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    Thumbs Up Welcome, Frequently Requested Ideas & Ideas Implemented In-Game


    Welcome to the Ideas & Feature Requests Subforum


    This subforum is a place where you can discuss your ideas for the game or request features you would like to see in coming versions of the game. Before you do so, please review this thread: https://forum.supercell.com/showthre...POSTING-%2A%2A

    The above thread contains a list of ideas that have already been ruled out or responded to! SC appreciate any contributions you can make to existing ideas, but we suggest you do not post your idea before reviewing the existing ideas/suggestions thread in this thread. It's likely that another Clasher has already posted something similar and you can add your own unique twist to the existing thread!

    A few tips to starting your own thread:

    1) Choose a good title - be very specific. Instead of naming your thread "suggestion", "idea", try something like "Increase Loot in Single Player Missions." This will help other users find and contribute to your thread, and drive more discussion around the topic.

    2) Use clear, concise explanations, concept art or screenshots where applicable. General, unspecific, high-level ideas are great, but the Clash team can't do much without the proper information!

    3) When replying, keep your feedback constructive and helpful. If you think the idea won't work, explain why, rather than calling it stupid. Also, remember to discuss the idea itself, not the person who came up with it!

    Given the nature of the game, we cannot always say what is coming in the next version or what is being worked on. While we like to discuss your ideas, please don't expect that we can respond to every thread or consider every idea! The best ideas will be discussed frequently by the Community and will surface to the top in that manner. Do not bump or spam your thread or ideas just because no one is responding!



    Frequently Requested Ideas

    Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.

    Zombiebender's guide to searching the forums: http://forum.supercell.net/showthrea...d=1#post431518


    Major Additions:
    • Clan villages = all clan members contribute, leaders control
    • Add more single player levels (permanent ones)
    • Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
    • Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc
    • Daily/Weekly/Monthly Quests


    Clan Related:
    • Way to designate sister/feeder/associated clans to link clan chat in a separate tab
    • Ability to sort clan info besides trophies: By Donation, level, position, league, etc
    • Remove clan join request from clan chat if they've joined another clan already
    • Troop Donations: Don't reset when leaving clans, have a running total, average per reset period
    • History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc
    • Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface
    • Advanced Clanless Search
    • Clan Troop Bank
    • New Leadership Positions/Roles
    • Make heroes usable in wars while upgrading
    • Four star battle system for Clan Wars
    • Clan War Tournaments
    • 23 Hour War Preparation Day
    • Rename Clan


    League Related:
    • Alter matchmaking to FIRST match within your specific league, then proceed outside if necessary


    Defensive Structure Related:
    • Add hidden tesla trigger radius circle (green perhaps)
    • Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th A.Tower projectile is a fire arrow, wiz towers alternate different spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
    • Add an x-bow loaded with dark elixir or "Dark X-Bow"
    • Add "spires" which add on to defenses or provide an area effect to increase stats
    • New defensive buildings:
      • Ice Tower
      • Dragon Cave
      • Poison Dart Tower
      • Healing Tower
      • Spear Tower



    Other Buildings Related:
    • Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
    • Add a boost option for builders (work at 4x speed for X number of hours) (ie clock tower in main base)
    • Clan Castle - Have both an offensive and defensive area (Great for challenges)
    • War Clan Castle - Dismiss troops 1 at a time, not entire group of troops
    • Laboratory To Show Current Upgrade Icon
    • Other new building ideas:
      • Tavern (to hire shady characters)
      • Hideout (camp for tavern folks)
      • Stables (for horseback units)
      • Siege Factory (for siege weapons)
      • Siege Camp (to house siege weapons)



    Troop Related:
    • When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
    • Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
    • Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
    • New troop that targets support buildings (non defenses or resource buildings)
    • Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
    • Keep troops that survive a battle
    • Self destruct ability for Lava Hounds (to spawn pups)
    • A troop that returns projectiles at originating defense
    • New troops suggestions:
      • (MECHANICAL) Cannon, catapult, ballista, trebuchet, battering ram, minesweeper, pirate ship
      • (UNITS) Ogre, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress, cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, phoenix, cavalry, falcon, priest, ninja, dog, blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, serpent, slimer
      • (COMBINATION/UNIQUE) General - can focus attackers to a specific building, Wolf Rider - Archer on wolf, attacks until wolf perishes, then archer continues, Paratrooper - deployed from above, can land anywhere and continue fighting, Air based resource targeting unit, Unit with both ranged and melee attack capabilities



    Battle Related:
    • Remove/Reduce TH loot penalty on revenges - will make original attacker pick more wisely
    • Make use of the water with ships/water-related attacking/defending/units
    • Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks
    • Ability to save single player battle replays (and hence, also share)
    • Ability to revenge an online and/or shielded opponent
    • Ability to send message to player after raiding them


    Spell Related:
    • Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
    • Make the spell colors/graphics more unique, wrong selection during battle due to similarities
    • When upgrading spells, include increased range, duration, etc not just primary stat
    • Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
    • New spell ideas:
      • (VISION) Invisibility, smoke screen, shroud,
      • (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
      • (TROOPS) Revive, summon, flying, shape shifter/morph
      • (GAME PLAY) Extra time, trap reveal, target specific building
      • (DEFENSIVE) Slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), mirror/reflect damage back on attacker



    Trap Related:
    • Add a new trap that must be bought with Dark Elixir
    • Trap(s) that only effect heroes in some way
    • Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
    • Disguise traps as random building/obstacle/decoration
    • Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
    • Other trap ideas:
      • Moat, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake



    Graphical Interface Related:
    • Add a way to export battle replays to photo roll or youtube natively
    • Add a rewind button to the replays
    • When visiting villages via the battle log, have a "back to log" button besides just a back home button
    • Add the Attacks/Defenses Won stat (from Leagues) to clan view
    • Leave clan/global chat pane available while visiting clan/global villages
    • Enable double tapping - ex: Barracks=train screen, CC=request troops, spell fact=create spells
    • Add how many additional barracks queue spaces gained in the Upgrade to level x? barracks screen
    • Add a red ! on Upgrade tile if prerequisites are not met in addition to showing it inside the upgrade view
    • Add a popup URGING all users to link to Gamecenter (similar to the recent IAP pop-up)
    • Ability to hot link a village for clan to view - visit/invite/link options? - search not always possible
    • Night/day mode for the game's interface


    Miscellaneous:
    • Add push notification for Clan Castle full
    • Change music setting from on/off to allow multiple volume settings, ie low/medium/high or slider bar
    • Add a small gem reward at each level up, or even every 5 or 10
    • Gem lottery- pay gems for a chance to win more
    • Additional price points for gem purchases
    • List of players previous clan activity
    • The level up reward
    • Village lock mode + select all buildings (during base design)
    • Add new languages to the game


    Builder Base:
    • Ability to still send a Friendly Challenge from Builder Base.
    • Notification in Builder Base when troops in Main Village are cooked and ready.
    • Notification in Builder Base for Clan War events (War Day stars, players attacking).
    • Ability to spectate your matchup live if you finish before your opponent.
    • Friendly Challenge for Builder Base.
    • Ability to toggle between bases in troop training interface.
    • Battle log to stand out more.
    • Another way of switching bases (other than pressing the boat).
    • Spectating Clan Mates/Friends battles (like in CR).
    • A warning before attacking if the received loot does is not going to fit into storages.
    • Gem/resource value packs available in Builder Base.
    • Closing attack log by clicking anywhere off the info screen (like all other info screens)
    • Troop AI improvements.
    • First layout editor slot at BH3 rather than BH4.
    • Leagues (or some form of ranks to easier determine trophy levels and player skill).
    • Add the "Centering Dot" to the ground like in the main base (Helpful while in edit mode).
    • Leave a comment when sharing a replay.
    • To see clan mails from Builder Base.
    • Clocktower boost to 7 hours, instead of 8.
    • Able to still attack while barracks is upgrading (especially once the upgrades start to take days).



    Darian Confirms This Is The Place To Post Ideas

    Many thanks to forum member PaluEF for creating this post originally!

    Watch this video, the subject is discussed between 1h09m12s and 1h12m25s time stamps:
    Quote Originally Posted by Hemant View Post
    Extract from Hemant’s thread on the Spring Trap Show with Darian 03-Feb-2018


    Transcript (shortened)
    Question: What's the most effective way to provide ideas by the community for SC?
    Darian: Controversial one ... our suggestion forums (aka IFR).
    There is a very specific reason why we do not reply there:
    ... part of, there are so many suggestions there ...
    ... very rarely is the suggestion actually unique ...
    ... that doesn't mean we don't look at it ...
    actually, we all pour thru the suggestion forums regularly
    there is a lot of features in the game that are based on players suggestions...
    ... but
    to be able to go thru the IFR forums another community manager would be needed ...
    and issues would arise from answers, whether positive or negative to suggestions.
    That's the place to do it - Yep!
    ... we'd like to see the thought process ... not only demands/requests (aka details) ...

    Darian repeated this statement a few weeks later:
    Quote Originally Posted by Darian[Supercell] View Post
    I apologize if you aren't aware, but we do not make official statements on the Ideas and New Requests forums. We do read them on a regular basis and many of the suggestions are what make up much of the new content we release.



    Suggested Ideas Implemented In-Game

    Your direct input has led to numerous in-game changes such as:

    • Gem Mine (BB)
    • Events (challenges)
    • Reduce leader message cooldown from 12 hours
    • Arranged wars (Friendly Wars)
    • Saved troop compositions, rebuild last army - better troop training options
    • (No) Default troop selected upon entering battle - avoid accidental battle starts
    • Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    • Dueling/challenge/simulator/sparring battle area (Friendly Challenge)
    • Builder Suggestions: Tap Builder Info to see and select suggested upgrades to perform
    • Ability to hide traps/bombs in edit mode to give an "attacker's view"
    • Ability to rearrange barracks queued troops
    • Baby Dragon and Miner were user submissions
    • Upgradable spring traps
    • Revenge attacks now count towards star bonus and league bonus
    • Clicking on the "+" next to Builder icon/graphic brings up screen showing all builds/times/etc
    • Win resources from defenses (Loot Cart)
    • Ability to turn off snow animation
    • Show Personal Break timer/time remaining
    • Barracks troop queuing
    • Donation interface showing existing donations
    • Higher (than 1) trophy offers
    • Clan Chat filtering
    • Army training summary screen
    • Storages immune to lightning
    • Ability to queue spells
    • Dark Spell Factory
    • Defense ranges/toggling while under construction
    • Clan Wars attack preview screen
    • 1-time village name change
    • Hero Icons show ability status in replays
    • Reduced Boost Prices
    • Reduced Obstacle Clear Times
    • Boost all button for buidling types
    • Visitors can see army camp troops
    • Boosting pause for Barracks, Heroes and Spell Factory
    • Troop/Hero Levels in Player Profile
    • More Clan Settings
    • Improved Clan Search
    • Clan Tags
    • Increased League and Clan War Win Bonuses at all levels
    • Skeleton/Witch Related Trap
    • Spell Ready Notification
    • Ability to queue/order spells individually instead of grouped by type
    • Dismiss troops from Clan Castle and Army Camps
    • Greatly reduced hero regen times
    • Ability to spend elixir or gold on walls
    • Add a pause button to the attack, defense and war replays
    • Clan War, Attack and Defense replays now show "Troops available"
    • Add ability to upgrade multiple walls at once (like rows)
    • Greatly reduced Valkyrie training times
    • Increase text space on leader messages
    • CW Enhancements: Separate war base layout, numbered villages, notice who started war, dismiss war CC troops
    • Clan Wars
    • Hero Auras (Passive addition to stats of surrounding troops)
    • Add more leadership roles - co-leaders
    • Number displays on clan castle to show space used vs having to click it, then hit info
    • Ability to remove obstacles while in edit mode
    • A multi-target building to simultaneously target multiple individual enemies on non-adjacent tiles
    • 24 hour ban on player to re-join clan after being kicked
    • Make surrender button smaller / move out of game play area - too many accidents
    • Ability to upgrade traps (as well as them staying where placed now and stats showing in-game)
    • Elder Kick cooldown time reduced to 20 minutes
    • Donation indicator in clan chat
    • Village construction mode - easier way to rearrange village, saved layouts
    • Update shared replays with different color button, comment field, loot, trophies, battle results, etc
    • Keep tracking loot / achievements after they are completed
    • Add info about available loot % possible with TH differences in-game
    • Cooldown for elder to boot players
    • Add viewable player stats/profile - similar to Hay Day's farm stats
    • Add a mute button to global (basically to hide chat of a player)
    • Ability to share replays within clan chat
    • Add the Attacks/Defenses Won stat (from Leagues) to leaderboard
    • The Freeze spell was taken directly from the sticky as the "Next spell" to be worked on
    • Witch was a user submission
    • Move replay 1x 2x 4x button to right and off of playing field
    • Ability to request specific troop reinforcement types (Custom message with request)
    • The Inferno Tower was inspired by several requests for a "Flamethrower" tower
    • Reduce healer camp space, make more viable
    • Mark indicating center of playing grid (The plaque marking the center of the town)
    • Flip from one barracks to next (like one roadside stand to next in HD) so you can setup all quickly
    • Add Chinese localization
    • Attack battle log with replays
    • Add troops received to donation stats
    • Add leader messaging (Also the fix to unfilter messages 2 days after release was from feedback)
    • Don't auto-end battle once all normal troops perish if Clan Castle/Spells remain in inventory
    • When balloons are destroyed, they fall to the ground for 1 last little attack
    • Ability to rotate selected row of walls
    • Moving multiple wall pieces at once.
    • Splash damage with dragons and wizards
    • Show damage % in defense battle log
    • Show remaining lab upgrades during active research
    • Air Bombs
    • Army Camp full notification
    • Heroes
    • Troop donation statistics
    • White insert buffer lines showing while moving decorations
    • Defense replays
    • Army Camp troops survive if Army Camp destroyed while on defense
    • Message displaying when someone leaves/is kicked from clan
    • Trophy limits on clan applications
    • Gem usage confirmation
    • Small shields after maintenance and disconnects
    • Many of the combat balances are due to user input
    • Matchmaking queue
    • Army Camp storage managed as a whole instead of per camp
    • Barracks queue information
    • Clan Search
    • Global chat moderation
    • Trophies to be lost displaying in match screen
    • Broader range of trophies available to be won per match
    • Scroll to top of Top Clans, Top Players, League, and My Clan by tapping Tab (like clan/global chat)


    Last edited by Bakunin; June 8th, 2019 at 12:56 PM.


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