View Poll Results: Did the loot update address your concerns for slow progression at higher levels?

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  • Yes, the game pace is much better

    9 31.03%
  • No, I still find the game is bogged down

    20 68.97%
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Thread: Reduce the bottle neck while making clans and trophies relevant at the same time

  1. #1
    Senior Member
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    Reduce the bottle neck while making clans and trophies relevant at the same time

    Currently, long upgrade times are a significant reason for the game feeling bogged down as you progress. This could be addressed by giving players the ability to contribute to clanmates' upgrades to reduce upgrade times. The numbers below are primarily for illustrative purposes to explain the concept.

    Each clan member could contribute 1% of the total upgrade cost for a 0.5% reduction in the upgrade time. The total time reduction would be capped at 25%.

    A new page could be added to the clan castle to show on-going projects looking for contributions. Each player would be limited to one project at a time. Players would toggle a flag on an upgrade to get a project added to the clan page.

    Once a project has been removed from the clan page, it can’t be put back on (to make it easier for CoC to track who’s contributed to the project and progress toward the 25% cap). The player would have to remove their project from the clan page list (rather than removing it by toggling a new project – which could result in an accidental removal).

    This speed-up could be used on building upgrades as well as troop / spell upgrades in the lab.

    Since players would now be making significant contributions of gold, elixir and DE, I would remove troop donations and allow players to fill their own by CC by pulling from their camps.

    This system would also bring more parity to players ability to contribute. It wouldn’t be affected by different playing times or having to have the desired troops ready when a contribution request is made.

    To make trophies more relevant, I would give an additional bonus reduction in time based upon the player’s league level and the contributions reaching a certain threshold. Again, these numbers are illustrative. Once a project has received 40 (50’s a bit unrealistic most of the time) contributions from clanmates, it would receive the time reductions below:

    Bronze III : 1%
    Bronze II: 2%
    .
    .
    .
    Master II: 14%
    Master 1: 15%
    Champion: 20% (probably not real relevant as they will have few upgrades and typically gem theirs).

    The 40 threshold will also serve to encourage fuller clan participation.
    Last edited by Mktelf; December 19th, 2013 at 03:56 PM.

  2. #2
    Millennial Club 001rens001's Avatar
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    one of the best ideas i have seen so far, i definitly like it
    what a shame nobody replied before, this is absolutly fan-tas-tic

    i defenitly support, keep up the good work!

    clash on
    001rens001



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  3. #3
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    I'm sure one concern that some may have is SC will be opposed to this as it would reduce the use of gems. I'm not so sure that this is the case -- in fact, there's some potential to increase gem use.

    This concept would give some reduction to the upgrade time -- not eliminate it. To finish an upgrade immediately would still require gems.

    I'm hoping that by giving players some ability to reduce their build times, they will become more active players. Quite frankly, I spend a lot of time just chatting to clanmates as I wait around on my builders. But, if the pace of the game picked up, and I was making significant contributions to my clanmates' projects, I would play more. I would also feel more motivated to start gem boosting gold and elixir production, training times, etc. The game has just bogged down to much to really enjoy it -- and the primary source of that slowdown isn't raid loot in my experience.
    Last edited by Mktelf; December 19th, 2013 at 05:09 PM.

  4. #4
    Senior Member Monarch's Avatar
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    The pace of the game does indeed to be increased a [s]lot[/s] little. Starting TH6-8, this pretty much becomes a game of waiting, and the only thing you can do while waiting for the builders is raid... where you have to wait again for the troops and spells.

    It's a nice idea, but I don't agree with the CC. What's the point of having it if you fill it from your camps? Come on, it's called Clan Castle... If you have to fill it yourself, better ask for another army camp level.

  5. #5
    Super Member Charli3Murphy6's Avatar
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    Just curious how this would be implimented if the donation of resources has already been ruled out? I think you need a different way to impliment this without being able to donate resources to eachother.

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  6. #6
    Senior Member
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    You're not donating resources to them per se. Their costs to purchase upgrades doesn't change. Your spending resources to reduce their upgrade time by a small amount.

  7. #7
    Trainee JonnyCoCs's Avatar
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    Great Idea

    I would love to see this implemented! I am a TH9 and not a gemmer. All the upgrades take like 10days! Good job ! Hope SC take note.

  8. #8
    Fresh Spawn
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    SC may think these reductions are too much, but I'd be happy with any opportunity to reduce them some. Please consider this idea SC!

  9. #9
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by Mktelf View Post
    Currently, long upgrade times are a significant reason for the game feeling bogged down as you progress. This could be addressed by giving players the ability to contribute to clanmates' upgrades to reduce upgrade times. The numbers below are primarily for illustrative purposes to explain the concept.

    Each clan member could contribute 1% of the total upgrade cost for a 0.5% reduction in the upgrade time. The total time reduction would be capped at 25%.

    A new page could be added to the clan castle to show on-going projects looking for contributions. Each player would be limited to one project at a time. Players would toggle a flag on an upgrade to get a project added to the clan page.

    Once a project has been removed from the clan page, it can’t be put back on (to make it easier for CoC to track who’s contributed to the project and progress toward the 25% cap). The player would have to remove their project from the clan page list (rather than removing it by toggling a new project – which could result in an accidental removal).

    This speed-up could be used on building upgrades as well as troop / spell upgrades in the lab.

    Since players would now be making significant contributions of gold, elixir and DE, I would remove troop donations and allow players to fill their own by CC by pulling from their camps.

    This system would also bring more parity to players ability to contribute. It wouldn’t be affected by different playing times or having to have the desired troops ready when a contribution request is made.

    To make trophies more relevant, I would give an additional bonus reduction in time based upon the player’s league level and the contributions reaching a certain threshold. Again, these numbers are illustrative. Once a project has received 40 (50’s a bit unrealistic most of the time) contributions from clanmates, it would receive the time reductions below:

    Bronze III : 1%
    Bronze II: 2%
    .
    .
    .
    Master II: 14%
    Master 1: 15%
    Champion: 20% (probably not real relevant as they will have few upgrades and typically gem theirs).

    The 40 threshold will also serve to encourage fuller clan participation.
    While I like this idea, I think that Supercell will most likely classify as 'ruled out' under the 'No donating or sharing resoucres.' I believe that they will do this as this idea will reduce the use of gems, which supercell relies on to stay economically afloat.
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  10. #10
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    Seems a LITTLE complicated, but nothing SC can't manage. Great idea!


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