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  Click here to go to the first staff post in this thread.   Thread: QoL Improvements for Next Update

  1. #961
    Trainee
    Join Date
    Aug 2018
    Location
    France
    Posts
    17
    and why not a double system at Clan Castle? defensive castle, and offensive castle, for the demands of troops?
    Because sometimes we demand defensive troops, but nobody attacks us, and we must throw to ask offensive troops for our war ...


    et pourquoi pas un système double au château de clan? château défensif, et château offensif, pour les demandes de troupes?
    Car parfois, on demande des troupes défensif, mais personne ne nous attaque, et on doit jeter pour demander des troupes offensif pour notre guerre...

  2. #962
    Senior Member
    Join Date
    Apr 2014
    Posts
    315
    Edit: In reply to question about why you have to return to the main village to donate troops.

    It's the timeline.
    Your village is a simulation, which is pretending to run in real time. As long as you are logged in and on the main village screen you are following village time (more or less), which means you can interact with it in real time. So you can donate troops and start construction, and it will be clear when it happened.

    Whenever you leave the main village, the state is saved, and when you come back (or when someone is viewing your village and thinking of attacking it), it is loaded and spun up to the current time.

    There are ways to patch things into the timeline, and that is done when attacking, but generally the simplest solution is just to require that you go "back" to the main village and join the timeline, so that is done for troop donations.

    You think that's real air you are breathing?
    Last edited by Rubra; March 1st, 2019 at 07:59 AM.

  3. #963
    Fresh Spawn
    Join Date
    Feb 2019
    Posts
    1

    Automatic War Status Change

    Quote Originally Posted by Darian[Supercell] View Post
    Hey everyone!

    The Clash Team is hard at work on the next update. More details regarding the update will be coming in the future, but before we start discussing what the core of the update will be, as we've done in the past, we wanted to share a growing list of QoL improvements that will be coming in the next update.

    As more QoL improvements are confirmed, this list will be added to. So keep an eye on this thread as we continue to make additional changes that will hopefully improve your Clash Experience (patent pending).

    Traps and Defenses:
    • X-Bows, Inferno Towers, and Eagle Artillery will automatically be reloaded for free when you log back into the game.
    • Note: The above Defenses still use ammunition, so "dead bases" will still have unloaded Defenses if the player has not logged back in to reload them.
    • Traps (Spring Traps, Bombs, etc.) will re-arm for free when you log back into the game.

    Magic Items:
    • The Magic Item UI has been changed. It will now be located in the Town Hall instead of the Clan Castle. This is to reduce the clutter of buttons you're greeted with when clicking on the Clan Castle.

    Clans:
    • Someone "accidentally" donate a Goblin or Wall Breaker? Leaders and Co-Leaders will be able to delete donated troops from other Clan Members' War Clan Castles.

    Village Upgrading:
    • Even better suggestions in the Builder menu. We've made it quite a bit smarter and you'll be able to scroll through everything you could build.

    We've got more QoL improvements in the pipeline. What else would you like to see added to the list? Add your suggestions below!
    If a player doesn’t use at least one attack in a war, or if they haven’t logged in during the last three days, their war status automatically changes to red. Another possibility is that after a war, all status indicators change to red and a player has to change back to green for the next war. In large clans, it’s hard to figure out who is really active when the default is “in”.

  4. #964
    Senior Member
    Join Date
    Feb 2015
    Posts
    271
    i click on the clan castle...then i click con the clan button.... i scroll the list until i find the village i'm looking for... i click its menu option, and then i click on "profile"....from the profile menu, i click to "visit"... finally i'm seeing my buddy's base... now i click "back", and guess what ? i am bounced back to my home village, so if i want to keep watching my buddies bases, i have to start it all over again... please make it so that by clicking "back", you just go back to where you were before (as is the normal behaviuor of any other app in this planet), that would be really appreciated, especially by those like me who like to evesdrop regularly on my buddies progresses in the game

  5. #965
    Centennial Club
    Join Date
    Dec 2013
    Posts
    100

    QOL challenges and friendly war

    Hi all,

    Has anyone requested the following features:

    1. Challenges queue - currently my biggest frustrations is having to wait for friendly challenges. Why isn’t there a set location to practice challenges? Why do I have to wait for a clan member to log in and press a button, to practice in game?

    2. Why do friendly wars (which have 0 rewards) require a lock on not being able to have a real war? It seems counter intuitive to those wanting to play the game? Why can’t we have a friendly war and a normal war going on at the same time?

  6. #966
    Pro Member
    Join Date
    Aug 2018
    Location
    Bat Cave
    Posts
    626
    Buff Wall Breaker HP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!???!!!!!!;*;*+£-£9£!£83-£9£+£;£)*0£?£+

  7. #967
    Banned
    Join Date
    Dec 2018
    Posts
    286
    Guessing this thread is done then? Given that it's no longer a sticky?

  8. #968
    Pro Member
    Join Date
    Aug 2018
    Location
    Bat Cave
    Posts
    626
    Quote Originally Posted by ev0lution View Post
    Guessing this thread is done then? Given that it's no longer a sticky?
    Now it's sticky again

  9. #969
    Centennial Club
    Join Date
    Dec 2013
    Posts
    100
    1 a pool of challenges, instead of having to wait for clan mates to post
    2 friendly wars available during real war

  10. #970
    Fresh Spawn
    Join Date
    Feb 2019
    Posts
    1

    What would I like to see?

    I have been hoping and hoping for a long time now that there would be an update adding more ranks other than just leader, co, and elder, as well as giving Leaders and Co Leaders more power, and the second one came true, but not much. I would love to see Leaders and Co Leaders the ability to do stuff like mute people in clan chat, warn people and have a list to show who has been warned, how many times, and what for; stuff like that. Mainly to allow for more complex punishments, because most people don’t wanna ban kick their members right away when they do something bad, and would rather give them like a three strikes policy or something, and instead of kicking spammers, we could mute them, etc... (sorry for the long reply.)

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