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  Click here to go to the first staff post in this thread.   Thread: The JUNE 2019 UPDATE is HERE!

  1. #631
    Forum Legend Piper139's Avatar
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    Quote Originally Posted by WarWinner2015 View Post
    Hello

    So I am a legend and run a clan good idea which just shows how possible it is just to let legends just attacks legends without restrictions. Good Idea got rid of some clouds etc a step in the right direction BUT:-


    8 attacks and your done how boring device power down unless you wish to practice your stuffed practice options really good idea and the part to act out the actual attack. But I mean Limiting people /legend to 8 attacks per day surely revenue wise just shot yourselves in the foot.

    Clan Games how can a Leader set an example and do a lot of clan games if your limited to 8 attacks? I mean if you do not want to do constantly use builder base? Leader /Legends just cannot participate in Clan Games properly getting there but limiting to 8 attack per day really don't think Super have thought this through properly .

    Regards WarWinner2015
    For every post that 8 is not enough, there are others that it is too much. It is a balance. As has been pointed out by several, there are other ways to get clan games points. There are other ways to be active. There will be an adjustment period. Getting used to pacing yourself. You don't have to boost (not saying you did but from other posts I've seen) and get all 8 in at the start of your day. Do an attack. Do some friendlies. Share replays. In multiple posts, they have said they will monitor attack data. They can adjust. You can still set an example as leader and get your 4k. It just may not be as fast.
    Last edited by Piper139; June 22nd, 2019 at 12:32 PM.
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  2. #632
    Forum Elder PapaTroll's Avatar
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    The greatest effect the lab potion has had is to make me reevaluate the fighting hammer and spell hammer.

    Lab potion can never affect more than one upgrade at a time.

    Lab potion costs 20 medals. Six lab potions equals one hammer.

    Six lab potions allows you to do sixty hours work in six hours, saving 54 hours or a little more than two days. The same 120 medals buys a complete upgrade, including resources. Saving 10 to 14 days instead of just 2.

    Lab is THE bottleneck in the path to max. We still have the same one lab we had when TH8 was the capstone of max. But every new troop and every new level still has to pass through the same one lab. The lab spell is an inadequate solution to the problem.

    Now if the lab could work on two upgrades at the same time, that would be real progress. Maybe one elixir and one DE upgrade, or one troop and one spell.

    If it could affect TWO upgrade the lab potion would be more useful. Not yet perfect, but better.
    Meanwhile, in the builder base, a tired Battle Machine operator limps home. He is bruised by giant cannon balls. His spine is compressed by crushers. His hair and beard is singed by roasters. He pours three fingers of Old Tennessee, and slumps into a rocking chair. He stares morosely at at an empty rug in front of a cold fireplace. A single tear escapes his left eye.

  3. #633
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    Quote Originally Posted by Baanks View Post
    For me the new format is good but we need to be able to change troops at the start of a game like in builder hall games...
    Why to make a practice mode to learn to play with differents compositions if it is to make us play with only one "standard" composition...

    We need this change !
    Also, being spoon-fed advice how to practise not-that-great attack strategies is not very entertaining...

  4. #634
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    I like the new update, but I am not completly satisfied.

    When you want to reach OTTO at the Builder base, the requirements are too high to do it. I have had already a maxed out base, but I still have to wait min. 2-3 weeks to fulfill all requirement. And then how will OTTO be used ? Home village is also almost maxed, so why would I need a 6th builder there? OTTO will be also useless when the Builder base is maxed out, sorry.

    It could have been more rewarding, if the Master Builder could be used as a 4th hero in the future after he moves to village. Master Builder could develop new siege machines, so any future units should have him as a requirement in the home village. (I was still expecting unmoveable catapults to fire goblins (=Goblin Barrels) or barbarians behind the wall in a nice range. Or give us a stable for horses to be be able to make Knights and Dark Knights etc. Or Master Builder could develop the Gunpowder which could introduce Musketeers etc.)

    It would be nice to move the Night Witch unit to Home Village too as this is a truly original new unit, so we could have some new Dark troop unit there too. But since you have given us the bats spell, I am guessing it will never happen. We really need a few more units to shake up things.

    Maybe you should add a function where people could create challenges with limited buildings and units in both villages, so the gameplay could be moved to this type of levels. The community could be greatly involved this way and I am sure we could have lots of clever logical/strategy puzzle.

  5. #635
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    Quote Originally Posted by WarWinner2015 View Post
    limiting to 8 attack per day really don't think Super have thought this through properly .

    Regards WarWinner2015
    I disagree.

    I think 8 attacks is a good number. Difficult to compete in Legends against guys who can afford to be waiting in the clouds for hours. Also brings it down to skill. If it was 20v20 for example many would find it difficult to get that many in attacks and clash would become even more of a grind.

    Guaranteed Supercell have though this through more than us, plus they have all the raw statistical data to look at.

    Appreciate your point of view and it may not be good for you but I think the majority of Legends players like this, only time will tell.

  6. #636
    Fresh Spawn
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    Quote Originally Posted by JusMe View Post
    Have you installed the latest [optional!] update?
    Yes, I have I even uninstalled the game to see if it was a problem while downloading the new update but it didn't work out at all

  7. #637
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    Hopefully this current Maintenance Break will sort out your problem

    Quote Originally Posted by Mkavila22 View Post
    Yes, I have I even uninstalled the game to see if it was a problem while downloading the new update but it didn't work out at all
    Last edited by PabloB; June 26th, 2019 at 12:20 PM.

  8. #638
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    Has there been any information about what the change to legends match making was with the maintenance today?

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  9. #639
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    Would someone be so kind as to explain to me how the different damages of the Lava Launcher works. I’m guessing the top one, low number is the initial hit and the second is the damage done if you remain in the area of lava that ramps just like an inferno.

    Thanks

  10. #640
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    Clouding in Titan 3! Still looting down to see how low the clouds go.

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