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  Click here to go to the first staff post in this thread.   Thread: Currently Ruled Out Ideas ** READ BEFORE POSTING **

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    Bakunin's Avatar
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    Feb 2015
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    Thumbs up Currently Ruled Out Ideas ** READ BEFORE POSTING **

    These ideas and suggestions have been ruled out by the dev team for the time being.

    Posting these ideas will result in your thread being removed without notice.

    Frequently Requested:
    • Playing clash of clans (or any other SC game) on a computer or through a web browser e.g. Facebook
    • Donating (or trading) any resources, passes, items or gems to (with) other players or accounts
    • Paying for gold tier pass in Season Challenges by any means other than cash
    • An exchange building to convert between elixir, gold, dark elixir, or gems
    • Assign multiple builders to one build/upgrade
    • Upgradeable builders’ huts
    • Active/Live “Online Status” examples: colored icons, on/off indicator, etc.
    • Indicate last online date
    • Any additional flags: National, Pride, etc.
    • Identify Clan Castle troop donors either online (if you miss the message) or offline
    • Use Dark Elixir for upgrading some levels of walls
    • Variable numbers of attack/defence pairs in Legends League
    • Global Chat/The return of Global Chat for any purpose (e.g. recruitment)
    • Private Chat/Direct Chat: For instance, between in-game friends or Clans
    • Make Heroes available during upgrade

    Clan Related:
    • Customizable clan flag
    • Add ability to send short message to rejected applicants similar to when expelling
    • A large text area for clan rules that just the clan can see (separate from public clan description)
    • Leader (and co-leaders) ability to delete messages in chat
    • Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
    • Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
    • Increase clan size: 75 or 100 are most common requests
    • Separate Elder+ chat tab in-game
    • Ability to set points threshold required in order to gain rewards from clan games or to vary the tier received according to individual contribution.
    • Allow chat between clans in war against each other

    Defensive Structure Related:
    • Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
    • Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
    • Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
    • Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
    • Display both X-bow range circles at once for planning – different color on inactive one
    • Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)

    Other Buildings Related:
    • Wizard Laboratory to create/upgrade wizard projectiles/spells
    • Add a dark elixir laboratory, second laboratory or a second slot in current lab to do two researches at once
    • Queue upgrades/builds
    • Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    • Ability to turn on all def building radius circles at once to check coverage
    • Trap/Explosives hut to upgrade/build bigger ones
    • Lightning Rod to absorb lightning spell

    Troop/Barracks Related:
    • Queue troop donation notices when offline – display when back online or new interface to see info after
    • Show total training time left above barracks
    • Show total elixir costs of troops sitting in army camps
    • 5x or 10x button in troop training screens for faster queuing
    • Modify healers to include healing air troops
    • Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    • Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    • Have clan war troop donations count towards donation statistics

    Battle Related:
    • Ability to filter matchmaking by resources or trophies available
    • Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    • Bonus/award if attacker skips your village – partial payment to you on match fee
    • On Offensive Battle Summary include resource cost of troops/spells used
    • Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    • Ability to transfer a revenge to a clan member or public hitlist
    • Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    • Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    • Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    • Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    • Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

    Graphical Interface Related:
    • Separate tab in chat for troop requests
    • Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    • Ability to hide certain attacks in battle logs
    • Show loot/trophies which were available on battle logs in addition to what was earned
    • When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    • Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    • Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    • Allow iOS Device battery indicator icon to be displayed while in-game
    • Ability to turn on white buffer lines without moving building/decoration
    • Add a League Chat area

    • Resetting or restarting a specific village
    • Rate base feature
    • Keep replays through maintenance – increase from 4 to 6 or at least since last login
    • Add a setting to disable village animations to improve performance on older devices
    • Add gem use confirmation on all functions
    • Botany Research- Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
    • Additional leaderboards based on TH level
    • Add ability to play background music while in game natively
    • Add push notification for Hero ready (healed/able to attack)
    • Log gem usage/gains in gamecenter (or ingame) so users can look to see where they went
    • Add an unmute option for accidental muting – or have a list showing all muted to pick certain unmutes
    • Add custom sound notifications for Clash push notifications
    • Add mini-games, something to occupy time
    Last edited by Bakunin; 1 Week Ago at 03:20 PM.

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