Hey,
I’m so glad SC heard community, adding “prestige” points, and synced BM recovery with troop training for BB. Biggest remaining flaw now (imo) is BM A.I.
We all know BM will sometimes skip closest target and walk through crusher just to attack a building in the other side of the walls. And many layouts rely on this flaw to defend against BM. Fixing this may be tricky, but I’m sure it’s a good challenge for any SC developer, since it’s very easy to reproduce.
Thoughts?



