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  Click here to go to the first staff post in this thread.   Thread: The JUNE 2019 UPDATE is HERE!

  1. #151
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    Yessss!!!🔥🔥🔥💋

  2. #152
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    Quote Originally Posted by mattyboo1 View Post
    Ooh a few minutes! Just keep hammering that button
    Never underestimate the length of a "few" minutes.
    th12: 65/65/40 | 61/63/36 | 57/62/31
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    I totally understand, that there are several leauges in each tier. That is so obvious, that it is insulting to act, like I didn't know.
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  3. #153
    Forum Legend Warios's Avatar
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    Quote Originally Posted by mattyboo1 View Post
    Ooh a few minutes! Just keep hammering that button
    You do know that this will put stress on the server and make the update take longer don't you?
    Level: 266 | TH13
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  4. #154
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    Quote Originally Posted by Anoushka[Supercell] View Post
    EDIT!

    The following AI changes will also go live after the maintenance - sorry for the very late notice, took us a bit longer to test/confirm these:

    • You might remember that in April we announced some changes to the Archer Queen's AI. And then a few days (weeks??) later we had to temporarily revert it due to some bugs we found. Well, those bugs in the new Archer Queen AI have been addressed and it has been re-enabled.
    • Ground Grand Warden AI fix: Grand Warden avoided jumping into closed compartments when attacking for no good reason.
    • Cloned Bats now have similar reduced damage against storages and Town Hall as spawned Bats.
    • Grand Warden <-> Siege Machine bug fix: deploying Siege Machine now makes Grand Warden "run home" to defend

    NIce nice. Thanks for the update .. Clash on

  5. #155
    Furry Bunny wotanwaton's Avatar
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    Quote Originally Posted by Anoushka[Supercell] View Post
    EDIT!

    The following AI changes will also go live after the maintenance - sorry for the very late notice, took us a bit longer to test/confirm these:

    • You might remember that in April we announced some changes to the Archer Queen's AI. And then a few days (weeks??) later we had to temporarily revert it due to some bugs. Well, those bugs in the new Archer Queen AI have been addressed and it has been re-enabled.
    • Ground Grand Warden AI fix: Grand Warden avoided jumping into closed compartments when attacking for no good reason.
    • Cloned Bats now have similar reduced damage against storages and Town Hall as spawned Bats.
    • Grand Warden <-> Siege Machine bug fix: deploying Siege Machine now makes Grand Warden "run home" to defend
    thank you anoushka. dong slap darian too hard that he forgot to add the ai changes.😆


  6. #156
    Centennial Club KhanAsif008's Avatar
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    Quote Originally Posted by Anoushka[Supercell] View Post
    EDIT!

    The following AI changes will also go live after the maintenance - sorry for the very late notice, took us a bit longer to test/confirm these:

    • You might remember that in April we announced some changes to the Archer Queen's AI. And then a few days (weeks??) later we had to temporarily revert it due to some bugs we found. Well, those bugs in the new Archer Queen AI have been addressed and it has been re-enabled.
    • Ground Grand Warden AI fix: Grand Warden avoided jumping into closed compartments when attacking for no good reason.
    • Cloned Bats now have similar reduced damage against storages and Town Hall as spawned Bats.
    • Grand Warden <-> Siege Machine bug fix: deploying Siege Machine now makes Grand Warden "run home" to defend
    Good to know archer queen ai has been reverted.

  7. #157
    Senior Member Marko996's Avatar
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    Quote Originally Posted by Anoushka[Supercell] View Post
    EDIT!

    The following AI changes will also go live after the maintenance - sorry for the very late notice, took us a bit longer to test/confirm these:

    • You might remember that in April we announced some changes to the Archer Queen's AI. And then a few days (weeks??) later we had to temporarily revert it due to some bugs we found. Well, those bugs in the new Archer Queen AI have been addressed and it has been re-enabled.
    • Ground Grand Warden AI fix: Grand Warden avoided jumping into closed compartments when attacking for no good reason.
    • Cloned Bats now have similar reduced damage against storages and Town Hall as spawned Bats.
    • Grand Warden <-> Siege Machine bug fix: deploying Siege Machine now makes Grand Warden "run home" to defend
    Welcome back Anoushka, nice to see you (or to chat with you ��) after such a long time. Thanks for the update and have a fantastic summer holiday, along with the beard one ��, and the rest of the team. See you in October ��❤

  8. #158
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    Quote Originally Posted by Darian[Supercell] View Post
    Matches will be made as soon as the game is back up. However, due to the shortened timer of today's League Day, there may be less than 8 attacks available. But starting with tomorrow's League Day, all 8 will be available again.
    Shortened timer where tho, state side it is just 0920 here now. We still have a full day ahead of us. That'll kinda stink if they can only do 4 attacks this entire day.

  9. #159
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    Even more to spend your Loot on then.

    Quote Originally Posted by birthstone View Post
    Good for you but not me, I'm just th9, I guess I have to go th10 now since I have no way to spend recourses just heroes left

  10. #160
    Forum All-Star mattyboo1's Avatar
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    Quote Originally Posted by DJluv2013 View Post
    Shortened timer where tho, state side it is just 0920 here now. We still have a full day ahead of us. That'll kinda stink if they can only do 4 attacks this entire day.
    8:20 here in Central Canada. That’ll suck if we can’t use all 8 attacks

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