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  Click here to go to the first staff post in this thread.   Thread: Update on the New Loot System

  1. #1221
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    Quote Originally Posted by Boonarom View Post
    It's irrelevant to me, because as a TH8 fighting in gold, I've never seen a 6 worth raiding. Still, I think it's pretty rotten for 8's to pick on 6's, or even 7s for that matter as their main opponents. Sure, pick off a 7 if he's hanging out in too high a trophy range, but dropping into silver just to poach them? Rotten.
    Actually that is basic farming in my mind. I do not care about the th-level of my opponent. When farming I care about two things: loot offered and how much of it I can take with cheap&quick to train troops.

    So far I have no issue with the new loot system. I can get get more from raids, but naturally raiders can take more from me. Fair enough.

    Recent boosts, holiday season and people keeping their storages low has caused trouble in the loot department, but just have to see how things go in coming weeks. Also I keep seeing more and more early th8-9's that are hunting in the same leagues as I am.

    Competition for those juicy rich inactives is fierce, but that causes a problem for SC. They need to look things over a longer planning period because if they now add for example another mines/collector level it is there to stay and if the active vs. inactive ratio gets better in th future would that cause a major loot push to the system? The boosts are a easy temporary thing that has no long term effect.

  2. #1222
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    At first I laughed at a TH8 with an xbow and inferno tower....
    but with a little thought, it would be a good idea I think for TH8 to get 1 xbow, up to say level 2, TH9 to get 1 inferno tower up to level 2.
    TH7 a third wiz tower and Tesla, TH6 a tesla etc...

    that COULD be a way to do it. Would fit better than the current ♥♥ where a TH9 has no chance to revenge a TH10 of equal strength relatively and same with TH8 revenging a TH9.

    ...maybe I'm just ♥♥♥♥♥♥ that they made healing innefective against infernos... So the only way to deal effectively with them AT ALL through spells is to freeze them. So I can try to revenge the 100% pillage of my TH9 by a reasonably skilled (or at least one with the sense to use 5 heal spells) TH10 player and have my ♥♥♥ handed to me or just grin and wear it.

  3. #1223
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    Changes to loot s...

    I have two accounts, 1 with town hall 9 and nearly everything maxed for the town hall. It is in crystal 3 and the big loot i find is only in abandoned villages.
    The other account was gold 3 with town hall 7 and everything maxed. I could steal 150k gold but would lose the same or more in raids. So I couldn't save to upgrade town hall. But it was hard to find and win at that level So I dropped trophies to silver 3 and made 2 000 000 in gold in 1 hr of raids. I don't lose much in defends at this level. So the changes mean I can't sit high in trophies like i use to be able to do. I feel like I have to drop trophies with my first account also to find the gold, but then I don't want to be a town hall 9 in silver.
    The loot system changes have made the game worse.

  4. #1224
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    Quote Originally Posted by PenguinClasher View Post
    Yeah. There is loot out there, and in fact, I've been finding it a lot more lately. I've had to drop trophies to find it though. Before the update, I was able to farm just fine in Crystal, but Crystal is so inconsistent. And I think a lot of it has to do with the update forcing active TH10 players, and TH9 players to put their TH on outside and be on shield most of the time. Ive put my TH on the outside after protecting it for months because me and my 400k or gold was getting attacked 10 - 14 times in a about 1 - 1.5 hour periods. The game now really punishes you for having a good defence that defeats armies before they give you a shield.
    Yes. The loot is in a specific range.
    After the update I dropped from 1850 to 1600. Yesterday I dropped to 1450.
    Ahhh... That's better!
    Retired.
    "Education is not the filling of a pail, but the lighting of a fire."
    -William Butler Yeats.
    "Problems worthy of attack prove their worth by fighting back."
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  5. #1225
    Centennial Club Ironfist's Avatar
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    Great post and ideas. I hope Supercell gives it careful consideration





    Quote Originally Posted by STSCS View Post
    Supersteve said:


    Mark Twain said:

    ("Chapters from My Autobiography", North American Review,1906.)

    I do not know how many more comments apart from the HUNDREDS of pages of replies already made in the two different stickied threads in this forum (both the 'Important: Changes to the Loot System' thread, and this one) that Supercell needs to see before the data gets thoroughly reviewed and appropriate changes made.

    This is not a static situation. Short term changes to the game from the 1-gem boosts inordinately skew the most recent numbers. I think things probably look better to SC than they appear to us as players.

    Players are active, and changes in our behavior (moving TH's outside in response to heavy attacks, limited play by some over the holidays, extensive play by others over the same period) are probably not accurately captured by data. There are too many variables changing too fast to make concrete conclusions from a 'data preview'. While I believe Supersteve to be well-intentioned, please do not pee off the castle wall and tell us it is raining loot.

    I have worked with large databases (300K+ individual files each containing hundreds of data fields) and if you tell me what you want the data to say, I can come up with a spreadsheet to make it say WHATEVER MY BOSS wants it to say (or whatever I think will get him/her off my back). Frankly, I am concerned that the SC staff doing the analysis simply do not have a solid enough background in the field to truly parse out what effects are truly causal and not just corresponding. I am no expert either, but I know enough to be dangerous, and that is why I view most claims based on statistics with a heavy dose of skepticism.

    If my boss said, 'just tell me if XXXis better, that's the problem', then I can make the numbers look like that problem is fixed. If you wanted a thorough, honest, comprehensive review, I would explain how complicated the situation is, and that a problem solved for one data subset (be it TH6 or TH10 or anywhere in between, farmers or gemmers, etc) is likely going to make big problems for another subset. My impression is this update has fixed the majority of the problems for TH10, and exacerbated the problem for TH6-8.

    I have been struggling since the update to attain anything close to the pre-update loot levels (500-600k each per hour) I enjoyed before. I am clicking Next alot more than ever before, and the profit opportunities are not what they were pre-update.

    My clan (predominantly TH7-8, with a few at TH6 and TH9) is also struggling. My feeder clan (Bronze Dolphins) to develop new members is predominantly TH4-5 and loot down there is (still) fantastic.

    I play ALOT (and work full time). My wife plays (not as much). Two of my kids play (also not as much). We are TH8, TH7, TH6, & TH5. None of us are premature, and we all max almost completely at each TH before moving up. My family's anecdotal data since the update is that it has hurt TH7-8. TH6 seems about the same, and life is absolutely great at TH5.

    The game should be just as fun at TH10 as it is at TH5. Sadly as players progress, the enjoyment level is decreasing.

    Marika said:


    Objective 1 in my opinion seems to be improved for TH10, about the same for TH6, and worse for TH7-9.
    Objective 2 is partially met. I have definitely seen more varied opportunities. Unfortunately, the rewarding loot opportunities are very risky (extremely well defended), and the larger number of 'varied' opportunities are not worth the time investment spent building an army (of whatever makeup) based on the limited loot profit margin.
    Objective 3 seems to be only met for TH10. Loot balance from my limited perspective is MORE OUT OF BALANCE than before, but that may just be because the pendulum has swung towards TH10 and away from TH7-8.

    I am not just complaining though...

    My recommendations are as follows:


    1. Keep the loot percentage and loot cap change. These are good ideas but they do not do enough alone.
    2. Offer a method of recovering a portion of the search cost based on the # of stars achieved. 3 star someone, recover 75% of your search costs, 2 stars 50%, 1 star 25%. Lose and you get nothing back.
    3. Make a variable loot bonus for attacking TH's higher than your own that does not penalize the victim. Players as a group are burning millions (billions?) of gold a day in searches. Create a 'difficulty bonus' similar to the league bonus that comes from thin air, but control it season to season. If the economy becomes too strong, lower the bonuses. If the economy becomes too weak, increase the bonuses. This allows Supercell the opportunity to mildly tweak the economy every two weeks.

    Thanks for reading this forum moderators and Supercell staff.

    Respectfully,
    Keith
    Silver Dolphins Clan Leader

  6. #1226
    Millennial Club Akali's Avatar
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    Decent post....until you got your suggested fixes.

    Keep it simple.

    Biggest problem is the NEXT NEXT NEXT NEXT NEXT NEXTNEXT NEXT NEXTNEXT NEXT NEXTNEXT NEXT NEXT

    The fix is easy. Increase the loot % back to the original 25%. Leave all else the same, and see how the data plays out.

  7. #1227
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    Quote Originally Posted by Akali View Post

    Keep it simple.

    Biggest problem is the NEXT NEXT NEXT NEXT NEXT NEXTNEXT NEXT NEXTNEXT NEXT NEXTNEXT NEXT NEXT

    The fix is easy. Increase the loot % back to the original 25%. Leave all else the same, and see how the data plays out.
    I support this message.

  8. #1228
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    my last 4 raids ive had to search over 250 times to be offered a base with more than 150k gold. This is an issue, 30 mins of searching for 3 mins of fun, is not fun!

    several things could improve this situation :

    increase loot generated by mines
    remove or reduce a lot the search cost
    add an achievement to encourage people to max out mines and collectors



  9. #1229
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    Quote Originally Posted by Ironfist View Post
    Great post and ideas. I hope Supercell gives it careful consideration
    I agree. This is similar to the comments i made about a week ago. Keep the original levels then add a smaller percentage to the current cap

  10. #1230
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    I honestly don't have time to read all the posts but I am just annoyed in general, the loot hadn't got any better yes there are some big fat targets out there but they aren't common you need to search a lot more to get loot so it's not on average better, honestly I am seriously disappointed with the sentiment of the developers, the game is broken, saving up beyond around 3 million is painful, not fun, and requires staying on for long periods.

    All my friends have quit because they are to too casual to make any headway at all now, it's sad, very sad, the stupidest part if this all is that thinking making cheaper boosts somehow fix the problem, that's not sustainable, what is needed is simple, make level 12 mines for th8 at 4k per hour and level 13 mines for TH 9 at 5k per hour and you have given players a way to make this work.

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