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  Click here to go to the first staff post in this thread.   Thread: Builder Base battle tiebreakers

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  1. #1
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    Builder Base battle tiebreakers

    Anybody else tired of getting 100% destruction draws in Builder base battles?
    How about a time based tiebreaker?
    Whoever completes their attack in the least amount of time should be declared the winner.

  2. #2
    Forum Elder JohnnyPC's Avatar
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    This idea is suggested a lot and gets shot down every time. Please search the forums for those other threads if you're curious why.

  3. #3
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    Quote Originally Posted by JohnnyPC View Post
    This idea is suggested a lot and gets shot down every time. Please search the forums for those other threads if you're curious why.
    Gets mud thrown at it, not shot down. Never once has there been a good reason why not.

  4. #4
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    Quote Originally Posted by George1971 View Post
    Gets mud thrown at it, not shot down. Never once has there been a good reason why not.
    You may dislike the answers and view them as mud slinging, others view them as valid responses. For all the complaints about spam attacks that require no skill, you would think the LAST thing people want is a timed finish. As Rowman pointed out, this is not a race. Speed isn't always good, as proof, if you are married, ask your wife.

  5. #5
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    Quote Originally Posted by Tosti111 View Post
    You may dislike the answers and view them as mud slinging, others view them as valid responses. For all the complaints about spam attacks that require no skill, you would think the LAST thing people want is a timed finish. As Rowman pointed out, this is not a race. Speed isn't always good, as proof, if you are married, ask your wife.
    Valid responses but not “shot down”.

    Diasgree that the game is not, in very large part, a race against time.

    Speed is always less important that achieving perfection. Perfection sooner is better than perfection later.

  6. #6
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    Quote Originally Posted by George1971 View Post
    Valid responses but not “shot down”.

    Diasgree that the game is not, in very large part, a race against time.

    Speed is always less important that achieving perfection. Perfection sooner is better than perfection later.
    The only component that is a race against time is the race against the clock. It is not a race against your opponent. As someone else noted, I would prefer it be based on remaining troops (if you buy into the idea that a tie is not a valid result).

  7. #7
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    Quote Originally Posted by George1971 View Post
    Gets mud thrown at it, not shot down. Never once has there been a good reason why not.
    Totally wrong. There are good reasons and a few of them are sneaky archers, pekkas, baby dragons. Breaking ties with time only encourages fast moving troops and eliminates planned, deliberate attacks. The game would have to be redesigned with this feature in mind.

  8.   Click here to go to the next staff post in this thread.   #8
    Quote Originally Posted by George1971 View Post
    Gets mud thrown at it, not shot down. Never once has there been a good reason why not.
    There are many more good reasons why not than the zero good reasons why.
    Quote Originally Posted by Grill View Post
    But when something like an update is to be expected all stupid breaks loose and it just becomes an idiot storm of catastrophic proportion.
    Quote Originally Posted by Lady Maverick View Post
    Any more balance to th10 will make th10 broken...
    My stats (main account)

  9. #9
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    Quote Originally Posted by Ajax View Post
    There are many more good reasons why not than the zero good reasons why.
    I accept that you do not agree with my reasons, but I insist that mud splatter on them did not shoot them down.

    I previously admitted that the whole thing is probably academic, as post canon cart nerf I had zero 100% ties for months, and the lava launcher made things only harder. However, I now have an update: Over the last week, I experienced two 100% ties. (slow dribble circumferential level 18 Baby Dragons are good for 100%. My BH5-7 accounts score 100%, but the opponent doesn't)

  10. #10
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    Quote Originally Posted by George1971 View Post
    I accept that you do not agree with my reasons, but I insist that mud splatter on them did not shoot them down.

    I previously admitted that the whole thing is probably academic, as post canon cart nerf I had zero 100% ties for months, and the lava launcher made things only harder. However, I now have an update: Over the last week, I experienced two 100% ties. (slow dribble circumferential level 18 Baby Dragons are good for 100%. My BH5-7 accounts score 100%, but the opponent doesn't)
    Here are my own thoughts regarding ....

    For players whom only play the Builder Base causally, not attempting a Leaderboard run, are more likely prone to be looking for a "just get it over with and let me move on to other things" view. For them, the trophies in themselves are not important, it is more of "just get me my 3 wins for the day as quick as possible". So for that group, which is admittedly probably the bulk of the population, including myself, an additional tie breaker would be welcome, even if a coin flip. At least then they have a 50% chance of having that coin flip in their favor, have one more win for the day, and one less battle to do.

    But I also recognize there are competitive players, those making Leaderboard runs, and for them every loss matters, a lot! For them my gut felling is they would prefer a draw as opposed to a chance loss (by unluckily just happening to take 1 second more, or a coin flip, or due to use of less troops, or etc.).

    We see this all the time. There are highly competitive players in multiplayer, competative player in versus battles, competative teams in CWL, competitive clans in traditional wars. Yet we see the noncompetitive request changes that make thier own life easier, ignoring that the structures exists to begin with for the competitive aspect.

    So if the distractors are "throwing mud", then it must also then be accepted that the proponents have failed to show that such a change enhances the competitiveness aspect. Whenever a change is proposed (change in law, change in a game rule, etc.) the burden is on the proponents to show why that change is needed to begin with.
    Last edited by rowman; August 20th, 2019 at 01:15 PM.

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