it does cost a lot to find a decent raid sometimes. Maybe reduce it.
Yes
No
I don't think it should be taken away but it does cost a lot to find a decent raid sometimes. Maybe reduce it.
Hehe, nice try. But the elixir in your example actually turns into something useful (i.e. troops). So it's fair. Whereas, the match cost is meaningless and is unfair because villages are generated by the servers. We can either reluctantly accept or force to pay to skip.
Now whose logic is flawed?![]()
Last edited by barcher; April 12th, 2014 at 10:46 AM.
Amount of gold need to max a base (minus walls): 640,901,950
Amount of gold need to have all lvl9 walls: 1,020,530,000
Amount of elixir needed to max EVERYTHING: 316,226,350
Using elixir for troops to try and prove OP wrong was a bad idea. Elixir is worth maybe 1/5 of what gold is worth, and most everyone is overflowing with it.
Last edited by farglschmitz; June 2nd, 2014 at 02:10 PM.
Main IGN: abreelly LVL 108
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All ruled out ideas --> List-of-all-ruled-out-ideas <-- All ruled out ideas
Are you LvL70+ and looking for a clan? Check out My First Beer!Originally Posted by A random champ in global
If the matchmaking cost was scrapped, then people would be a lot pickier in their attacks since there is no consequence to continual nexting. This would mean that people would keep nexting until they find abandoned bases for easy collector loot.
That means less chances to find collector raids for you and me, and more time wasted spent nexting.
So that's why this is a bad idea:
1) you will come across less abandoned bases for easy quick loot
2) you will spend more agonizing time pressing the next button instead of raiding
The matchmaking costs are FAIR. Leave them alone.
kimchi, of whozonbeer | TH11 | Lvl147
Its pretty much only players that feel the need to sit at gold league that want it scrapped! Easy pickings is what they are looking for
Probably a higher level, a higher Townhall, better walls and better heros.
I have not gone through this whole thread yet but all I have to say is I probably click next on average 60 - 80 times based on typically spending 30,000 - 40,000 gold to search at a TH 8. I have spent around 100k at times searching.
I don't think I am being picky. At TH8 I am in Gold II, which seems reasonable. At least 85% of the villages I see have probably 50,000 each in gold and elixir. Skipping those I do not think is being picky considering my army cost me more than that. I am looking for about 150k each (and whatever dark) of loot "I can get" to make the attack reasonably profitable. The "I can get" part starts to fit into the other 15%. I also come across TH 9 and 10s where the loot is in storages spread around a well defended base. I could get some of them but not all of them so I skip many of those that I weigh I can't get enough to make it worthwhile. I don't consider that being picky either. I consider that being smart.
Eventually I find a base that meets my needs. My four builders and lab tend to be going 24x7 so I must be doing something right.
As to eliminating the cost or reducing it - I would not support eliminating it. the cost is part of the strategy to factor in. As for reducing it - maybe a little but it should be higher as the TH gets higher. This is from a TH8 paying 580 each search. Cant say how I will feel at TH9 or 10.
This! But I don't want it to be scrapped - it's part of the game. I think we should be compensated if we find low loot bases consecutively (5 times consecutively, maybe?)