TH12 RECOMMENDED REQUIREMENTS ✅ Max Town Hall 11 Offense & Defense ✅ Max Town Hall 11 Heroes Lvl 50 Archer Queen Lvl 50 Barbarian King Lvl 20 Grand Warden ✅ Max gold, elixir, & dark elixir storages ✅ Max treasury ✅ As many books and hammers as possible ✅ Save up $5 so you can purchase a gold pass. Don't forget we do weekly and monthly giveaways 😊
*PRO TIP* • It's a race to unlock max Electro DroagLoon during the first phase. This is going to give you a 3 star army that you can use to farm Dark Elixir • Heroes are still one of the most important aspects of 3 starring max bases. Make sure you don't fall behind Hero Levels END OF PHASE ⚀: AQ 55, BK 55, GW 25 END OF PHASE ⚁: AQ 65, BK 65, GW 40 • Consider 'Push-Farming' To practice 3 starring while farming in high leagues so the attack bonus pays for the army • Find/Build a good base for war immediately. Until you get to phase 2 there's a possibility of being 3 starred by th11s, so make sure you're not making it easier for your opponents
PHASE 1 - I "M A BIG KID NOW!" (Immediate Upgrades) This phase is the immediate ramp up phase. This is where you will use the items and loot you should have saved up before upgrading town halls. This is where having a full compliment of Books, Hammers, Special Offers, & a Gold Pass if possible makes all the difference. Your goal is to upgrade your storages, unlock your max th12 offensive 3 star capacity and armies asap. Upgrading to max electro DragLoon is your top priority. Afterwards you will want to upgrade Witches + Bowlers for max GiWiBo before going all in on your heroes.
PHASE 2 - "TIME TO PUT ON YOUR BIG BOY PANTS" #SkinnyJeans Now is when we really start becoming a TH12 on defense. Unlike lower town halls, you need to upgrade your key town hall 12 defenses like the Giga Tesla, Eagle Artillery, Inferno Towers, & Xbows before maxing out your other defenses. This is when you need to commit to farming your heroes and maxing them out so you can 3 star max bases in war. Your heroes need to be max before moving to phase 3.
1. 3rd Inferno Tower 2. 4th Xbow 3. 5th Tesla 4. Dark Barracks 5. Barracks 6. Giga Tesla 7. Eagle Artillery 8. Xbows 9. Inferno Towers 10. Air Defense 11. Teslas 12. Max Heroes (I know it's hard but if you want to be the best, you gotta do what you gotta do) PHASE 3 - "TIME TO FLEX" #FlexArmstrong The last phase is to max out the remaining defenses + walls, and your laboratory. Focus on the current meta (As of September 2019) which includes armies like: DragBat, BatSlap, Pekka BoBat, AQ charge/hogs/miners/laloon. Master your craft and be proud you're highest town hall level in the game. Luckily I'm here to make things a lot easier so don't forget to click the links above to learn those attack
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Town Hall 11 Army
1 Wizard
4 Healers
4 Pekkas
1 Electro Dragon
1 Baby Dragon
10 Bowlers
Siege Machine: Siege Barracks
CC: Max Hogs (To Be Continued...)
Grand Warden Mode: Ground
Town Hall 11 Spells (4 EQ)
1 Heal
2 Rage
1 Poison
4 Earthquake
CC: 1 Jump
Town Hall 10 Army
1 Wizard
4 Healers
4 Pekkas
2 Baby Dragons
10 Bowlers
Siege Machine: Siege Barracks
CC: Max Hogs (To Be Continued...)
Town Hall 10 Spells
1 Heal
2 Rage
2 Jump
1 Poison
CC: 1 Freeze
☡ TIPS FOR SUCCESS ☡
✔ Always scout the base and plan your attack.
Determine the best place to drop your EQ
spells & the best side to attack
✔ CC troops need to be taken out by your army
asap
✔ Against max bases, use max troops + max
heroes only
✔ There are 2 main versions of this raid based
on using Earthquake Spells or all Jump
Spells.
• For 95% of all th11, th12, & th13 bases, you will use 4 EQ spells to open up the core of the base. This includes anti 2 star ring bases
• For th10s and the other 5% of th11, th12, & th13 bases that have an extremely open layout, you will get more value from using all jump spells instead of 4 EQs.
✔ There are 2 main things that will make or
break this raid's success:
✅ The opening funnel
✅ Spell Placement/Management.
✔ The main difference across each town hall
is primarily your opening funneling troops.
Master your opening funnel to guarantee
highest 3 star hitrate
✔ Bringing cc hogs seems to be the most
effective. To really maximize the
hogs, delay dropping your RC until the SB
goes down so you can tank for your hogs.
✔ PRACTICE, PRACTICE, MEMORIZE RAID
OBJECTIVES + PRACTICE some more!!!
Pekka Smash SB
⚀ Always start by scouting the base so you
can determine the best place to drop your
EQ spells + the best side of the base to
attack. Your EQ + Jump spells need to be
deployed so that your army can move
unimpeded from the first attack point with
the jump spell through the EA + the core,
accessing as many infernos as possible
asap on the way to the town hall.
⚁ Plan your opening for the funnel +
the entry point for your army. The killsquad
has to be able to take out the CC troops
asap on it's way into the first layer of the
base. Make note of any AD on the side
you're going to attack, that can snipe your
funneling dragons and your healers too early
⚂ Make note of the location of the town hall,
the EA, inferno towers, & the xbows (High
DPS defenses). If possible, attack at an
angle that will let your army take out the EA
& infernos asap.
PLEASE NOTE: Th13 + th12 both follow this
opening funnel:
⚃ After determining the best angle and the
side you will be attacking, start by deploying
your 4 EQ spells to open up the core then
deploy the E-Drag to begin funneling on 1
corner. Try not to deploy your E-Drag where
it can be immediately be targeted by an AD
or single target infernos before it can
complete the funnel.
⚄ On the opposite corner you will be using 2
pekkas backed up by 2 wizards to close the
funnel. Deploy your Pekkas so they will join
the rest of the army as it completes the
funnel. If your Electro dragon goes down
unexpectedly you can use 1 pekka +1 wiz on
each corner to complete the funnel.
PLEASE NOTE:
• Th11 will use the baby dragon and 1 pekka + 1 wiz to close the funnel on the opposite side.
• Th10s will use a baby dragon on opposite corners to establish the funnel & will use the 2 jump spells to move through the base. Maximize jump spell locations to access inferno towers and use the freeze spell to protect your army from xbows + inferno combos, and to protect the BK from STI's
⚅ After the funnel is complete deploy your
remaining 3 pekkas in a line, backed up by
your 4 healers. Spread them out so they are
equally spaced with 1 healer on each pekka.
They are going to take out the remaining
outside structures and pull your army into
the base
7️⃣ Deploy your jump spell in the middle, then
deploy the Siege Barracks in the center,
followed by your King, Warden, Queen, RC, &
then your bowlers as quickly as possibe.
PLEASE NOTE: If the base has shallow
single target infernos on the side you're
attacking you can drop bowlers before
dropping your heroes instead of afterwards.
8️⃣ Deploy the 1st rage spell as your army
moves into the first layer of the base to
supercharge your main army and the
healers. Then drop the heal spell on your
main army the as it moves further into the
base + encounters high dps defenses.
Deploy your poison spell as needed to help
destroy the defensive CC troops.
9️⃣ Your 2nd rage spell will be used to power
through inferno tower high dps clusters/EA
as you approach the core. If possible, place
the spell so that you can lead into or even
take out the the town hall/giga inferno
🔟 Make the most your hero abilities. Keep an
eye on any single target infernos that lock
onto your heroes, especially the RC + BK
and use their special ability as needed
before their health gets too low.
11⚜ Use the GW Eternal Tome ability as your
army encounters the highest concentration
of dps on the way to the core and through
the base. Typically inferno towers, giga
inferno, xbow + scattershot clusters,
combined with too many EA shots & the
tornado spell will do the most damage to
your army.
12⚛ If everything goes the way it should you
will typically use your BK, AQ, (& the RC once
she is maxed) abilities during the last part of
the raid. The healers will usually settle on
your Pekkas, or a hero, and will keep the rest
of the army alive until the end. Deploy
cleanup to take out any buildings skipped
over.
13 ⭐⭐⭐ COLLECT YOUR 3 STAR ⭐⭐⭐
DON'T FORGET:
❗The opening funnel is the be all, end all. It is
the most important aspect of this raid. Make
sure this is your priority.
❗Make the most of your BK + RC. Never let his
health dip below halfway or allow any single
target infernos to lock on before using the
iron fist ability.
❗Keep an eye on your AQ and try to save her
ability until the 2nd half of the raid. This will
help take down island infernos if necessary.
Army (Base Army)
4 Lava Hounds
18 loons
1 Hog Rider
1 ArcherAssist Troop(s) - Depending on the base and your hero levels you can adjust the remaining 4 camp spaces to the following options
1 Wizard OR
2 Minions OR
4 Archers OR
Spells
4 Rage spells
1 Posion spell
Please Note: You can swap the posion spell with a freeze spell or haste spells as needed.
☡ TIPS FOR SUCCESS ☡
✔ Always scout the base and plan your attack.
✔ Things to look for:
1. CC lure MOST IMPORTANT STEP
2. AQ location
3. AD location
4. Xbows location and status
5. Loon pathing and base symmetry
6. WT location and proximity to AD
7. Don't forget about cleanup. (Corner huts)
✔ Extremely effective against bases with ground Xbows
✔ Sniping the enemy AQ or an AD with your heroes gives you a huge advantage.
✔ Do not clump or spam your loons. 2 loons per defense is enough to take out a defense. Until you learn to do surgical deployment 2 loons at a time, spread them out in a wide line.
RAID OBEJCTIVES:
1) Lure cc. ALWAYS!!!
2) Use heroes to snipe AD.
3) Snipe AQ with heroes if possible.
4) The laloon will start on the AQ side of the base. Drop 2 hounds per AD, followed by a line of loons, making sure to save at least 3-4 loons. Once you get more comfortable you can use surgical deployment, dropping 2 loons at a time to target each defense.
5) If the AQ is still alive drop a poison spell or 2 on the AQ after she locks onto the hounds. Then drop your first 2 rage spells over the 2 AD
6) Drop the cc hound on the AQ side so that it flies over her agro radius on the way to the AD.
7) Drop the last 2 rage spells after the first two AD go down and the hounds start traveling to the remaining AD. Try to cover as many defenses in the core while trying to cover the remaining AD as well. The trick to this is to understand the rage spells allow the loons to sweep through base quickly, NOT for the attack boost.
8) Deploy the backside loons to target the remaining AD after the hounds lock on. This is extremely important and is a crucial step to make the attack OP
9) Always try to save troop(s) for cleanup
10) Enjoy your 3 star!!!PLEASE DON'T FORGET TO LIKE, COMMENT, AND SUBSCRIBE ��To support the channel and keep dabbing on haters please consider becoming a channel. Membership comes with many different perks that is guaranteed to enhance your viewing experience! With options as low as $0.99, it's great way to help ensure I keep producing the content you guys wanthttps://www.youtube.com/channel/UCP3uPOaVs5EjD9hZkLbuu9Q/joinFOR iOS users that want to support the channel and become a paid member please use the following link: https://www.youtube.com/channel/UCP3...Q/joinPatreon:https://www.patreon.com/clasherzcornerMusic Provided by No Copyright Sounds https://www.youtube.com/user/NoCopyrightSounds[/COLOR]
Siege Machine: Wallwrecker
CC: 1 loon
1 Ice Golem
1 Pekka
Grand Warden Mode: Ground
Town Hall 13 Spells
2 Rage
1 Freeze Spell
6 Bat Spells
CC: 2 Freeze Spells
☡ TIPS FOR SUCCESS ☡
✔ Max troops + Max Heroes only
✔ Most effective against single target infernos
and is best used on bases that aren't
extremely spread out
✔ Always scout the base and plan your attack
Make note of all splash damage to plan for
ideal places for your freeze spells.
✔ There are 2 main phases to this attack. To
ensure success you have to get maximum
value from both phases.
PHASE 1. The main army needs to take
out the clan castle troops and the majority
of splash damage on the base.
PHASE 2. AFTER, the key defenses goes
down use your Royal Champion followed
by a bat bomb/wave to flank your army.
Patience is key!
✔ PRACTICE, PRACTICE, MEMORIZE RAID
OBJECTIVES + PRACTICE some more!!!
Yeti BatSmash Raid Objectives
PHASE 1
⚀ Always start by scouting the base. Make
note of wizard towers, multi targeting
infernos, & scattershots so you know where
to use your freeze spells as the bats move
throughout the base. Scout the best place
to deploy your bat spells.
⚁ Determine the best side of the base to
attack. Plan your opening for the funnel and
the entry point for your army + Wallwrecker.
To ensure success, the killsquad has to be
able to take out the following defenses:
🔴 Eagle Artillery
🟠 Giga Inferno
🟡 At least 1 Scattershot
🟢 At least 1-2 multi targeting Infernos
🔵 As many Wizard Towers as possible
⚂ Deploy a pekka followed by a wizard on 1
corner, following by a pekka + wizard on the
opposite side of the base. Create your
funnel by working from the outside, in.
Establishing a proper funnel is a must. If
you are careless your army will split +/or
your heroes will wander/circle. All of which
is NO BUENO!
⚃ After cutting the corners of your funnel,
deploy the remaining pekkas working from
the outside in, to help take down the outside
buildings. Deploy the WW; followed by a line
of yetis; then your healers; then the GW, AQ,
+ BK
⚄ PLEASE NOTE: There are other base
specific variations for the opening of this
raid where you can use a Warden Walk or
tiny Queen Walk without a rage spell. This
can be tricky due to the fact that if the walk
goes in an unexpected direction you can
just about guarantee less than 3 stars. The
margin of error is much smaller since you
still have to complete the requirements for
phase 1+ you only have 2 rage spells.
⚅ As the army falls in behind the WW, deploy
the first rage spell to supercharge the
killsquad + healers. As you move into the
first layer of the base it will help take down
the clan castle troops and help get to the EA
asap. Keep an eye on any single target
infernos that lock onto your WW. Use a
freeze spell in a make or break situation to
ensure a path to the Town Hall.
7️⃣ Use your 2nd Rage Spell as you move
towards the core and begin to engage the
Giga Inferno. Make the most your GW
ability. Use it to ensure your army doesnt
take too much damage before taking down
the key defenses required for Phase 1 and
also to help the WW get maximum
penetration if it is targeted by single target
infernos that lock on too early.
PREPARE FOR PHASE 2: As your main army work it's way through the base prepare to Deploy Phase 2.
• PLEASE NOTE: 98% of all bases will require you to complete phase 1 before completing phase 2.
• HOWEVER, if the base layout or Town Hall location makes this impossible, you can use the Bat Bomb directly over the EA or high value defenses similar to DragBat
• Bat Wave VS Bat Bomb? Personally I have found the most success using a bat bomb and I use it on 99.99% my attacks
• Bat Bomb Location? Flank your main army. It is best deployed on the edge of the base and does a great job of countering offset single target infernos. Be mindful of defenses that can target your bats when picking your spot.
➡️Use your main army to take out the
biggest threats to your bat spells.
Especially bases with overlapping MTIs
with well placed Scattershots and WT's
for support
➡️Maximize your Bat Spells value by
making the most of the Royal Champion.
Her role is to help tank splash damage.
PHASE 2:
8️⃣ BAT BOMB (Edge of base)
After the EA goes down deploy the Royal
Champion to tank for any outside air splash
damage followed by your bat spell bomb on
the edge of the base. Drop the bat spells
adjacent to the main army on the opposite
side of the base.
8️⃣ BAT BOMB (Targeted Drop)
Focus on your drop point and double check
for any air splash damage in range. Drop a
freeze, immediately followed by the bat
spells.
🟩PRO TIP: The 2nd Rage Spell can be used
for the Bat Bomb if you can
take down the EA early on.
🟩PRO TIP: Due to the deadspot range of
the scattershot, you can place
bat spells directly over the
center and they will not be
targeted by that scattershot
9️⃣ Use your freeze spells to keep your bats
alive. As the bats move in range focus on
freezing MTIs, WTs, Scattershots, & the Giga
Inferno.
🔟 Use your hero abilities as needed to
maximize their value.
11⚛ Maximize the value of your remaining s
cleanup troops. You can use the loon to
help tank splash damage or to take out
any ground defenses left unprotected.
Use your wizards to start cleanup once
defenses are cleaned from that area
12 ⭐⭐⭐ COLLECT YOUR 3 STAR ⭐⭐⭐
DON'T FORGET:
🟢 Use the iron fist ability for your BK if it is
about to be targeted by a STI
🟢 If targeted by a STI, use your Royal
Champion Seeking Shield ability before it
powers up all the way