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Thread: Bring back rearm feature

  1. #1

    Bring back rearm feature

    Now traps, x-bow, inferno etc doesn't require rearm cost. This has made the dead bases stronger and has been a problem for farmers since dead bases also have active inferno and traps. The cost of rearming could be reduced but please don't make it free.

    Sorry for bad english.

  2. #2
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    Quote Originally Posted by SteelWarrior View Post
    Now traps, x-bow, inferno etc doesn't require rearm cost. This has made the dead bases stronger and has been a problem for farmers since dead bases also have active inferno and traps. The cost of rearming could be reduced but please don't make it free.

    Sorry for bad english.
    If the x-bows & IT's are armed then they are not dead bases. Free rearming only occurs when a player logs in, so any base with armed defences has been active recently.

  3. #3
    Millennial Club Luicetarro's Avatar
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    Quote Originally Posted by Kaledonian View Post
    If the x-bows & IT's are armed then they are not dead bases. Free rearming only occurs when a player logs in, so any base with armed defences has been active recently.
    Exactly this. So the argument 'dead bases are stronger' is wrong, completely wrong.
    Last edited by Luicetarro; May 22nd, 2019 at 08:01 PM.

  4. #4
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    In the past Player choose to not rearm to save resources. I guess he is seeing that right now and mixing it with dead bases.

  5. #5
    Millennial Club Luicetarro's Avatar
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    Quote Originally Posted by zellnera View Post
    In the past Player choose to not rearm to save resources. I guess he is seeing that right now and mixing it with dead bases.
    More likely he thought those defences would stay active, without the need for a reload.
    But guess that point is pretty much clear now.

  6. #6
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    Yeah. The traps only rearm once the player relogins. If the player doesn't login again by the time the guard and shield are up and the base it attacked again, traps are inactive. Hence, this does not help dead bases.

  7. #7
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    Farming in Crystal 1, happy to report an abundance of dead th 10 and 11s.

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