
Originally Posted by
SuperSteve[Supercell]
Latest Update: Dec 19, 2013
Hey Gang,
Just got a preview of some of the most recent data and average loot per raid and we're happy to see that average loot per raid is at or above pre-loot system update levels or higher at TH 6-10 and continue to head in an upward direction. This is leading up to the current boost. Obviously since the boost went into affect elixir loot available per raid has gone up a lot.
In addition the number of battles between equal THs has increased steadily as well before (and even more after) the boost. More Clashing! We'll also be taking a look at feedback that the "next" button is getting a little worn down from overuse since the update. I'll let you guys know when we have more information there.
This is just a brief update. I am working on getting you guys some graphs and/or numbers to give you a better idea of what we're seeing.
I'm not sure there is such thing as a "perfect" loot system but we are pretty happy with the results we're seeing at the moment and it looks like things are continuing to improve on the loot front. Obviously we are concerned whenever there is negative feedback and we're looking into what the source of that pressure point as far as the game and loot system are concerned. Will provide an update on this when I have it as well!
Thanks for reading and Clash On!
Steve
Update #1: Dec. 12, 2013
In a nutshell guys, we are HALFWAY there!
Loots have been lower since this update!
As we expected, average loots went down briefly after the update. When I say we expected this, we did so with the fact that, as we stated, things would get worse before they got better. And, as we expected, the average loot available has now started to rise and we fully expect the average loot per raid to end up being higher overall than it was with the old loot system!
Can't find those good raids anymore!!!
In addition, another goal of this loot system is that there should be much more variety in the amount of loots you should see when matchmaking. For example, in the old loot system, I could search for five matches all with 200k in resources. In the new loot system, I might see 4 matches with 25k loot, and then another one with 1 million, and another with 50k, another with 500k, another with 100k, and so on.. So, again, in short, we expect this new system will mean some BIGGER raids, and also more of a variety of loot targets. You may need to spend a bit more time hitting next FOR NOW, but when you find the right base, the pay-off could be much, much bigger. We expect this to improve along with better loots. This is a black and white explanation of a very complex system, but it's meant to try and shed some light on the goals of the new system. We are already seeing positive results on this front.
This new system should mean that when you you need to progress in the game, you can more consistently and reliably find those major loot scores that you need. In the old loot system, it would take longer to accumulate the resources you needed via raiding, and you could end up getting stuck!
Anyways, this post is to confirm that we are indeed seeing a rise in loots. Post-update and post-maintenance loots are always generally lower. We are exploring potential options to make this situation a bit better, but cannot promise we'll be able to address these dips at this point.
Higher TH levels are crushing lower TH
So far there is no data to support this. The amount of attacks on lower TH and the amount of average loot stolen from lower TH by higher THs has not changed since the update. Attacks tend to peak on the weekends and we believe this perception comes from an overall increase in activity and not a new or different pattern than we are used to.
We will continue to monitor this situation!
Thank you for reading. Any additional questions can go below here \/