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Thread: Bat spell bug?

  1. #1

    Question Bat spell bug?



    Hello Everyone! I live in korea and I play a lot of clash of clans.

    When i was clan war I felt that the bat spell was strange.

    It's a weak damage that break Dark Elixir, Gold, Elixir Storage.

    So I searched hard in Reddit, but I found nothing.

    Is this intended or a simple bug?

    I'm really curious. Tell me the answer Plz..

  2. #2
    Forum Veteran IceBird1's Avatar
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    Bats does reduced damage to resources.

  3. #3
    Senior Member Mandurang's Avatar
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    Recent discussion: https://forum.supercell.com/showthre...ther-buildings

    Apparently as intended, but never mentioned.

  4. #4
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    Yeah doesn't really make sense for the bat spell since it targets defenses first anyway. I can understand the reasoning for this on the skeleton spell, nut not the bat spell.

  5. #5
    Super Member DOOM2U's Avatar
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    It applies to storages including the town hall.
    Quote Originally Posted by Warios View Post
    If they could implement a family clan feature, allowing movement between2 clans without the leave and get accepted system.
    Quote Originally Posted by Darian[Supercell] View Post
    We WOULD like to create some kind of "social network" to provide support systems to Clan families. It's been something on the discussion table before, but hasn't really moved beyond that.


  6. #6
    Millennial Club DoritosSk's Avatar
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    Quote Originally Posted by SirNeoGeo View Post
    Yeah doesn't really make sense for the bat spell since it targets defenses first anyway. I can understand the reasoning for this on the skeleton spell, nut not the bat spell.
    Makes sense in the technical department. They only added "flying" and increased speed of the skeletons from the skeleton spell in the code for the bat spell.

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