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Thread: Need a solid Giant healer army for town hall 8!

  1. #1
    Junior Member
    Join Date
    Jun 2013
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    97

    Need a solid Giant healer army for town hall 8!

    Hi guys I need a giant healer army!

  2. #2
    Senior Member
    Join Date
    Nov 2013
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    Quote Originally Posted by WestonCoc1 View Post
    Hi guys I need a giant healer army!
    Well, what exactly are you looking for? Loot? Cups?

    I guess around 15-20 giants along with 2 healers would work fine. Fill up with whatever you need and whatever you're looking for. Wallbreakers always help, try adding 2-4 to that army. Now then, if you have time, 2 dragons can leave devastating damage (and you got same targets to take out first - air defense, so that works nicely with healers). Or goblins if you're looking for 'em storages. Barbs and archers or wizards work well too.

    Get exposed and easy air defenses first. Send 1 giant in the direction, check for traps and/or lure clan castle troops. Kill them using your barbs/archers/wizards (or light spell). Deploy rest of giants to take out the AD. Let a healing spell help your giants, or a rage spell if needed. Send in healers when the air is safe for now. Let your giants take down some defenses and deploy the rest of the army to burn down what they've left behind.

    The exact "troop composition" should be left to you and your specific needs. The raw model of 15-20 giants and 2 healers should work. Take rage and/or healing spells with you.
    Last edited by vini; December 15th, 2013 at 08:48 PM.

  3. #3
    Junior Member
    Join Date
    Jun 2013
    Posts
    97

    Okay I'll give it a try!

    Quote Originally Posted by vini View Post
    Well, what exactly are you looking for? Loot? Cups?

    I guess around 15-20 giants along with 2 healers would work fine. Fill up with whatever you need and whatever you're looking for. Wallbreakers always help, try adding 2-4 to that army. Now then, if you have time, 2 dragons can leave devastating damage (and you got same targets to take out first - air defense, so that works nicely with healers). Or goblins if you're looking for 'em storages. Barbs and archers or wizards work well too.

    Get exposed and easy air defenses first. Send 1 giant in the direction, check for traps and/or lure clan castle troops. Kill them using your barbs/archers/wizards (or light spell). Deploy rest of giants to take out the AD. Let a healing spell help your giants, or a rage spell if needed. Send in healers when the air is safe for now. Let your giants take down some defenses and deploy the rest of the army to burn down what they've left behind.

    The exact "troop composition" should be left to you and your specific needs. The raw model of 15-20 giants and 2 healers should work. Take rage and/or healing spells with you.
    Thanks for your help!

  4. #4
    Banned
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    Quote Originally Posted by vini View Post
    Well, what exactly are you looking for? Loot? Cups?

    I guess around 15-20 giants along with 2 healers would work fine. Fill up with whatever you need and whatever you're looking for. Wallbreakers always help, try adding 2-4 to that army. Now then, if you have time, 2 dragons can leave devastating damage (and you got same targets to take out first - air defense, so that works nicely with healers). Or goblins if you're looking for 'em storages. Barbs and archers or wizards work well too.

    Get exposed and easy air defenses first. Send 1 giant in the direction, check for traps and/or lure clan castle troops. Kill them using your barbs/archers/wizards (or light spell). Deploy rest of giants to take out the AD. Let a healing spell help your giants, or a rage spell if needed. Send in healers when the air is safe for now. Let your giants take down some defenses and deploy the rest of the army to burn down what they've left behind.

    The exact "troop composition" should be left to you and your specific needs. The raw model of 15-20 giants and 2 healers should work. Take rage and/or healing spells with you.
    Plus a rage spell

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