Page 7 of 10 FirstFirst ... 56789 ... LastLast
Results 61 to 70 of 95

  Click here to go to the first staff post in this thread.   Thread: Self-Match Clans - A loophole left unchecked

  1. #61
    Forum Elder JohnnyPC's Avatar
    Join Date
    May 2014
    Location
    On the Meridian of Misery
    Posts
    2,218
    Also, engineering affects others (via unfair matchups and losing wars because of it) while self matching DOES NOT AFFECT ANYONE ELSE. Seriously I don't understand why this thread is going on for so long. One clan's self-matched war win streak does not change your loot, your wins, your losses, your game progress... NOTHING. If it affects you emotionally because you have some sort of illogical attachment to the difference between your war win streak and another clan's war win streak, that's totally on you alone.

    Edit: Ajax's post sums it up, self matching is against the ToS. So let the mods tell Supercell about it, then Supercell will decide how/if they want to handle it. Then you can stop caring because it literally doesn't affect you and you literally can't do anything else about it.
    Last edited by JohnnyPC; 3 Weeks Ago at 01:55 PM.

  2. #62
    Senior Member
    Join Date
    May 2019
    Posts
    392
    one: the mods don't know any more than any other player how pervasive self-matching has become

    two: if there is any indication of impropriety in any part, it calls into question the validity of the whole system

    three: if this were about win streaks alone i would be in johnny pc's "so what who cares?" camp too

    however

    four: a clan self-matches for many reasons including ramping up faster for perks. faster matching means more wars. guaranteed wins means more clan points. this does impact other clans

    a: it reduces the number of available clans in the legitimate pool making war searches longer for "normal" clans

    b: anyone ever recruit in global with a level 4 or 6 clan? the moment your recruitment message hits, BOOM! a titan badge in a level 10+ clan posts seconds after. nice war log. shiny win streak. who do the solid players look at? right. so which clan fills up to make games a breeze and get to pick and choose top bases for cwl? who is left struggling and taking what they can get into cwl? who gets higher cwl leagues (from better recruits) and more medals to further improve faster?

    the clans who use illegitimate methods to create a false impression DO have a (in)direct negative impact on honest clans

    it's much more than just a win streak

  3. #63
    Millennial Club Luicetarro's Avatar
    Join Date
    Aug 2017
    Posts
    1,171
    Quote Originally Posted by HonoraryGoblin View Post
    a: it reduces the number of available clans in the legitimate pool making war searches longer for "normal" clans.

    It does not. The loser-clan wouldn't exist in the first place. And the winner-clan is just a decoy. Some poor soul managing 10 accounts to fake a winstreak. He wouldn't do regular wars.

    b: anyone ever recruit in global with a level 4 or 6 clan? the moment your recruitment message hits, BOOM! a titan badge in a level 10+ clan posts seconds after. nice war log. shiny win streak. who do the solid players look at? right. so which clan fills up to make games a breeze and get to pick and choose top bases for cwl? who is left struggling and taking what they can get into cwl? who gets higher cwl leagues (from better recruits) and more medals to further improve faster?

    A 'solid' player should be able to recognize fake-wars. 5vs5 all along? As lvl 10+ clan? With a minimum starcount? With one th12 and fake-accounts?
    I agree, it's a flaw in the system, it's against the ToS and should be dealt with for that reason alone.


    But a clan won't level up faster. With minimal stars in a 5vs5 the exp would be close to pathetic. Like what? 60? 65?
    We got 189 Exp in our last 25vs25, with lots of small bases in the roster (missing the winbonus). Same duration, exept the matching that took solid 1,5h (strange roster, agreed).
    Saving 1,5h in two days won't compensate for the minimal exp gained on those tiny th3 needed for the matchmaking. IF they are even getting attacked.
    And starbonus-exp will be missing as well, if only 1 attack is done.

    And after all that time, needed to reach lvl 10+, it's still an empty clan, with a nice winstreak, that will most likely break the instant, as soon they hit a regular war.
    Just another person in need for some 'fame', that was build up with a trick. I'm not into such a thing, but others might favor the strangest things.
    Last edited by Luicetarro; 3 Weeks Ago at 04:53 PM.

  4. #64
    Forum Veteran MajorJohnson's Avatar
    Join Date
    Apr 2017
    Posts
    1,852
    Quote Originally Posted by JohnnyPC View Post
    Also, engineering affects others (via unfair matchups and losing wars because of it) while self matching DOES NOT AFFECT ANYONE ELSE. Seriously I don't understand why this thread is going on for so long. One clan's self-matched war win streak does not change your loot, your wins, your losses, your game progress... NOTHING. If it affects you emotionally because you have some sort of illogical attachment to the difference between your war win streak and another clan's war win streak, that's totally on you alone.

    Edit: Ajax's post sums it up, self matching is against the ToS. So let the mods tell Supercell about it, then Supercell will decide how/if they want to handle it. Then you can stop caring because it literally doesn't affect you and you literally can't do anything else about it.
    Well if it doesn't affect you then SuperCell should just make it impossible and do a backwards search for wars that were self-match and remove only self-matched wars from all war logs in the last 2 years since that is how long it has been going on for.
    Engineered for success---Engineered to win---Winning is life---Tiger Blood

    Supercell enforcing fair play? Let's stop Self-Match Clans https://forum.supercell.com/showthre...left-unchecked

  5. #65
    Senior Member
    Join Date
    May 2019
    Posts
    392
    Originally Posted by HonoraryGoblin View Post
    a: it reduces the number of available clans in the legitimate pool making war searches longer for "normal" clans.

    It does not. The loser-clan wouldn't exist in the first place. And the winner-clan is just a decoy. Some poor soul managing 10 accounts to fake a winstreak. He wouldn't do regular wars.
    the scrub clan wouldn't be in the search and the guy running those accounts might be running two real accounts in a legitimate clan instead. let's say at any given time the ratio is 2 legitimate clans:1 self-match:1 scrub in the system. you yourself just admitted a [25%*] reduction in server burden (*granted, these are hypothetical numbers)

    now make that 4000 clans instead of 4 down to 3000 clans

    this should make matching faster for everyone


    b: anyone ever recruit in global with a level 4 or 6 clan? the moment your recruitment message hits, BOOM! a titan badge in a level 10+ clan posts seconds after. nice war log. shiny win streak. who do the solid players look at? right. so which clan fills up to make games a breeze and get to pick and choose top bases for cwl? who is left struggling and taking what they can get into cwl? who gets higher cwl leagues (from better recruits) and more medals to further improve faster?

    A 'solid' player should be able to recognize fake-wars. 5vs5 all along? As lvl 10+ clan? With a minimum starcount? With one th12 and fake-accounts?
    I agree, it's a flaw in the system, it's against the ToS and should be dealt with for that reason alone.
    my 5v5 wars are just proof of concept experiments. mjr j did 15v15 pretty easily. 25v25 once the accounts are made isn't much more work

    if the damage is done (clan reaches level 10) and "details unavailable" on the war log, it's down to looking at the fine print of clan points won each war.

    NOT BEING RUDE!

    i will presume you are a solid player. your next statement shows an unaware solid player doesn't know what to look for


    But a clan won't level up faster. With minimal stars in a 5vs5 the exp would be close to pathetic. Like what? 60? 65?
    a 5v5 war of th3's gets 90 points for 15 stars that take about 10 minutes of war attack to do if scrub bases are set up to lose. a 10v10 th3 war would give 95 stars

    a 10v10 war of 2x th11, 7x th10, 1x th9 if it beat all bases, got enough stars but lost the war would get 96 stars

    now put a 10 and an 8 with 8x th3s and the self-match winner is ahead of the regular match loser. Or both parties in a regular match tie

    it takes a solid year of grinding wars, games, cwls for a regular clan to go from level 1 to level 10. regular clans often have to deal with finals week, summer vacation, work schedules. a one-man clan can easily avoid "life complications." meaning they put in more wars than a legitimate clan in the same year

    We got 189 Exp in our last 25vs25, with lots of small bases in the roster (missing the winbonus). Same duration, exept the matching that took solid 1,5h (strange roster, agreed).
    Saving 1,5h in two days won't compensate for the minimal exp gained on those tiny th3 needed for the matchmaking.
    over the course of the year it adds up.

    with no wait time between wars (and prep day only being 23 hrs anyway) a self-match clan can put in 7 wars in a fortnight (2 weeks). the third week they get 3 more wars in. 4th week is 7 wars in cwl. 17 wars a month x 12 months = 204 wars.

    how many wars did your clan fight (including cwl) in the last 365 days?

    who has the ability to progress faster?


    IF they are even getting attacked.
    And starbonus-exp will be missing as well, if only 1 attack is done.
    that only applies to win streamers. clan levelers do as described above

    And after all that time, needed to reach lvl 10+, it's still an empty clan, with a nice winstreak, that will most likely break the instant, as soon they hit a regular war.
    not necessarily. clan level and war log are powerful recruiting tools. war details are unavailable after a few days. load up your "rebuilding" clan with actual talent at that point

    Just another person in need for some 'fame', that was build up with a trick. I'm not into such a thing, but others might favor the strangest things.
    i agree some (war streakers) are just that. some want the perks asap so their clan is best equipped to take a run at real money
    Last edited by HonoraryGoblin; 3 Weeks Ago at 06:31 PM.

  6.   Click here to go to the next staff post in this thread.   #66
    Quote Originally Posted by MajorJohnson View Post
    Well if it doesn't affect you then SuperCell should just make it impossible and do a backwards search for wars that were self-match and remove only self-matched wars from all war logs in the last 2 years since that is how long it has been going on for.
    "Just" make it impossible?

    Any suggestions as to how they might recognise these clans - with automated software - so it can't rely on "it's obvious to a human"?
    Quote Originally Posted by Grill View Post
    But when something like an update is to be expected all stupid breaks loose and it just becomes an idiot storm of catastrophic proportion.
    Quote Originally Posted by Lady Maverick View Post
    Any more balance to th10 will make th10 broken...
    My stats (main account)

  7. #67
    Centennial Club
    Join Date
    Jun 2019
    Posts
    152
    Quote Originally Posted by Ajax View Post
    "Just" make it impossible?

    Any suggestions as to how they might recognise these clans - with automated software - so it can't rely on "it's obvious to a human"?
    the same way they block a clan from warring against each other twice in a row, players shouldnt be able to war more than 3 times in a row

  8. #68
    Forum Contender Piper139's Avatar
    Join Date
    Dec 2014
    Posts
    4,630
    Quote Originally Posted by mandy12 View Post
    the same way they block a clan from warring against each other twice in a row, players shouldnt be able to war more than 3 times in a row
    If someone really wants to do this, make 6 really odd th10s. Make a bunch of th3s. Rotate. No matter what rules you make, someone will find a way to game them. Just to build a meaningless win streak. People are weird.
    sig by dharmaraj in sig shop
    Clan: MN ICE #8UCRP8CL
    IGN: Piper139 #2PQQR9Q22

  9. #69
    Senior Member
    Join Date
    May 2019
    Posts
    392
    Quote Originally Posted by Piper139 View Post
    If someone really wants to do this, make 6 really odd th10s. Make a bunch of th3s. Rotate. No matter what rules you make, someone will find a way to game them. Just to build a meaningless win streak. People are weird.
    people are also lazy and predictable. this is why if you go back a few pages you'll see my solution included the algorithm developing a dynamic parameter set based on a clan's repeated, abnormal pairing pattern, then not allowing the clan to match another clan falling within those self-defined parameters

    and again, it's not a "meaningless win streak" that many clans are abusing the mm to achieve. some yes. not all. a lot of people are intently focused on the magician's right hand waving a colorful scarf (win streak) and not noticing what the left hand is doing
    Last edited by HonoraryGoblin; 3 Weeks Ago at 12:56 AM.

  10. #70
    Forum Veteran MajorJohnson's Avatar
    Join Date
    Apr 2017
    Posts
    1,852
    Quote Originally Posted by Ajax View Post
    "Just" make it impossible?

    Any suggestions as to how they might recognise these clans - with automated software - so it can't rely on "it's obvious to a human"?
    Sorry, "just" does indicate that it would be easy.

    Providing there is data on clans going back some time, you would do a search for wars that contain a minimum of 2 of the same player tags on the enemy side in back to back wars.

    Currently you cannot match the same clan back to back, and players in clans do not change clans that often and when they do, the chance that 2 players from the enemy side would be on the enemy side in your next war would be 0%

    If data on player tags in wars goes back years, you could find nearly every self-matched war ever fought.

    Same logic applies to closing the loophole, base cooldown on player tags though I suppose there would be some game enough to create new accounts for every war considering it only takes about 5 minutes to create a TH3
    Last edited by MajorJohnson; 3 Weeks Ago at 03:53 AM.
    Engineered for success---Engineered to win---Winning is life---Tiger Blood

    Supercell enforcing fair play? Let's stop Self-Match Clans https://forum.supercell.com/showthre...left-unchecked

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •