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  Click here to go to the first staff post in this thread.   Thread: Reduce hp of walls across all levels

  1. #1
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    Reduce hp of walls across all levels

    HP of walls made sense till level 9 and 10. Now they are even stronger than the townhall itself. Walls are supposed to act as barriers to slow the movement of troops, now at the current level they just stop the troops for a good ~15 seconds.

    Walls upgrade have not been in proportion with troop upgrades. Max AQ takes way more time to go through max walls at th12 compared to th9 or th10. Same goes for other troops.

    Their HP has blown out of proportion. While balancing the offense and defense of the game, walls need to have some defensive weight.
    Right now walls are upgraded in their own pace. With every level adding another 1500hp.

  2. #2
    Forum Champion Phoenix1027's Avatar
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    You know we have a troop called the Wall Breaker that destroys walls right? Or we have the earthquake spell that can destroy walls as well? Can't rely just on your primary troops to destroy walls. Bring wall breakers or EQ
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  3. #3
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    In addition to Phoenix, there are jump spells of course. That's the beauty of this being a strategy game because taking a jump spell means u have to take one less rage spell for example. But that jump that u take could be the difference between a 1 or 2 star VS a 3star simply because your placement of the jump means your troops enter where u need them to. As opposed to leaving out the jump and then your troops get stuck and killed while they punching thru a wall. It's all strategy and planning your attack. I'm referring to war specifically.

  4. #4
    Millennial Club TerMinus Prime's Avatar
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    We have a siege machine < wall wrecker > too

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  5. #5
    Pro Member Opt1musPr1me's Avatar
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    Stone slammers will also do some major damage to walls when it targets defenses.


  6. #6
    Millennial Club DoritosSk's Avatar
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    I know we have all those tools, but that also means that even nerfing a bit the walls hp would mean nothing as people would still be using the same tools. It would only help with those stranding troops that get stucked in walls (aq mostly). I know that even with 2.000 hp less in walls, I'd still take jumps and/or the wall wrecker/slammer.

  7.   This is the last staff post in this thread.   #7
    SharkyFinn's Avatar
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    Quote Originally Posted by Pain1234 View Post
    Walls upgrade have not been in proportion with troop upgrades. Max AQ takes way more time to go through max walls at th12 compared to th9 or th10. Same goes for other troops.
    Ummm... That's incorrect also. You have it entirely backward. It takes the AQ less time to go through max walls at each subsequent Townhall level.

    Townhall 9
    Maximum wall level: 10
    HP: 5,500
    Maximum archer queen level: 30
    DPS: 327
    Time to destroy a wall segment: 16.8 seconds

    Townhall 10
    Maximum wall level: 11
    HP: 7,000
    Maximum archer queen level: 40
    DPS: 419
    Time to destroy a wall segment: 16.7 seconds

    Townhall 11
    Maximum wall level: 12
    HP: 8,500
    Maximum archer queen level: 50
    DPS: 536
    Time to destroy a wall segment: 15.9 seconds

    Townhall 12
    Maximum wall level: 13
    HP: 10,000
    Maximum archer queen level: 65
    DPS: 726
    Time to destroy a wall segment: 13.8 seconds
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  8. #8
    Super Member Kiddo0305's Avatar
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    Quote Originally Posted by SharkyFinn View Post
    Ummm... That's incorrect also. You have it entirely backward. It takes the AQ less time to go through max walls at each subsequent Townhall level.

    Townhall 9
    Maximum wall level: 10
    HP: 5,500
    Maximum archer queen level: 30
    DPS: 327
    Time to destroy a wall segment: 16.8 seconds

    Townhall 10
    Maximum wall level: 11
    HP: 7,000
    Maximum archer queen level: 40
    DPS: 419
    Time to destroy a wall segment: 16.7 seconds

    Townhall 11
    Maximum wall level: 12
    HP: 8,500
    Maximum archer queen level: 50
    DPS: 536
    Time to destroy a wall segment: 15.9 seconds

    Townhall 12
    Maximum wall level: 13
    HP: 10,000
    Maximum archer queen level: 65
    DPS: 726
    Time to destroy a wall segment: 13.8 seconds
    woahh I never knew it....thanks for the info

    P.S. I don't think we require a wall nerf

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  9. #9
    Forum Elder PapaTroll's Avatar
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    For what it costs to upgrade all those walls, all those levels, one segment at a time, I am not disappointed that they provide a fair amount of protection.
    I truly believe the recruitment tool will improve over time. Please read my posts on this topic not as complaints, but as a polite request for improvement. Often I include a suggestion, or an observation of an existing function that could make the tool function.
    Before we throw the baby out with the bath, I would like to remind you that recruiting in global was no picnic either. Mostly hoppers, very few serious players.

  10. #10
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    Nerf walls? Ha...I’m still waiting for walls with those extra powers they alluded to long ago. That original reason they gave for allowing highest level walls only be done in blocks, rationing them out in 25-50 parcels.

    TH12...level 242...65/65/40...gg 2 bil...ee 2 bil...hh 35 mil...atb 6032

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