Page 19 of 23 FirstFirst ... 91718192021 ... LastLast
Results 181 to 190 of 221

  Click here to go to the first staff post in this thread.   Thread: Why penalize a player that chooses a way of playing?

  1. #181
    Forum Elder
    Join Date
    Dec 2017
    Location
    Great White North
    Posts
    2,164
    Quote Originally Posted by Yachi View Post
    Anyone can give a breakdown on the purpose of this experiment and how would this impact the rest of the community?
    It is proving that some clans can achieve ridiculous winstreaks by matching carbon copies of their weird lineup in reg wars. it is an exploit that a portion of the community wants fixed and IMO rightly so.

  2. #182
    Forum Veteran Thegreatpuma's Avatar
    Join Date
    Mar 2016
    Location
    Druidia
    Posts
    1,818
    Quote Originally Posted by MajorJohnson View Post

    Edit: Ok, so now everyone can start moving to "Is belong"
    might not be able to move tonight but will tomorrow

  3. #183
    Forum Superstar joshsgrandad's Avatar
    Join Date
    Jul 2017
    Location
    NE England, UK.
    Posts
    3,216
    Quote Originally Posted by Thegreatpuma View Post
    might not be able to move tonight but will tomorrow
    we are locked into war, so no hurry. I too will wait until after I finish work.

    So far as the reason for the experiment. It is to show that extreme manipulation is still possible, with significant gain for a large player base.

    Maybe some pay no heed to the win streak leader board, but many do.
    SC fixed the lop sided problem due to the problems it was causing for those that didnt want to choose that build path, so why not fix this problem for those that do.
    Seems only fair to me.

  4. #184
    Centennial Club
    Join Date
    Oct 2018
    Posts
    113
    Quote Originally Posted by Tosti111 View Post
    It is proving that some clans can achieve ridiculous winstreaks by matching carbon copies of their weird lineup in reg wars. it is an exploit that a portion of the community wants fixed and IMO rightly so.
    CoC is a game. I play it for fun. "Engineered" accounts/bases did impact my fun experience when they were meaning (e.g. until they had a huge advantage in wars vs balanced accounts/bases).

    Now that advantage is gone at least for my clan where top 4-5 bases (TH12 from max to well developed) are able to nullify any advantage any "engineered" base could bring to the table. I don't care if they achieve any ridicolous win streak putting a weird lineup. That's up to them and with that lineup they won't ever be matched to us.

    I'm not in that portion of the community who wants this to be fixed. TH12 fixed the issue we had.

  5. #185
    Forum Veteran
    Join Date
    Apr 2016
    Posts
    1,603
    Quote Originally Posted by Arrisirjoe View Post
    CoC is a game. I play it for fun. "Engineered" accounts/bases did impact my fun experience when they were meaning (e.g. until they had a huge advantage in wars vs balanced accounts/bases).

    Now that advantage is gone at least for my clan where top 4-5 bases (TH12 from max to well developed) are able to nullify any advantage any "engineered" base could bring to the table. I don't care if they achieve any ridicolous win streak putting a weird lineup. That's up to them and with that lineup they won't ever be matched to us.

    I'm not in that portion of the community who wants this to be fixed. TH12 fixed the issue we had.
    Dont be so sure, last war bangkok b the current leader in ws, were using 17/18/5 breakdown in 40v, yes u got it right 17 th12

    So even u use a lot of th12, no guarantee u wont face engineers, except u use 100% max th12
    Last edited by samratulangi; May 30th, 2019 at 08:00 AM.

  6. #186
    Quote Originally Posted by Yachi View Post
    Anyone can give a breakdown on the purpose of this experiment and how would this impact the rest of the community?
    It exposes a loop hole that has existed for a very long time, if it were well known then many clans would do it. One thing to note is that if you were to self-match wars back to back, you match in 15 minutes but every other clan has hours or even a day between wars.

    Let's say your clan was doing well and had a 15 win streak, all the clan is cheering and although it may not be much to some, you did it together and it's the best you have ever done. Then you see the guy next to you who moves a few accounts, destroys 1 building, and has a 20 win streak and you both started at the same time.
    Engineered for success---Engineered to win---Winning is life---Tiger Blood

    Supercell enforcing fair play? Let's stop Self-Match Clans https://forum.supercell.com/showthre...left-unchecked

  7. #187
    Quote Originally Posted by joshsgrandad View Post
    we are locked into war, so no hurry. I too will wait until after I finish work.

    So far as the reason for the experiment. It is to show that extreme manipulation is still possible, with significant gain for a large player base.

    Maybe some pay no heed to the win streak leader board, but many do.
    SC fixed the lop sided problem due to the problems it was causing for those that didnt want to choose that build path, so why not fix this problem for those that do.
    Seems only fair to me.
    I wonder if SC could search through war logs looking for clans that have been matching themselves, and what would the leader board would look like if they were separated from it?
    Last edited by MajorJohnson; May 30th, 2019 at 09:39 AM.
    Engineered for success---Engineered to win---Winning is life---Tiger Blood

    Supercell enforcing fair play? Let's stop Self-Match Clans https://forum.supercell.com/showthre...left-unchecked

  8. #188
    Forum Veteran Thegreatpuma's Avatar
    Join Date
    Mar 2016
    Location
    Druidia
    Posts
    1,818
    Quote Originally Posted by MajorJohnson View Post
    It exposes a loop hole that has existed for a very long time, if it were well known then many clans would do it. One thing to note is that if you were to self-match wars back to back, you match in 15 minutes but every other clan has hours or even a day between wars.

    Let's say your clan was doing well and had a 15 win streak, all the clan is cheering and although it may not be much to some, you did it together and it's the best you have ever done. Then you see the guy next to you who moves a few accounts, destroys 1 building, and has a 20 win streak and you both started at the same time.
    This is a far cry from the sandbagged issue though. I think even with this experiment and proven results, SC is unlikely to even care. That said, it is a pretty cool experiment
    TMBG War Clan always recruiting - Wars with TH8-12
    TMBG Discord server:
    https://discord.gg/aXdgW6w
    TH10 - Doctor Worm permamax (for now)
    TH11 - doug 50/50/20 heroes

  9. #189
    Quote Originally Posted by Thegreatpuma View Post
    This is a far cry from the sandbagged issue though. I think even with this experiment and proven results, SC is unlikely to even care. That said, it is a pretty cool experiment
    Oh I think they will care, Darian said they wanted to close engineering loopholes at the beginning of TH12. Pretty big loophole if you can outperform every clan in the game with a couple unique bases and an hour of making TH3's.

    Once far enough, can cheery pick all the quotes and post a more readable version of the experiment in the bugs section making sure to highlight that it takes less than 5 minutes to create a TH3, and add in suggestions of a fix.

    There isn't much more we can do as players.

    EDIT: I think it may also be quicker if the results were presented by a Game Specialist, or a Forum Mod.
    Last edited by MajorJohnson; May 30th, 2019 at 04:42 PM.
    Engineered for success---Engineered to win---Winning is life---Tiger Blood

    Supercell enforcing fair play? Let's stop Self-Match Clans https://forum.supercell.com/showthre...left-unchecked

  10. #190
    Forum Superstar joshsgrandad's Avatar
    Join Date
    Jul 2017
    Location
    NE England, UK.
    Posts
    3,216
    Quote Originally Posted by Arrisirjoe View Post
    CoC is a game. I play it for fun. "Engineered" accounts/bases did impact my fun experience when they were meaning (e.g. until they had a huge advantage in wars vs balanced accounts/bases).

    Now that advantage is gone at least for my clan where top 4-5 bases (TH12 from max to well developed) are able to nullify any advantage any "engineered" base could bring to the table. I don't care if they achieve any ridicolous win streak putting a weird lineup. That's up to them and with that lineup they won't ever be matched to us.

    I'm not in that portion of the community who wants this to be fixed. TH12 fixed the issue we had.
    Anybody that is big enough, is unlikely to be directly affected by engineered accounts.
    But until the change, I am sure you had plenty to complain about.

    And it wasnt TH12 that nullified them, it was the build all policy, which was a direct assault on offensively lop sided accounts.
    Without that build all, then Th12 would have made the problem worse than ever.

    But, since you take the selfish route.. How about..
    Once your base is max 12, it is no longer any good to SC, unless you are one of the elite players that competes at championship level.
    Your max build is ready to use for life, or until the next hall drops, so zero income from you.

    Those engineered accounts however, are always fluid. They need to change quickly, once the MMA throws them a war where that streak is on the line aka the Martian vs Noobs saga.
    You or me would simply take the loss, since 3 digit streaks is beyond those that dont manicure. But a big streak forces those clans to spend, and spend big, when the need arises.
    Afterwards, those accounts are useless, and need replacing.

    Long winded way of saying engineers will gem for life, whereas maxers hit end game, and the revenue stops.

    Since gem sales keep the lights on, I think it would be wise for SC to prevent them from leaving the game.
    And since those sales (along with growing max type accounts of course), also allow people to play for free, and carry those that are max game, so it is also in their interest to keep them from leaving the game.

    Anything and everything that could cause players to cease playing is a problem to everyone, whether directly affected or not.
    Lop sided engineering will almost certainly have hit SC hard in losing players that simply gave up. .
    Losing the engineered community could well do the same, since their reason for playing is being nullified by a flaw in the system.
    Last edited by joshsgrandad; May 30th, 2019 at 09:14 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •