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Thread: AI problem

  1. #1
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    AI problem

    Lately (2600+ cups) most of the bases are made of long corridors to distract hogs/giants/golems or wizards/witches etc. Since the AI's is very primitive troops go for the NEAREST building (does not matter if it is a builder hut or a tesla on maintenance.) and in most of the cases it ruins the strategy. Since the game can not anticipate my strategy there should be priorities for troops or troops should follow the offensive spells (like rage/jump).

    If you are going to answer with "troop timing" imagine there are 3 parallel straight corridors. The third one is the desired corridor and the other corridors are full of distractions(defensive and regular buildings placed in an order). When you break the first layer and deploy some of the giants/wizards they will follow the corridor so while giants are attacking to the first distraction second layer of wall should be broken as well. After i have broken the second layer of wall if buildings are placed correctly giants will keep following the corridor. After i deployed some giants and wizards (at least 1/3 of all army assuming they will be able to follow the corridor without dying against a maxed th10) i should deploy the remaining troops to get past second corridor and the problem starts to reveal itself here; The second group will get in the second corridor and start following it eventhough there's another defensive building behind the third set of wall. While troops are running around the base, core defences will have more than enough time to burn most of the army.
    Last edited by novorapid; December 18th, 2013 at 12:44 PM.

  2. #2
    Millennial Club Keywal's Avatar
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    Pekka is by far the dumbest troop for doing this.
    wandering around a base hitting the nearest building on the outside and letting something zap it constantly and not go after it.

    all troops do this but some troops do have preferences. (Gobs, Hogs, Balloons)


    i agree with the spell part cause that would add a nice dimension to the attack but not sure what other troops you can give a priority to?

  3. #3
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    If you read carrefully i didn't say anything about pekkas.

  4. #4
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    The AQ could do with an AI upgrade, some of the nonsense she gets up to is infuriating.

    As for the OP, that is all part and parcel of the attacking process, you can hardly expect troops to think like you and attack in exactly the way you want them too, you have to judge what they are going to do, not expect them to read your mind.
    Last edited by Growler; December 18th, 2013 at 12:58 PM.

  5. #5
    Senior Member Phal's Avatar
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    Quote Originally Posted by novorapid View Post
    Lately (2600+ cups) most of the bases are made of long corridors to distract hogs/giants/golems or wizards/witches etc. Since the AI's is very primitive troops go for the NEAREST building (does not matter if it is a builder hut or a tesla on maintenance.) and in most of the cases it ruins the strategy. Since the game can not anticipate my strategy there should be priorities for troops or troops should follow the offensive spells (like rage/jump).

    If you are going to answer with "troop timing" imagine there are 3 parallel straight corridors. The third one is the desired corridor and the other corridors are full of distractions(defensive and regular buildings placed in an order). When you break the first layer and deploy some of the giants/wizards they will follow the corridor so while giants are attacking to the first distraction second layer of wall should be broken as well. After i have broken the second layer of wall if buildings are placed correctly giants will keep following the corridor. After i deployed some giants and wizards (at least 1/3 of all army assuming they will be able to follow the corridor without dying against a maxed th10) i should deploy the remaining troops to get past second corridor and the problem starts to reveal itself here; The second group will get in the second corridor and start following it eventhough there's another defensive building behind the third set of wall. While troops are running around the base, core defences will have more than enough time to burn most of the army.
    Well since as you say the troops cannot change their AI in anticipation of your strategy, perhaps change your strategy in anticipation of the troops AI?

    I didnt fully understand your example, or rather I couldn't quite visualize what you were explaining, but I got the general premise - many bases cause troops to skirt to the sides / run in circles while central defenses mow them down.

    I'd recommend you watch a few videos of the current popular strategy being used in champ league, GoWiWi (consists og golems, wizards, barbs, a coupel witches, lots of WB). While you may not be using the same army, the Gowiwi army is solely focused on carving out a path to the TH of any layout quickly so that heroes can take out the TH and central defenses as soon as possible.

    While you arent using this army, the same strategy can apply to most armies and you may find it helpful. I have lots of videos (linked in my signature) using this army, but they don't have commentary. I would recommend videos by Chief Pat, in his quest to top 200 series he uses this army and explains how it works.

    I havnt used giants in a long time but I imagine the same strategy is applicable to your army, probably with a few adjustments.


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  6. #6
    Super Member Jazzathegreat's Avatar
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    Quote Originally Posted by novorapid View Post
    If you read carrefully i didn't say anything about pekkas.
    Was there really any need to be rude?he was trying to add something of the same subject,people dont want to help someone like that

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  7. #7
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    Quote Originally Posted by Phal View Post
    Well since as you say the troops cannot change their AI in anticipation of your strategy, perhaps change your strategy in anticipation of the troops AI?

    I didnt fully understand your example, or rather I couldn't quite visualize what you were explaining, but I got the general premise - many bases cause troops to skirt to the sides / run in circles while central defenses mow them down.

    I'd recommend you watch a few videos of the current popular strategy being used in champ league, GoWiWi (consists og golems, wizards, barbs, a coupel witches, lots of WB). While you may not be using the same army, the Gowiwi army is solely focused on carving out a path to the TH of any layout quickly so that heroes can take out the TH and central defenses as soon as possible.

    While you arent using this army, the same strategy can apply to most armies and you may find it helpful. I have lots of videos (linked in my signature) using this army, but they don't have commentary. I would recommend videos by Chief Pat, in his quest to top 200 series he uses this army and explains how it works.

    I havnt used giants in a long time but I imagine the same strategy is applicable to your army, probably with a few adjustments.
    Thank you for the advice.

    I have watched some of the videos of the people you recommended. However in most of the videos people use couple of freeze spells for the zone they can't attack because of distractions or they just go for small buildings to increase % after their main army dies. My point is that we should have more control over our troops for unique strategies. (By using spells or drawing a path that i want my army to follow. Being able to set priorities between defensive buildings could be a solution as well.) At this moment most of the players are using very similar strategies that aim only percentage. Just by doing enough practice/copying most of the players can increase their trophy counts. In my opinion aiming to destroy barracks/collectors/huts should not be enough in a strategy game.

    For Jazzathegreat: What i said was not offensive. I was pointing out a truth.

    Addition: There are very few variables to affect a win/lose. Applying the same memorized strategy almost guarantees a win. Top players keep increasing their trophy counts because of this.
    Last edited by novorapid; December 18th, 2013 at 01:29 PM.

  8. #8
    Super Member Jazzathegreat's Avatar
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    Quote Originally Posted by novorapid View Post
    Thank you for the advice.

    I have watched some of the videos of the people you recommended. However in most of the videos people use couple of freeze spells for the zone they can't attack because of distractions or they just go for small buildings to increase % after their main army dies. My point is that we should have more control over our troops for unique strategies. (By using spells or drawing a path that i want my army to follow. Being able to set priorities between defensive buildings could be a solution as well.) At this moment most of the players are using very similar strategies that aim only percentage. Just by doing enough practice/copying most of the players can increase their trophy counts. In my opinion aiming to destroy barracks/collectors/huts should not be enough in a strategy game.

    For Jazzathegreat: What i said was not offensive. I was pointing out a truth.

    Addition: There are very few variables to affect a win/lose. Applying the same memorized strategy almost guarantees a win. Top players keep increasing their trophy counts because of this.
    They arent gonna change anything anytime soon,so in the meantime why not just do the same?

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  9. #9
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    Quote Originally Posted by Jazzathegreat View Post
    They arent gonna change anything anytime soon,so in the meantime why not just do the same?
    Thank you for the constructive advice!

  10. #10
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    um... OP, the point of making a base is to make it harder for your attacker to get what they want, be it trophies or resources. If you failed, then they succeeded. Sure, the troop AI isnt the greatest, but hey, deal with it. Attacking in this game is already WAAAAAAAYYYY OP. If we got to direct our troops with like spells for example. Id be up in champs in a day. Just drop a rage right on the th, and spam 10 dragons. Learn to counter the base and change your strategy if it doesnt work. If you found difficulty attacking that base, make your base similar so you can make it tougher on your attacker. The game is based on strategy, just learn to play with the AI so it does what you want. Believe me, I get pretty ♥♥♥♥♥♥ myself when my drags decide to wander off...

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