Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Fix BM Pathing

  1. #1
    Centennial Club
    Join Date
    Jun 2016
    Posts
    181

    Fix BM Pathing

    Why can't we get BM pathing to be more sensible? He will see a building across a wall and choose to run by 10 buildings to get to that one building. Instead of doing a straight line shortest path why not include walls in the path calculation?

  2. #2
    Senior Member
    Join Date
    Dec 2014
    Location
    Over there ---->
    Posts
    273
    Quote Originally Posted by Luitjens View Post
    Why can't we get BM pathing to be more sensible? He will see a building across a wall and choose to run by 10 buildings to get to that one building. Instead of doing a straight line shortest path why not include walls in the path calculation?
    Wait, you want to nerf my strategy that's dependent on the BM walking past a crusher, then sticking his butt under it while he hammers at a storage?

  3. #3
    Centennial Club
    Join Date
    Jun 2016
    Posts
    181
    Quote Originally Posted by Rizzob View Post
    Wait, you want to nerf my strategy that's dependent on the BM walking past a crusher, then sticking his butt under it while he hammers at a storage?
    It's a lot worse then just that. I've seen a number of times lately where he will walk for 10 seconds through buildings to get to a specific building. It's such horrible AI.

  4. #4
    Forum Elder
    Join Date
    Jul 2017
    Posts
    2,747
    Its really bad, i don't think there's much anyone can disagree on that.

  5. #5
    Senior Member
    Join Date
    Dec 2014
    Location
    Over there ---->
    Posts
    273
    Quote Originally Posted by Luitjens View Post
    It's a lot worse then just that. I've seen a number of times lately where he will walk for 10 seconds through buildings to get to a specific building. It's such horrible AI.
    Oh, absolutely. That was just reflective of a few attacks I had where he did that. I've been using him more for extra percentage now, I set h up next to a row of trash buildings on the outside to take out. He does two, then decides to hammer on a wall until he gets killed.

  6. #6
    Forum Elder ElectroWiz's Avatar
    Join Date
    Dec 2016
    Location
    Riding the Electro Dragon
    Posts
    2,524
    It’s just the way that bases are built deliberately to exploit the vulnerability in his AI. If they fix it, no doubt new bases will pop up which will make him wander into the crushers again!

  7. #7
    Senior Member
    Join Date
    Jun 2019
    Posts
    223
    once he is fixated on a taget nothing will stop him. most annoying part of it for me is when he walks around 10 nonexistent walls because he set himself on a path. in the meantime bombers took out all those walls. i think it should recalculate closest building every 2 seconds or so

  8. #8
    Centennial Club
    Join Date
    Jun 2016
    Posts
    181
    Another fun one is when you have two adjacent camps that are side by side. BM comes from the side and kills one. Then turns and hits on a max wall instead of getting the building 2 tiles away.

  9. #9
    Senior Member zeldagod14's Avatar
    Join Date
    Feb 2019
    Location
    Hyrule kingdom
    Posts
    472
    He’s dumb. Don’t mind him. He has saved me many times in attacks tho. To all those people who hated the BM before the GC nerf, SUX IT!!

  10. #10
    Senior Member
    Join Date
    Apr 2017
    Location
    Indonesia
    Posts
    257
    It's either make you feeling angry, or feeling grateful because of his bad path made your opponent attack failed 😐

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •