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Thread: Wall Costs 🔴

  1. #1
    Fresh Spawn
    Join Date
    Feb 2019
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    3

    Post Wall Costs 🔴

    Hi to all,

    With the recent addition of Town Hall 12 I feel its appropriate to take action on walls, wall costs become very expensive, for example the upgrade cost of a level 12 to 13 wall is 5 million.

    Wall costs become somewhat expensive as they reach the Level 9 - 13 range, which can take months for players to upgrade walls without making in app purchases, im sure many players can relate.

    Suggestions :

    The main suggestion I would like to put fourth is reducing the cost of walls. This will benefit players with a higher Town Hall level, as new upgrades for walls become way more expensive, which slows down the time of maxing out a base, which a large mass of players look to try and do.

    You could try to make wall rings more common, frequent and easier to earn rather than lowering wall costs, maybe also lowering the cost of wall rings, but I understand why they are gem costy.

    Another addition you could add rather than reducing wall costs, is to have daily challenges for players that allow them to earn gems, wall rings (and other magic items). This will help players alot.

    We all look forward to future updates the developers have been working on and we appreciate all the time and effort put in by them in the past years.

    Clash on Clashers!
    DsyrrrR

  2. #2
    Forum Superstar
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    Dec 2017
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    Quote Originally Posted by DsyrrrR View Post
    Hi to all,

    With the recent addition of Town Hall 12 I feel its appropriate to take action on walls, wall costs become very expensive, for example the upgrade cost of a level 12 to 13 wall is 5 million.

    Wall costs become somewhat expensive as they reach the Level 9 - 13 range, which can take months for players to upgrade walls without making in app purchases, im sure many players can relate.

    Suggestions :

    The main suggestion I would like to put fourth is reducing the cost of walls. This will benefit players with a higher Town Hall level, as new upgrades for walls become way more expensive, which slows down the time of maxing out a base, which a large mass of players look to try and do.

    You could try to make wall rings more common, frequent and easier to earn rather than lowering wall costs, maybe also lowering the cost of wall rings, but I understand why they are gem costy.

    Another addition you could add rather than reducing wall costs, is to have daily challenges for players that allow them to earn gems, wall rings (and other magic items). This will help players alot.

    We all look forward to future updates the developers have been working on and we appreciate all the time and effort put in by them in the past years.

    Clash on Clashers!
    DsyrrrR
    Walls are the easiest things to upgrade IMO. At 5M a piece you can easily do 60 a month in addition to your other upgrades. Less than 5 months total and that is without farming too hard. Leave the cost where it is today, no need for change.

  3. #3
    Forum Legend Phoenix1027's Avatar
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    Apr 2016
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    Quote Originally Posted by DsyrrrR View Post
    Hi to all,

    With the recent addition of Town Hall 12 I feel its appropriate to take action on walls, wall costs become very expensive, for example the upgrade cost of a level 12 to 13 wall is 5 million.

    Wall costs become somewhat expensive as they reach the Level 9 - 13 range, which can take months for players to upgrade walls without making in app purchases, im sure many players can relate.

    Suggestions :

    The main suggestion I would like to put fourth is reducing the cost of walls. This will benefit players with a higher Town Hall level, as new upgrades for walls become way more expensive, which slows down the time of maxing out a base, which a large mass of players look to try and do.

    You could try to make wall rings more common, frequent and easier to earn rather than lowering wall costs, maybe also lowering the cost of wall rings, but I understand why they are gem costy.

    Another addition you could add rather than reducing wall costs, is to have daily challenges for players that allow them to earn gems, wall rings (and other magic items). This will help players alot.

    We all look forward to future updates the developers have been working on and we appreciate all the time and effort put in by them in the past years.

    Clash on Clashers!
    DsyrrrR
    They just reduced all wall costs when TH12 came out. They won't reduce it again until TH13 comes it which is at least a year away

  4. #4
    rowman's Avatar
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    "This is the way the world ends, not with a bang, but a whimper" T S Eliot
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    I too am going through the "wall grind", 123 sections now at level 13, so still many more to do,

    But, for me, I enjoy it! Really, I do! Was in the exact same situation at TH 11, "grinding out final wall levels" then awaiting the TH 12 to be released. Loved walls then, love them now! The walls give me a reason to play each day. And do I play! Having no wait for a builder to become free (all 5 builders have nothing else to do), it is non-stop attacking! Once I have either 5M Gold or Elixir, spend it on a wall segment and go back to attacking!

    My own concern is what will happen once all my walls are maxed, will I play the game as much, will I have any desire to attack so often (my favorite aspect of the game). So honestly, I neither want "cheaper walls" nor "use of DE on walls". Why hasten an eventual state of letdown? At least for myself (we are all different), I dread the day my walls are maxed and I am twiddling my thumbs awaiting TH 13.
    Last edited by rowman; February 13th, 2019 at 06:36 PM.

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