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Thread: Cwl start time /delays

  1. #1
    Centennial Club
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    Mar 2019
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    Cwl start time /delays

    Why is it in some clans on some days there is a 30 min delay between end time and start time for the next.

    Our main clan day 1 ended and day 2 started. In our lower than clan day 1 ends and 28 min delay before next one starts.

    When you plan start times around the lowest th in the clan schedule so they can attack right away it creates problems.

    Highly annoying considering by the end of the week you can be up to 3 hours off of your start time.
    Last edited by ElusiveDream; May 3rd, 2019 at 07:44 PM. Reason: Content

  2. #2
    Forum Legend
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    Aug 2015
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    The Water Seems Safe
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    Yeah sometimes this happens in CWL. Not sure why but it's probably a server sync issue with wars ending. We had it happen in 2 past CWL leagues but not the others. A couple of times the lag was 5 to 30 minutes. In one case it was 2.5 hours.
    Villains United #9UJLRUVU - L10 Clan - Friday Wars - Always looking for TH6+ looking to do clan games. War is optional but if you're green we expect 2 attacks.

  3. #3
    Forum All-Star JusMe's Avatar
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    The longest we've had was something like 7 hours or something .... not funny, but nothing we can do about it

  4. #4
    Centennial Club
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    Feb 2017
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    Quote Originally Posted by JusMe View Post
    The longest we've had was something like 7 hours or something .... not funny, but nothing we can do about it
    This happened today in our last war. Two clans, that I am involved with, started CWL within 15 minutes of each other. One clans last war ends in an hour and the other ends in 8 hours. Idk why war end time was extended 7 hours.

  5. #5
    Forum Veteran
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    Dec 2013
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    Quote Originally Posted by B1gb8dwo7f View Post
    This happened today in our last war. Two clans, that I am involved with, started CWL within 15 minutes of each other. One clans last war ends in an hour and the other ends in 8 hours. Idk why war end time was extended 7 hours.
    In CWL they add a randomness factor to matching in order to prevent two clans in the same league from intentionally matching each other.

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