Was thinking;
> every other league is too frequent, doesn't give people the time to improve towns and defenses between pushes.
> need to make them infrequent enough to remain exciting
> need to publicise in advance so people can complete defenses etc.
> people need to save up for a push
Lessons learnt for me from the last push
> takes a long time to progress when you reach a natural maximum (I.e. Takes a long time to build armies and spells and you need to do this in order to secure victory)
> resources are finite. Despite having an abundance of elixir when farming, I spent the last three days of the push totally skint.
> in relation to the point above, need to remain economical in the early stages of a push
> don't think about building. Towns are much less prone to attack if there is not available loot and it's hard to find the good to use for upgrades during a push.
How do people think about having a push every fourth league? i.e. One push then three farming?



