Page 7 of 26 FirstFirst ... 5678917 ... LastLast
Results 61 to 70 of 251

Thread: Omnium - Discussion and progression

  1. #61
    Junior Member
    Join Date
    Dec 2013
    Posts
    91

    Frequency of trophy push

    Was thinking;

    > every other league is too frequent, doesn't give people the time to improve towns and defenses between pushes.
    > need to make them infrequent enough to remain exciting
    > need to publicise in advance so people can complete defenses etc.
    > people need to save up for a push

    Lessons learnt for me from the last push
    > takes a long time to progress when you reach a natural maximum (I.e. Takes a long time to build armies and spells and you need to do this in order to secure victory)
    > resources are finite. Despite having an abundance of elixir when farming, I spent the last three days of the push totally skint.
    > in relation to the point above, need to remain economical in the early stages of a push
    > don't think about building. Towns are much less prone to attack if there is not available loot and it's hard to find the good to use for upgrades during a push.

    How do people think about having a push every fourth league? i.e. One push then three farming?
    Previously a member of:
    Gekos
    Omnium

  2. #62
    Trainee Evad's Avatar
    Join Date
    Dec 2013
    Posts
    24
    Some great ideas being suggested. I personally think a push at the end of every quarter for now. Like Geko said it becomes very expensive and having it bit more of a breather gives people longer to upgrade stuff.

    Troop donations i still think need to be looked at, certain members have now gone through 2 seasons and no donations but receiving troops. Not sure how we manage this but think if people do this consistently they should be asked to leave.

    A few people have mentioned recently about people requesting troops that they can't actually provide themselves what's peoples thoughts on this as a rule.

  3. #63
    Fresh Spawn Hedge's Avatar
    Join Date
    Dec 2013
    Posts
    3

    Votes

    How do we vote?

  4. #64
    Junior Member
    Join Date
    Dec 2013
    Posts
    91
    Suggest you just post here and make clear what it is you're voting for.

    Eg voting for a new elder or (if we decide to implement a mechanism) voting for a removal.

    Hope this makes sense

    Geko
    Previously a member of:
    Gekos
    Omnium

  5. #65
    Junior Member
    Join Date
    Dec 2013
    Posts
    91

    Removals?

    As per in game chat;

    do we need a method through which clan members can demonstrate and thus request the need to remove a clan member? I know that in the past, some of our younger members have been offended by some if Alec's discussion and I've been asked to kick various people.

    Whilst we we could leave this down to the decisions of the elders, co-leaders or leader, I wondered if there should be something more structured.

    Thoughts please.
    Previously a member of:
    Gekos
    Omnium

  6. #66
    Trainee Evad's Avatar
    Join Date
    Dec 2013
    Posts
    24
    I think yes votes is some way to manage it however I think leader and co leaders have responsibility to nip some things in the bud. If bad language, taste is shown then a warning should be given or a reminder that it's not tolerated. If people persist I think the leader or co leader should make decision there and then. Can elders still kick people?

    As far as votes,,not sure exactly how this would work!

  7. #67
    Junior Member
    Join Date
    Dec 2013
    Posts
    91
    Thanks Evad,

    Yes - agree with your comments here. Leader and co-leaders should feel they can kick whoever, whenever (clearly need a good reason). As for Elder; they can kick ordinary clan-mates, but not Elders or co-leaders.

    Let's leave it at that - i.e. no need to set something formal. This forum is always here for people to come and have a moan to us anyway.

    Geko
    Previously a member of:
    Gekos
    Omnium

  8. #68
    Trainee Evad's Avatar
    Join Date
    Dec 2013
    Posts
    24

    Smile Revisit clan rules (troop donation)

    Hi clan

    I'm opening it up so we can discuss troop donations within the clan, certain clan members have had zero troop donations for more than 1, 2 and even three leagues in succession. Whilst we are still growing and finding our feet I think we need to visit this and discuss a plan moving forward.

    Who wants to start......?
    Last edited by Evad; February 20th, 2014 at 07:56 PM.

  9. #69
    Junior Member
    Join Date
    Dec 2013
    Posts
    91
    ! long post warning !

    I'll start
    Good to see that others are thinking about rules - constantly refreshing them is the way to prevent them getting stagnant and keep the relevant to our clan.

    I think you're right too Evad. Whilst it was OK in the very early days to carry people, I think the clan has progressed a lot since then and now might be the right time to start setting more defined boundaries. Furthemore, like inactive members who neither donate, receive or raid, it doesn't look particularly good to prospective players who are looking for a new clan.

    So; to have a stab at a rule:
    Let's look at an example.
    We have a a minimum requirement of 200 troops donations per league for non-new members. That's 100 per week on average (but doesn't necessarily mean 100 in every week).

    If we applied this rule at the end of the last league (admittedly giving no one any warning), we would have lost 22 players. They were:
    Place. Name (donations,receipts)
    P6. Buhok (44, 265)
    P14. Ivorbiggun (0,0)
    P17. Garrett (69,50)
    P18. King J (0,25)
    P21. Armkung (0,104)
    P22. Kady946 (0,390)
    P23. Typhoon (63,30)
    P26. Omrisela (125,426)
    P27. Patton43 (0,0)
    P28. Zach (22,0)
    P29. Moussa (0,394)
    P30. Wawane (127,190)
    P34. Kind eddi (0,0)
    P35. faraz (5,135)
    P36. Paul Nur (0,295)
    and everyone placed below P38 excep Mahti (273,757).

    On the same basis; if we lowered the requirement by half (100 donations in a league) then we would have lost 20 players. So to me, it's not really about the number of required donations - any rule would sort out those that don't really donate.

    Pragmatically, I think a rule would require the commitment of the leadership team (Elders, Co-leaders and leader) to promote active recruitment at all opportunities*. A rule like this would hit the clan hard to start with (albeit would create less churn in members going forward) but would require a bit effort to keep the membership above the 40 mark.

    So we should also consider lowering the required trophy count for new members (something which greatly assists the recruitment process) - and to do that, we need to review the existing rule on that front (who said running a clan was easy....right !).


    *shout out to BasedGod and TuBBa who, outside the leadship team, have been actively recruiting on Global Chat. Perhaps we need a new rule to get Elder status for those who are promoting Omnium and recruiting (but that's a discussion for another day I think!)
    Previously a member of:
    Gekos
    Omnium

  10. #70
    Trainee Basedgod9's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Hey Geko I completely agree with everything you said in the last post especially making it a goal to keep the membership above 40. As inactive as some of those members are and there lack of donations, losing 22 members would be devastating. Thanks for the shout btw.

    - BasedGod

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •