Thinking about the name berserk u imagine an angry man....so the ability could be that he has a lot of HP and when he loses half of the HP he became furious and his damage became 2 or 3 time higher. ..
Thinking about the name berserk u imagine an angry man....so the ability could be that he has a lot of HP and when he loses half of the HP he became furious and his damage became 2 or 3 time higher. ..
Yeah i really like that idea I'll think about it and then I'll re-do the troop design and see what people think. Thanks for all 'y'all suggestions!
Beserker:
Level1:
DPS: 70-Total increase:10, increases 1 every 2 secs.
HP: 700
Training cost: 120 DE.
Favourite target: Recourses (Damage X 3)
Damage type: Single target.
Targets: Ground.
Training time: 15-20 mins.(not sure about this)
Housing space: 8
Movement speed: 16
Description: These tough,angry troops came down from the north hungry for loot! Once the Besrker has been hit by a defence you will see his fury unleashed! His damage and speed increases while he is going beserk . Wielding a single headed axe and fuelled with dark elixer, these warriors will stop at nothing to get at your opponents loot!
If you still want changes let me know! And also let me know if the troop seems to OP. Thank you for all 'y'all help!
Last edited by J1M808; December 28th, 2013 at 06:44 PM.
what if?
his health was directly proportional to his berzerk level
like, if he had 50% health he would do 50% more damage and if he had 75% he would do 75% more damage
if you add on his X3 multiplier for resources, then boom!
practical special ability![]()
maybe he could dual-wield the axes?
(image from google)
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Last edited by 187; December 28th, 2013 at 06:10 PM.
take the berserker's health, and turn it into a percentage. at 100% health the berzerker would not be "berserk". now, say he got shot and was at 75% health, he would start going berzerk and he would do 25% EXTRA (125% total) damage & he would get a 25% (125% total) speed increase.
at 25% health (1/4 health remaining) he would get a 75% damage and speed increase (175% total)
he always does at least 100% damage
the "berserk" ability would INCREASE as his health DECREASEs, proportionally.
just a suggestion![]()
Beserker:
DPS: 70 (total increase 10, increases every 2 seconds by 1).
HP:700
Training Cost: 125 DE.
Favourite target: Resources (damage x2).
Damage type: single target.
Targets:Ground.
Training time: 5-8 mins.
Housing space: 8.
Movement speed: 16.
Description: These Brutish, angry troops have come down from the north hungry for loot! Once hit by a defence, the Beserker starts a damage increase in his anger! Wielding a single headed axe and fuelled with Dark Elixer, these warriors will stop at nothing to take out your opponents loot!!!!
Please continue to reply and send feedback!
Thanks.